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Everything posted by RobinHood
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Hey, I have some Ideas about two new creatures and about a magic feature like in Game of Thrones, like Bran Stark ... First Suggestion, Bat: Bats live in caves, semi-caves, and larger ledges, but also in ruins if there are dark, sheltered corners in the ruins. They are mostly peaceful. But the player should be scared, because the bats are scared too. They rarely attack the player, if so only weak bites, like the fox or the rooster. Bats are nocturnal, so you can sometimes see them flying between sunset and sunrise. The player can also attract bats. Through unlit rooms, an unlit building, with the possibility to fly in (through an open window, hole in the wall, hole in the roof), through an artificial cave, for example an unsealed mining mine. A hole of 1x1 block is large enough. Killing bats mostly useless, maybe seldom a chance of loot for a bushmeat or a flax-fade. Second Suggestion, Vampire-Bat: They are not animals, they are monsters. They should spawn like Locusts. They have glowing red eyes, like green glowing spiders. They are larger than natural Bats. they have nothing to do with natural Bats, maybe they are Mutations, who knows? The damage are like the same, like from green spiders. U need three-four sword hits to kill a vampirebat. Killing bit harder, they are flying and they agile. Maybe they are spwan from hanging locust nests?! They are also two times larger than natural bats. Third Sugestion, some crazy magic, like a fly the creative-game-mode: With a bed and some magic herbs and a bat in your near, you can take control and fly a bat and see with the eyes of the bat. The player fly like in creative mode, but he can not collect nothing, he can not build nothing, the area of this captured bat is glowing green. But be carefully, if the bat did die, the player will die too. The player die in the bed. The player have (flight) control over the bad during the whole sleep time, e.g. 6 hours with the simple straw bed. You can use the control of the bat for exploring caves, for cool snapshoots of your buildings and so on, you can also sleep and fly, control this bat in the day hours. But be carefully, if the bat did die, the player will die in the bed too If you know Game of Thrones - so you know the Bran Stark - Ravenmagic. You see with the eyes of this raven, oh, I mean of this bat!!!!!!!!!! Requirements for bat control: => The player must be tired enough, he has to go to sleep => Before sleeping, the player must have drunk or eaten a herbal or mushroom mixture, so ask for your ideas => In the near you need a bat nesting place, maximum 50 blocks from the bed / sleeping player away. => The bat must be able to fly out through an opening.... and as a result, the player sees through the bat's eyes (for exact sleep length). But physically the player stay in bed, but be carefully, if the bat die, the player did die too It will be cool for exploration, without leaving your home/base. In the next night you can take control again about this bat, even this bat is far far away. Only first contact are limited by 50 blocks. But be carefully, you can lost this bat. Predators, birds, cats can eaty our bat and during magic connection (if you sleep) you will die too, if the controlled bat did die.
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Wie jetzt Räuber? Haben wir die Outlaws Mod auc nun drin?
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I also have an idea for Rifts. But Time-Jump only works for single player worlds. A rift can mess up space-time if the player is too close to the rift for 2-3 seconds. At best, he only jumps a few hours into the future, now it's suddenly night and he's still in the same place. At worst, however, this rift catapults him from summer 1390 to winter 1391 and 10.000 blocks further away. It means also, especially by time jumps for days, weeks, months - player lost all or part of his food, this is now rottten.
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What do you want to see more of in base game?/ Possible mod integration
RobinHood replied to FizzyB's topic in Discussion
you talked about poisening, what about a new trader-class? And more medic herbs, ginger? More Medic than a Trader, a shamane, he will cure from poisening and other illness, the seraph should get illness, heavy cold, poisening, malaria, rabbies (from Wolfbite/Foxbite e.g.). Small, but dangerous small animlas, spiders (surface spiders, not the spiders in in the caves), snakes which can poisen you. -
Ginger, Herbs (we have herbs by mods, but please - made them necessary. And what about a new trader/shamane... Player should also get illness, rabbies, malaria etc. but there are some cure from the medic-trader/shamane or nature. You will pay like by a trader, in rusty gears for medical aid/illness or just for herbs etc.
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Oh wait, against rabbies, there is no medic, maybe, like traders, we should have shamane in that game, like traders he/she lives in a drawn carriage, and only she/he can cure bad illness. Oh, medic ist not free, you should pay one or mor rusty gears for good medic - maybe shamen kind of trader - medic-trader & shamane in one person.
