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Everything posted by Maelstrom
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I can confirm as of 1.19.8 that loading up a few stacks into a chest, leaving and returning will result in getting fewer items than you placed in the chest to be ground. Moral of the story - don't leave home while using automated machines.
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Given the boilers in the RA, I'd like to see steam power for more consistent mechanical automation; but it seems less disjointed if Tyron figures out rivers and water wheels before steam power. I wouldn't be surprised if we might see the beginnings of alchemy show up.
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- vintage story 1.21
- predictions 1.21
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Querns and pulverizers "leak" contents which is different than despawning. Leaking contents are contents in an inventory that disappear. Essentially the mechanism desynch's from the world while you're outside the loaded chunk range. The mechanism works but the result disappears.
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under black coal and anthracite deposits. Can also be crafted from blue and red clay after cooking and grinding flint.
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Recently (like last 18 months or so) in an interview somewhere Tyron estimated the game was (at that time) about 10% complete. I think it might be up to 12% now. Safe to say this game is going to only get better for the next decade!
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Usually screenshots are from player builds submitted to the Discord.
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I love playing with gravity on. Looks like I've got some adventure coming when I get my elk, a few months from now.
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Unless you are carrying it at the time of death, such as falling down a death pit I didn't see while carrying my steel plate armor. Like Streetwind, I play with keep inventory on because like him I don't have a lot of time to play.
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And we complain about car eating potholes.
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Not true. Yes, you use the resource of time to gather material and move about. But stamina is a different resource in that time is not the only thing that depletes it, increased movement speed, injury and other things change stamina. Inventory is a mostly independent resource from time, the only connection is that inventory resource reduces for the time you gather resources.
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I warn newbies that the core thing to learn in VS is resource management and EVERYTHING (stamina, inventory, time) are resources to be managed, not just material and items. I love playing blackguard (I'm a tanky miner at heart) but trying hunter with the new mobs. Was surprised that steel chain did not impact accuracy very much for the hunter!
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Excellent song choice, I might add!
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My assumption was commoner to hunter for ranged and with similar results for commoner to blackguard. Meaning that commoner has to throw one more spear than hunter or hit one more time than blackguard. I believe that is for lower tier weapons as well. At higher tier weapons (iron or bronze and above) instead of 2 additional hits to high tier drifters for commoners it drops to one additional hit.
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I see what you mean. Yeah, you gotta experiment a bit with some things. But that's nothing new to us old school video gamers, right?
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Some items do not have a use, like the clutter items in ruins. If an item can be used in a recipe for something else it'll show in the handbook entry for the item in question. Remember that you can put your crosshair on an item, press H to bring up the handbook entry for that item. Target a block and press Shift + H to find the handbook entry for that block.
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I remember when all you got was the game and the handbook. From there it was talk with friends or buy a cheat book. Internet? Uh, that thing like at the beginning of the movie Wargames? It was solely figure things out by trial and error with many restarts. One game, that I love to this day, would take 2 hours to make the initial party of six, wander into the dungeon to hopefully survive one encounter. Hopefully it didn't result in a TPK, which did happen to me once or twice. Wizardry: Proving Grounds of the Mad Overlord is the definition of grinding since there is only one boss and no mini-bosses.
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Since this hasn't been said. Although Tyron hosts the wiki, it is solely a player based initiative to update information on the wiki. Information in the wiki can be out-of-date. The handbook is ALWAYS correct.
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Area temporal instabilities are killing my creativity...
Maelstrom replied to Squishy_Oni's topic in Discussion
Dig a pit next to a redwood forest. I made a 7x7x6 pit near one, which takes slightly over 4 trunks of logs to fill, and took home nearly a full inventory of charcoal AND a full chest on my back. Only had to visit it a second time to fuel my four steel furnaces for the 3rd and 4th stacks of steel. psssst... He is.- 12 replies
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- frustration
- temporal instabilities
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Missing the extra ranged/melee damage is like 1 additional hit for lower tier drifters and 2 hits for higher tier drifters. I've noticed the blackguard penalty for harvesting wild crops and resin to be frustrating at times, especially when the RNGods decide to piss on your parade.
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Once wandered deep into a cave. Hit the basalt layer just above mantle, dropped a rope ladder and proceeded to kill almost a dozen nightmare drifters. They spawned about as fast I could bash them. After spending like 15-20 minutes and making zero headway, I left for other endeavors. Came back when it was calm...er rift activity (I think it was low, maybe even calm) but still had to kill off 2-3 nightmares just to put feet on the cave floor.
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So, what do you guys do during temporal storms?
Maelstrom replied to Briskethead's topic in Discussion
Not a bad idea. Hunters still have excellent aim in chain. Steel chain and the projectiles don't punch quite so hard, but still hard enough that you don't just walk around indiscriminately. -
Well now, that gets me to thinking... Does waterlogged farmland have a higher moisture content? How to accomplish this before buckets are available? Hmmm....
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There are points where a game fails to be realistic so that the game remains fun. In this case, Tyron has made the world the way it is for reasons that make it easier for him to provide us this game, despite the unreality involved with those design/coding decisions.