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Lexingtondavid

Vintarian
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Everything posted by Lexingtondavid

  1. I hope we get a 16.0+ update soon. It seems that the world can handle generating and touching the glowshrooms, but crashes when you try to place them.
  2. Scratch that, I figured it out! It was an exception error that was caused by turning the mod on and off for a few tests and updating other mods and reloading the world multiple times. It causes the Seaweed time tracker to go ballistic and crash the game. The only way to fix it was to turn off the mod, break all the seaweed, and load it back up with the mod on and replant it. In addition, if there are any growing herbs or plants when the mod gets turned off and turned back on, they lose their growth tracking timer, and need to be broken and replanted.
  3. It seems that when mixed with the latest release of Expanded foods, breaking seaweed will crash the game, and seaweed tip trimmings will no longer grow. Is anyone else getting this error too?
  4. That was it completely! I thought I had deleted CompatibilityLib when I was updating my mods, especially when I was testing out just the singular mod interactions and turning everything else off but I suppose not, and now everything is back. Thank you all so very much for the help! Sorry that I caused confusion with this!
  5. Oh boy, gotcha. A fresh install of the mods or of the VS version?
  6. Sure thing! server-main.txt client-main.txt
  7. Yes, actually, as I was digging through the debug logs, it seems as though the compatibility patches can't parse fish fillets as a compatible item despite having the full range of the different possible kneading and grid recipe types in the flag checks. It looks like it attempts to check for them multiple times and gives me errors like: 21.12.2021 22:31:50 [VerboseDebug] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/fish.json: File primitivesurvival:itemtypes/fishing/fishfillet.json not found. Hint: This asset is usually only loaded Server side 21.12.2021 22:31:50 [VerboseDebug] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/nugget.json: File expandedfoods:recipes/grid/primitivesurvival/fishnugget.json not found. Hint: This asset is usually only loaded Server side 21.12.2021 22:31:50 [VerboseDebug] Patch 3 in expandedfoods:patches/compatibility/primitivesurvival/foodpatches.json: File expandedfoods:recipes/kneading/primitivesurvival/fishdumpling.json not found. Hint: This asset is usually only loaded Server side I admittedly don't know very much about coding, but to me it almost seems like it can't find any of the items by name in the mod's .json collection. If I'm doing something wrong, my deepest apologies, I have no clue how to fix it. client-debug.txt
  8. Unfortunately, that's also correct ^^', while the fish can still be used as a meat replacement component in some recipes since it's tagged as such, the fish based recipes just simply aren't there for some reason, going through the handbook with the search of fish shows nothing but the PS original recipes, as for the sushi, only the veg rolls are there.
  9. Yes, that's correct, even when turning off all other mods except for those two the issue persists
  10. Seems that all the fish compatibility recipes cannot be found in the handbook nor in creative mode, so all fish recipes, like smashed fish, or fish nuggets, are no longer an item to be found, and all instances of fish sauce in particular are completely gone. At this moment I have both the latest version of EF and PS.
  11. Can confirm that the Acorns mod is incompatible for the time being. It also seems that the fish sauce / fish compatibility no longer will work until one or the other is updated for the time being. It's just completely gone from all my containers
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