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Everything posted by Maelstrom
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I once watched a streamer playing. He was digging for some surface copper and threw a rock into the distance. It "dinged" and the streamer commented "Ding?" but went back to clearing brush around the desired mining site. About 5 seconds later a ram comes charging out of the bush and head butts him into next week.
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the basket trap has a chance of catching a baby. Capturing wild animals for breeding depends on the situation. Agro and run for longer distances, passive migration if they're relatively close by. I've even seen making animal runs with fences to assist in those two options. No comment on the basket trap as I haven't attempted that one yet.
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Additionally, animals will naturally migrate towards a trough with food. You can chain troughs to lead them into an animal pen where you can have a more controlled animal husbandry program.
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That was attempted with peppers in 1.15. It was bugged (seeds could not be planted) and the code deactivated.
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Consider that Tyron recently hired an animator. Seems that these things are an important part of the to-do list.
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Low temporal stability = personal temporal storm for spawning mechanics. Once had a sawblade spawn practically on top of me. Didn't know it was there until it took a chunk outa my hide followed by that wonderful buzzsaw warning. >.<
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Trees that don't grow is strictly RNG. I've had saplings spring into full grown trees while away on an extended journey and I've had them spring into full growth, literally in front of me. Cold does keep trees from progressing to the next stage (seed --> sapling and sapling --> mature tree)
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I have never had this much trouble finding a specific ore. Yikes.
Maelstrom replied to immersiveSinner's topic in Discussion
For clarification (hopefully @Streetwind shows up)... Density mode does NOT report on chunks. It reads the heat map for probability of ore generation in an area. When conducting density searches ignore the numbers UNLESS you want an indication of which adjective description is better - if you have two readings of decent the higher number points in the direction to continue searching. The first block you break in this mode is the one that determines the reading. You could conduct two searches with the first block broken being just 2 blocks apart and get a slightly different reading even if both are in the same chunk. Personally, I take a stack of ladders when exploring an ore reading. I'll dig a single block shaft down and place a single ladder every other block to preserve ladders. Since you can hang onto a ladder without an impact to mining speed, there's no reason to dig down MC style (which will use twice as much durability on your pick, btw). Hanging from a ladder also keeps from dropping into the middle of a mob of your friendly neighborhood drifters. In my experience ultra-high readings are practically a guarantee of ore to be found. For copper, bismuth, zinc and tin; you're likely to get multiple deposits within the single shaft and potentially making a maze of tunnels from mining out the different deposits. Bread crumbing back to the escape tunnel can help keep from getting lost. -
@foebits Please don't take my comments that I prefer it that way. Was just pointing out a possible justification for it being the way it is. Hopefully it gets updated with the new nasty that's coming in 1.20.
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Quantity is a quality all it's own. The number of drifters is in itself a danger mechanic. I don't know if Tyron will (or has plans to) change cave spawning different.
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Probably only slightly less rare than the poor chap that had a trader spawn right next to a tree blocking the entrance within the trader claimed blocks.
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I imagine temporal steel would not be used for tools, but other objects for crafting only.
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Off topic and for those terraformers out there, partially pan sand to give some topography to beaches.
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Only thing that could have made that better would be a lantern in the ruins.
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Well, in that case... I just put on whatever armor I got and only give a rip about the wealthy 2 heads.
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@Thorfinn I think you misunderstand, brother. The cessation of activities was for the real life storms. In game I go out and bust heads. I look at my job as a seraph to exterminate drifters. I go into blackguard class hard core, taking on the two heads nekkid with flint spears at the first storm of the world.
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Tyron has mentioned mini-dimensions are promising for multi-block ships in VS. I'm willing to get that whatever Tyron comes up with will be better than we imagine and totally different from what can be done in TFC. BTW: welcome to the forums.
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That isn't a bug. If anything a logic error to prevent such stuff from happening. Both things spawned appropriately, so not a bug. They just happened to spawn undesirably close to each other.
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If water is in all food, what's the point of making water separate? With your suggestion I fail to see how it improves the game. To me it would add more tedium to make sure I'm drinking water to get what is already in the game.
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That's my assumption since individual trees despawn leaves properly.
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Kinda like it is already?
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Adding water as another nutrition would monkey with the hit points, potentially unbalancing them. There would be lower hp when you need them at the start of the game and high hp later in the game when you're less likely to need them as much (due to armor, healing items, etc). Personally, I consider water to be part of the existing satiety mechanics.
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And decked out in all the finest winter furs without threat of sun stroke, heat exhaustion, dehydration.
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I'm with you @Thorfinn. While I still have a couple (maybe a few) decades left in me, at the rate this game is improving I too will be pushing up daisies. I don't mind as the rate of releases and how much is released is delightful! It gives me a chance to get accustomed to and enjoy the new features before more features come out. The only frustrating part is the persistence of leaves after cutting down a tree farm where the tree canopy ends up getting connected to each other. Hopefully Tyron fixes that in 1.20 bug squashing phase.
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I think how they work currently IS the lore they present. Their recurrence and other similarities to normal weather indicate this world is damaged. Something dreadful happened in the past and we have to piece it together given the in game lore. Granted the storms become pretty monotonous, fairly quickly for most. I find it fun to find a big open field and run around bashing the baddies just for the sake of bashing baddies.