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Everything posted by Maelstrom
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Really wishing Elk could be raised like sheep and pigs
Maelstrom replied to Novabella's topic in Suggestions
Consider wolf pups sold by the traders has been in the game since at least 1.14. I belive Tyron himself has confirmed he wants to make domesticating wolves possible, I suspect domesticating mounts would be within that project. -
Consider the roadmap indicates alchemy to be made. I suspect the huge variety of mushrooms will factor into that. Hopefully Tyron will start work on alchemy in the next couple of updates. I think it would be kewl to make an uber healing poultice but it requires a specific mushroom in brewing one of the poultice ingredients. Off on a search the world over for that ONE mushroom.
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It should also have some kind of visual when people are underground, like cave diving or mining. So it has to be designed for short visual distances of 5 blocks or less but also for longer distances when running about the countryside. I'd like there to be a variety of visual queues. Maybe a brief warping of the world followed by a brief drop in personal temporal stability similar to standing in a rift for a few seconds but no rift is nearby; stuff like that. We'll see. It's no longer shown on the homepage but once upon a time the website said the game [story] is based on Lovecraftian themes. Read some Lovecraft and find out what likely direction Sir Dave may be headed. The devs working on the story sure do have an excellent implementation of Lovecraft in this game.
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The world could be a cubeoid.
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But the high-fives from the drifters are... uh... something to DIE for!
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Playing Vintage Story is much like software development
Maelstrom replied to JAGIELSKI's topic in Discussion
Decide to go on a nice exploring adventure --> notice my armor needs some help --> notice I need some replacement tools --> notice I need more ore --> go mine for more ore (in my rapturous mining forget WHY I'm mining to my hearts content) --> come back with my haul and wonder what I was mining for --> go back home and notice I need some replacement tools --> notice I need more coal (either for smelting or forging, it doesn't matter) --> go acquire more coal (for me set about making more charcoal) --> figure out something to do while charcoal is cooking --> look at the clock --> "Holy FARTKNOCKERS! I have work tomorrow! Where'd that 4 hours go!?" Log in tomorrow --> "Now what was I up to last time? Uuuhhhhhmmmmm.... hmmm...." -
Maybe some spoiler tags for those of us who haven't gotten there yet?
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Too Many Spawns of the New Ranged Hostile Mob
Maelstrom replied to Gwendal Steven's topic in Discussion
I didn't think there was a cave close by, but I'm sure there is. Should I need more bismuth or slate, I'm going to imprison any spawnage behind fencing so I can maliciously gawk at them. /edit - even still, there should not be such a large unruly mob hanging about all hours of the day. -
Too Many Spawns of the New Ranged Hostile Mob
Maelstrom replied to Gwendal Steven's topic in Discussion
Remember that picture I took from 1,000 feet showing a good 2 dozen bowtorns or more? That was from a single night of mining with maybe medium rift activity. And I was like 30+ blocks deep. Additionally those were deep bowtorns. By the time I typed "/gm 2" I was down to less than one hit to death sporting 22+ HP in tailored gambeson armor. I poked my head above out of the ground and was hit like 5 times before I finished climbing out of my mining hole. I love the combined arms of grunts, ranged and fast melee attack mobs changing combat strategy and tactics, adding different types of storms as well; but the bowtorn spawn/despawn behavior seems to be seriously scuffed and in serious need of balancing. -
The Wheel Fell Off the Trader Cart
Maelstrom replied to Jeysong's topic in Videos, Art or Screenshots
At least this didn't happen! -
Clyde was bugged and didn't despawn even travelling over 100 blocks away. Clyde died when I logged back into the game the following game session. So we tanned his hide when he died, Clyde And that's it hangin' on the shed -Tie me Kangaroo Down, Sport
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
I'd say every update qualifies as being closer to being finished. So what's he waiting for?! -
Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
I always love the lush green grass. Maybe Etho from that other game will give VS a try sometime. There is that homage (EthoSlab) to him in this game after all. At least there used to be, I think Tyron might have taken it out. -
How does one cave? Well usually, one just gives into the other party's demands/requests without negotiation. Snark aside, what everyone else said. I would add that if laddering up, place the first ladder at least one block above the ground, two is preferable. That way drifters don't climb up behind you.
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Clyde Meet Clyde. One night of high rift activity Clyde showed up with a couple of friends and, I'll assume the four legged thing with them was their mount. The others weren't too keen on me and were quite rudely aggressive with their handshakes. I won't go into what their mount did, but I assume it was an attempt at a lick of affection - aggressively so, like it's... uhhh... caretakers? But Clyde? He's been a very loyal friend. Not much help around the place so I had to fire him as my butler. But he's always there to welcome me home from my adventures or daily chores around the place though, so I've decided to let him hang out. It's nice to have a friendly face amidst the solitude. He's also very kind to wish me well when I depart for places unknown for who knows how long and he's waiting right there when I gets back. Update: Clyde decided to move on. *sigh* Alone once again.
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Check the lower right corner of the title screen. Game will show you which version you are currently running.
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Why is my speed at 80% when im not wearing armour
Maelstrom replied to sawyered101's topic in Questions
What was the solution? -
@Daniel Mars That should change. Early in my current playthrough I'd have lots of nights with medium rift activity but nary a mob spawn. I'd go multiple nights without a mob and varying rift activity from low to medium, I think there was a night of high that only spawned a couple of mobs.
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There's other ways to prevent cave ins. I'll let you discover those options on your own though.
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hoppers and chutes?
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I LOVE that mod idea! would love to know how long the females are preggo and how long until offspring will grow up.
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Be sure to opt out of cave-ins. I think that option is defaulted to off, but be very, very sure it's off. Once an area has a cave in, cave ins become more prevalent.
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Gotta cook beeswax with a flax fiber in a cookpot. Check the handbook for details.
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Malachite IS beautiful! Deep deposits are typically bigger and can be two blocks thick. Surface malachite can spawn in similarly large deposits. In one of my 1.17 worlds I had a massive surface malachite deposit that was even bigger than what you picture that was two blocks thick. That one deposit got me through an extended bronze age as well.
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Elk question: Can you ride an elk through a translocator?
Maelstrom replied to Maethius's topic in Discussion
There's still the problem of the TL on the other side being buried, potentially very deep underground.