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Everything posted by marmarmar34
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As you progress you'll be drowning in copper, and the helve hammer will make plates effortlessly. It's mostly about esthetics, I personally find them prettier than oil lanterns which are considerably more economic. I also like to nab every single torch holder I find in ruins, they make for beautiful rough light spots alongside your pathways.
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Forums are bugged, no one can type anything
marmarmar34 replied to marmarmar34's topic in Discussion
Thanks our sugary sweet king! ️ -
Forums are bugged, no one can type anything
marmarmar34 replied to marmarmar34's topic in Discussion
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How about of instead of losing HP, it reduces your max air capacity for a few hours.
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A pottery wheel, with a new clay placement mode.
marmarmar34 replied to Єгорія's topic in Suggestions
I saw the mod for the pottery wheel and I'm all for it! Automation to make the early mundane stuff quicker to accomplish is alright by me! Now I just hope they add custom glaze for pots in the future as well! -
Maybe have them use phosphorus as a primary nutrient? It may not be accurate to their actual needs, but it would be different for crop rotation I suppose.
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Something to help with orientation, moss always grows on the north side of trees.
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I've disabled surface spawning for rust enemies as well. I've found that it's always more of an annoyance than an actual threat. I absolutely loved bumping into a group of drifters whenever I did literally anything.
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Man, now I want a chocobo mod, music and everything.
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I can just imagine all those drifters flinging themselves off of cliffs just to get at you tumbling after they bit the dust.
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It was either go into creative to place torches or download a mod that enables fullbright. I chose the former. Believe what you will. When I saw this the first time, I thought the chunk in front of me bugged out. It was just a pitch black void with monster moans coming out of it.
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It would! Whenever there's wind
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I absolutely love building little dwellings for villagers in Block Game. Seeing what's possible in VS has me motivated to eventually start a modded playthrough centered around building towns and infrastructure. I kinda want to wait for the upcoming teased update before starting all over from scratch again.
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Bears are far too powerful and need nerfed
marmarmar34 replied to qualicabyss's topic in Suggestions
I don't think animals just despawn on their own. There's been a bear trapped on a spire for over a year now in my world. -
Additions for survival, hunting and weapons
marmarmar34 replied to VoidsPuppet's topic in Suggestions
Functional palisades would be pretty cool! As for the arrows, I believe the crude arrow recipe is likely the best we're going to get in terms of early projectiles. From a gameplay perspective, crude arrows are already kinda poopy, so making an even weaker variant can feel redundant. -
Leather armor comes with no downsides for wearing it. Definitely something worth working towards if you have access to the materials for it.
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I personally find it funny that hitting a monster made of rust and fabric sounds like you're slapping your cheek. Definitely could be a lot more satisfying, as it's been said in this thread already, combat definitely needs some work.
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Agree to disagree ig