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I whish some bad random events in this game, harder survival. => Animal diseases - by bad husbandry (factory farming e.g.) but also swine fever (bad random event) in the nature, they will die also. => Rabies. Wolves, Hyenas, Bears, Lions are then even more dangerous, double bite damage. But the good thing, wolves from rabies die after a few weeks/days. Even a Fox is dangerous if it has rabbies. =>Rabies bite should also be dangerous for the player, permanent poisoning. Cure should be a rare mushroom => rats, mouse, grasshoppers plagues - they can climb walls and fences, grasshoppers fly like bees, they destroy your farmland much more than a bunny. Against mouse and rats u can use cats (good effective) maybe also dogs (less effective). Crop failures - unusual cold snap, unusual heat - in supposedly climate-friendly areas. What about a year wothout summer, like in 1816, after Tambora? Very bad random event, now you are unable to get enough food, aggriculture for this year now nearly impossible, you freeze even in summer and even in warm regions, it rains every day - the only good thing, the sunrise and the sunset have very nice colors - https://en.wikipedia.org/wiki/Year_Without_a_Summer The other extreme - a worldwide drought for a year - like this - https://en.wikipedia.org/wiki/1540_European_drought Some regions should be climatically really severe, like in Canada. From intense heat to winter cold within hours and vice versa, especially in autumn/spring. Deserts, some deserts should be even more hostile - great heat during the day, but freezing cold at night. Mountains should also be more dangerous. Extremely fast weather change in minutes/seconds. Mild in the sun, but minutes later icy snowfall or dangerous fog or heavy rain. Also the seraph can get sick, get a heavy cold, malaria (in tropical/subtropical regions), as mentioned, rabbies. Against Malaria, the player should eat ginger and look for this - if not, he can die within few days.
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What do you want to see more of in base game?/ Possible mod integration
RobinHood replied to FizzyB's topic in Discussion
Mod integration, CarryCapacity, HUD-Clock, ProspectorInfo, Automap-Markers - automatic gravel-panning, I love the results of panning, but by hand, thats boring. -
I have an idea how to destroy a Rift. Hold a temporal gear in one hand when you are in the near of a rift. But beware - risk of accident, in 5-15% of all cases you don't destroy this rift, now even drifter monsters did spawn! 5% if you have easy game difficulty, 15% if you have hard game difficulty (depending on temporal storm settings). Now, you say, why f*cking destryoing rift?! Hmm, maybe 5-15% chance to get a very positive effect - for example - you get some informations, coordinates about a treasure or some coordinates about a Teleporter! Information, the destroyed rift loot a book with these coordinates.
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This would be great - if that could be implemented in the game or as a mod. Clouds using 3D Perlin noise, maybe also a fractal for the stars / night-sky, because the stars on every world the same. https://www.shadertoy.com/view/XlKyRw
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btw. RTCW has for me the very best game-music, made by Bill Brown, very great dark atmosphere:
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helo, I have a second suggestion, what about a simple pedometer? So you can tell to friends how long (in blocks) he must run from point A to point B, but not as a straight line, I mean the true length of a street with curves e.g. :: this would be great or? it could have one or both options, via running/walking & counter the blocks or/and via map - like this https://www.mappedometer.com/
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but in 1.15 you cant build like this, I didn't have meet large pinewoods, these bioms replaced are by redwoods?
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Bush and forest fires wouldn't be bad either. But the trees would have to regenerate on their own. Fire very dangerous, as deadly as falling into lava. Fire creates black, brown, red, gray dust too ...
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Ruines ... Very Dirty 3D & Painting with 3DCoat www.3dcoat.com, Verve(painter)/Vervette www.taron.de/forum, and this normalmap tool: https://cpetry.github.io/NormalMap-Online/
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helo, how I get redaclay and brownclay, because wie have in the nature only blueclay and fireclay. How I turn this into the two other colors?
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My worst start was in a dark, large forrest, surrounded by wolves in the very first minute(s). End my second worst start, it was with nice hills, nice flatlands, but believe me or believe me not, I found no any flax seed and also no nearly no any seeds in a nice amount!!!!!! I did quit this world after 2 hours. btw. in ver first in-game month I get mostly a full stack of flax! I find every day some flax here and there ....
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helo, what about other wind directions? Not only westwind? I knew, on earth mostly the wind comes from west, but maybe other winddirections later useful for stuff, like hot air baloon, sailing. Other wind directions can also be a forrecast for weather, North wind => you will get soon snow, cold days, South wind => warm weather but wet, some shorter showers, short thunderstorms East Wind => warm and dry weather on summer, but maybe rare but very heavy thunderstorms, and cold + dry weather winter West Wind => very rainy, either cold - neither warm .... it is okay, that most of the wind directions / mostof the days still westwind. Maybe 52% westwind, 16% east, 16%north, 16% south ...
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sorry you are right, but fireclay I see, not blueclay
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How I build the new clay oven for better bread baking? I found nothing about the new clay oven either in the ingame handbook, neither in the wiki. Thnx, for help ... edit: oh I see, I need fireclay and not blueclay