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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I go with 4x4 with one block between skeps. Incredibly easy if the skeps are in the middle of a dense patch of flowers. Current apiary has 175 flowers per skep. 192 reeds is more than enough to keep up with honey production, but I'm not harvesting skeps as soon as they're harvestable either.
  2. I haven't crafted any of those either, but yeah. Nickel requires steel pick axe I think?
  3. I like StepUp for ascending large hills. It's quickest if you go slightly diagonal to the blocks which is much faster than jumping up each block height as well.
  4. Built my smithy at Y 215 ish and get that wonderful fog that darkens my lantern illuminated building so that I have to place lanterns every 6 blocks to have reasonable lighting without putting a lantern in my offhand. It also completely destroys the view from my mountaintop workshop.
  5. Carry Capacity (now Carry On) was my first mod. But it was followed very quickly with HUDclock, Volumetric Shading and Fancy Skies. I don't like many content mods a they tend to make the game easier and I thrive on the difficulty, so most of my mods are QoL mods like Fixed Firepits, Resin on all sides, etc. The few content mods I have are to save time doing things (primarily the Quarry mod) since my gaming time is pretty small.
  6. Oh yeah. Uhhh.... About that mumbling... Herobrine immigrated.
  7. Maelstrom

    Cooking

    In vanilla there's blueberry porridge and blueberry pies. Otherwise, as mentioned, check out the Expanded Foods mod.
  8. My boss's boss at work is Aussie. He doesn't serve much, he's more of a commander. Oh, wait. You wanted a game server in Australia (not an Aussie that serves). Sorry, mate. Can't help with that one either.
  9. My Deutsch is probably worse than your english. But here's a link to world gen commands... Google-Übersetzung: Mein Deutsch ist wahrscheinlich schlechter als dein Englisch. Aber hier ist ein Link zu den Befehlen der Weltgeneration... Server Config - Vintage Story Wiki
  10. Steam power is on the devs roadmap but not implemented yet. Currently iron age provides better tools, they last MUCH longer than bronze ones. Beehive kilns, steel furnaces and coke ovens require iron doors. Steel furnace opens up steel with even greater durability than iron tools. If you decide to explore the story locations, iron armor and weapons are highly recommended. Higher tier armor/weapons are also highly recommended for exploring the depths of caves or fighting critters in a temporal storm.
  11. Sounds like a story for the Humorous Stories thread. *shameless plug*
  12. Not exactly. The base mods the devs include in the game are only used for modifying the vanilla play styles of Wilderness Survival, Exploration and what not. There's still differences in the base game engine such as the @Never Jhonsen mentioned in their post.
  13. Animals, particularly goats and bighorn sheep have special rules regarding rock. Try switching to chiseling wood or dirt blocks. 1.20 broke my sorting system of placing glass slabs so the bottom half of the block was open and surrounding that with fences. The offspring could run through the half block but adults couldn't. Now piglets are just plain stymied in passing through such junction. Going to a drop system and then attract piglets to their... uhhh... mmm... forever home? I mean it'll be a slaughter once their adults since they'll be gen 4 critters, buuuuuut... They'll be there forever.
  14. Why not slap some tool racks on those blocks and at least double the number of spears stored in that block location? Six sticks isn't a huge resource sink after all.
  15. Clay can be sneaky as grass will grow on top like dirt and hide it from quick visual surveys. If you play with color maps peat and clay will show up on the map with a slightly different color than the surrounding grass covered dirt. I usually find clay where there's a change in the block level. Once you find a deposit or two you'll start seeing clay a lot quicker. I had the hardest time seeing crops when I first started. Once I realized that grass grows in a cross while grain grows in a square I started seeing grain everywhere that missed before. Clay can be the same way.
  16. That does. And I didn't think of being pushed against the block that's being panned. Not that I pan that much to begin with.
  17. Moving the player (by water mechanics) would end up leaving a bunch of blocks with at best 1 layer of sand/soil panned.
  18. IIRC the change to fog is to fix sunlight from x-raying through the ground and shine in underground places where it shouldn't. To my experience such sunlight didn't illuminate the underground spaces as much as it just shown direct sunlight on blocks. Given the two different experiences, I'd prefer the direct sunlight in underground places rather than an oppressive darkness in my smithy at 200 block altitude.
  19. I intended this thread to be a place to have fun. I find it ironic that the most painful events become the funniest stories and I want to share in the treasures of humor found from the pain that was experienced, such as my next story... Bees, Bees, my *ahem* kingdom for some bees! After I had created and destroyed a few worlds learning the game in 1.14. I gen'd up a new world shortly before the 1.15 update. It was a great seed as I planted my dirt survival hunt literally directly on top of a rich iron node. Once my food supply wasn't so scarce I began hunting for my forever home location which was about 500 blocks to the east. About 100 blocks north I found bees in a solitary birch next to a large lake. Dropped a skep next to it, planted some flowers and chopped down just one log that was annoyingly in the way. Did I mention that I was a newb to VS? No? Yeah, I was newb extraordinaire. The leaves of the tree despawned very quickly and with it the beehive. D'OH! No the bees did not populate my skep when I ignorantly displaced the prized insects. Over the course of the next few game months I searched high and low for bees. Traipsing through hill and dale, carefully scouring the forests I came across until I finally heard that beautiful buzzing. Only 3,000 blocks from home. And the icing on the cake was a lack of skeps in my inventory. Additionally no clay or reeds nearby either, soooo... Run back home for a skep only to turn right around and run back to the newly found hive. Only to have to make that trip not once but twice waiting for the skep to populate. grumblegrumbletrudgegrumblegrumbletrudgetrudge... So I get home and drop that most precious construction of clay and reed housing of bees in my apiary. The next summer I'm clearing out some bothersome pine trees about 50 blocks from my house to make way for some paths to important resources and traders. I chopped down the first of the pine trees and am shocked at the appearance of 3 honeycomb that magically appeared in my inventory. "Where the heck did those come from? I didn't harvest any skeps lately, did I? Nooooo. Where? Wha? Huh." Chop down the next pine tree and now the honeycomb count magically turns into SIX! Then it dawned on me... There were beehives up there?! CURSE YOU VINTAGE STORY!!! Vintage Story replied... Yeah. Love you to Vintage Story.
  20. All of the things you mention are in the dev's roadmap: Roadmap - Vintage Story
  21. I've had worlds where whenever I think I've found a crater it's hiding a meteor and others where that suspected crater is just a depression in the ground.
  22. The rotor altitude is the important detail. Also consider that there is a small power loss for long spans of axles, so dropping a 70 block length of axle can have a noticeable reduction in power.
  23. More accurately - the max windmill power is 60 blocks above sea level. Sea level changes as world height changes. To find sea level check the block height of any nearby sea/ocean or even a large lake.
  24. That mod takes things to the other extreme. Given how prevalent meteors can/usually be that mod can totally skip the bronze age. It's worse than skipping the copper age by jumping straight to bronze anvile and tools should one find bronze alloys quickly. IMO that mod would be better if it toned down the results of mining meteors to vanilla levels and required bronze instead of copper for forging.
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