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Everything posted by Maelstrom
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Can the ice be broken without breaking the embedded block? Tried removing ice from reeds root, but had to break the block to remove the ice.
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Loving all the behind the scenes improvements!!! Hopefully two small requests (in the vein of All I want for Christmas is my Two Front Teeth ) Make more temporal storm customization options (e.g. decouple strength and frequency). Give suevite the full building block palette (i.e. brick building block) as other stone variants (i.e. granite) Pretty Pleeeeaaaaase! I promise I'll be extra good this year.
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I argue against wood lamellar due to the high resin cost; unless there a tones of leaking pine/acacia trees in your area. If there's sufficient linen, gambeson is the best early game armor (due to tier 2 protection AND additional benefits when getting hit by tier 3+ monsters.) I don't think there's a good way to teach prospecting in game. But I'm no seasoned, grizzled game designer either. I'm sure professional game designers could do it. With all due respect to Tyron (whose coding skills eclipse mine by many magnitudes); I don't think he currently has the skill to code such a tutorial in game.
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I wouldn't say that node search mode is essential. It makes finding ore deposits much easier; but it isn't necessary.
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This "minecraft like" spawning according to light level is not always good. <-- you dislike minecraft spawning rules I would even forbid to spawn entities in some distance from by player placed blocks (e.g. 20). <-- you like minecraft spawning rules. Minecraft forbids spawning too close to the player unless there is a spawner involved.
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On the one hand you dislike minecraft like spawning rules but on the other you want minecraft like spawning rules. I has a confusion. Given the spawning changes that have come with 1.16 rifts, it seems like the devs are moving away form minecraft like spawning rules and haven't fully implemented what they want VS spawning to look like. There will be pain along the way as VS spawning is refined (such as watching drifters spawn INSIDE my illuminated house TWO blocks from my face! on multiple occasions in 1.16 without a temporal storm raging.)
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Not regularly, just more often than here (which I do realize may not be much more than the forums). Admonishment received.
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The developer(s) are not very active on the forums. Better to make this request through the VS discord. Until wolf behavior is tweaked consider crafting improvised armor which is available on day one. Also consider different tactics in dealing with wolves.
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Caves are dangerous places. Are you properly equipped to explore? If you consider your combat skills are average at best consider taking higher tier armor and weapons, like iron or better. Surface drifters spawning from rifts are less lethal and the rifts can be managed with sufficient lighting.
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In essence the game already does that. Growth speed slows dramatically as nutrients are depleted from the soil. Low fertility soil will take forever before crops come to maturity. Full growth on medium fertility soil takes longer than terra preta. For the time it takes crops to grow in terra preta the lesser fertility soils will take longer and thereby yield less crops over the course of a growing season.
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What do you want to see more of in base game?/ Possible mod integration
Maelstrom replied to FizzyB's topic in Discussion
You're not alone. Others have posted similar comments. Regarding future additions I will refer you to how things currently are in game (ambience and logic reasons for everything) and the writings of Mr. H.P. Lovecraft. The development team have done an excellent job presenting a Lovecraftian environment and I doubt they'll fail to do so in upcoming updates, such as 1.18 that promises the games first boss. I would expect to see additional mobs accompanying said boss. -
Using some brick blocks would also break up the uniformity in the build as well. Additionally, using some stone blocks of different materials can help, such as pairing granite with suevite or andesite. Alternately contrasting colors can look good too; such as sandstone and peridotite.
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Thank you for the halite example. I have a halite reading with 35ish ppm and the surrounding chunks are 25-30 ppm each. Didn't find anything in the highest rated chunk but will explore into the others as well.
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You can make floating torches by removing the block they're placed on.
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Heated greenhouses, hot springs and surface geysers
Maelstrom replied to RobinHood's topic in Suggestions
Having visited geysers and hot springs I can attest that they do not provide that much of a benefit. The only way to utilize the heat generated from such features is to enclose it in a building. -
I currently locate the highest reading by the description and only use the ppm results if I have multiple descriptions of the same level, i.e. very high. Does the ppm result provide any benefit when used in such a way?
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Rabbits are too small to use a large trough. Otherwise excellent suggestion.
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I think the devs are doing a fantastic job of incorporating Lovecraft into the game. Lovecraft's horror has a scientific/technology base rather than a magic/occult base of most other horror. Read The Shunned House to get an idea of what his kind of horror is like and see how well the devs are representing Lovecraft in the game.
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@Streetwind update on my borax - harvested an ungodly amount of flax in what will become my southern outpost, made a full suit of gambeson armor and snuck off home to do some caving. First cave I found (about 150 blocks from home) had borax.
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Does a bed prevent spawning during Temporal Storm?
Maelstrom replied to Professor Dragon's topic in Questions
Temporal storms are actually EASIER than normal rift activity. Before the first 1.17 release I had drifters spawning as if it were a 1.14 temporal storm - i.e. inside my house and literally less than 3 blocks away. After disposing of the 3 invaders to the sanctity of my home I found a rift had appeared less than 10 blocks from my front door. About one in game month later I was fighting another horde of drifters popping into my home unannounced and not bothering with the front door. This in 1.16.5. As soon as spring comes and I get my first harvest of beeswax I'm crafting an ungodly number of lanterns to stave off the damned rifts. Already have a 36 skep apiary waiting for the snow to disappear. Don't know when that'll be as it's mid-March and still getting night time temps of -15. *sigh* -
New light source + new liquid storage block/item
Maelstrom replied to SeeYaInValhalla's topic in Suggestions
Wish we could collect the glow worms from caves and use them as light sources in our homes.- 4 replies
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- light
- lightsource
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(and 2 more)
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I don't want bunny pets. I don't want to serve a cute, furry evil overlord named Miss Cuddles. Those glowing red eyes when she's angry and the loud thump when she pounds the ground with her back feet? Miss Cuddles has a mean streak a mile wide and only hand grenades are sufficient to manage her foul mood.
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If it's in the creative menu I would expect at some time it will be implemented. The question becomes when does it go from the roadmap to the to do list.
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Thanks. Pretty much everything I've learned so far. Was hoping you might now something I didn't.