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Michael Gates

Vintarian
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Everything posted by Michael Gates

  1. I can imagine tree auto-propagation, and I kind of want to see it now. Foliage, bring me more FOLIAGE!
  2. So far as I know, the only modifier for damage from anything is armor. Nothing does like "12 + 1d6" or criticals or headshots or whatever.
  3. The official wiki has a list of damage per hit for each of the drifter types at https://wiki.vintagestory.at/Drifter . There's a partial page for bowtorn, and I don't see anything at all for shivers. Double-headed drifters are the one practical reason to make cheese
  4. You forgot to mention the bit where the game practically forces you to make jam a crock and a bowl at a time. It's perfect, absolutely perfect.
  5. The first time I made a cementation furnace, it was before recipes in the handbook could show that they would produce multiple items. I ended up with a barrel containing three hundred and some blobs of mortar. It copes with the load, but if you take more than you needed out you can't stuff it back in!
  6. Y'know, they added bowtorns (a change *within* the combat system) three months ago, and still aren't even close to having things back to "scary but possible" yet. How long do y'all think it's going to take if they actually redo all the mechanics? How many builds of "wolves just eat you now, oh wait, now it's shivers, now it's elephants" do you want to sit through? I don't value any of this enough that I want to make the game unplayable for a year over it.
  7. one thing about thirty-day months-- the crops take longer to mature, but they *do* return proportionally more food as well. Really you just need to have more vessels to put stuff in (I'd make six or eight), and you have extra time to make those. I do recommend laying down a bunch of farmland-- 96 blocks, maybe 128 if you've got irrigateable space. 64 blocks for food, everything else for flax. Metals progression goes relatively faster in a long-month world, because you're not waiting for things to grow-- the seasons are slower, you don't have to be. An effort that would get you iron in December with nine-day months gets you iron in July with 30. So, yeah, you'll be okay if you prepare. Personally I hate 30-day months because that means you're spending A HUNDRED AND TWENTY DAYS stuck in your house looking at snow, but it's survivable.
  8. The thing I've noticed about 1.20.6 and ..7 is that there aren't really any surface drifters. They added the bowtorns and everybody wailed, and then they turned down the "total monsters" knob until people stopped wailing, so now there's maybe one or two bowtorns and none of anything else. My "farm drifters from your house" schtick completely doesn't work in the current build because even on "high" rift nights I just don't get any visitors. I wandered around all night with rift activity on "medium" and could not find a single thing to hit with a spear. So I guess your cowardice is kind of obsolete.
  9. Y'all have presumably noticed that wolves can't jump on each other to get out of a pit trap as of 1.20. However, I just had a wolf jump on a live CHICKEN to get out of the pit trap, and eat me. BEWARE THE CHICKEN!
  10. Your first day running through a new area, you're relatively safe and few if any wolves will spawn. If you go back for a SECOND day... they will have spawned now.
  11. I've never seen anyone check the numbers, which would require burning.. I dunno, probably a couple dozen pits at each of at least three sizes. Personally I'm going to stay with the 2x2x2 pits with a tab, because that's an amount of wood you can cut in a few game hours with an iron axe. Go out for an afternoon, whack some trees, dump 'em in the hole, light 'em, back for supper.
  12. Steel *was* hard until 1.20, because it bauxite only really turned up in about one world in five. The rest of the time you'd have to cover every square within 15k of your base to even have a decent chance of finding any. The actual process to make the stuff has never been difficult, just kind of drawn-out and complicated. Nowadays the hard bit for most people seems to be finding the borax to make an iron anvil, so you can do anything with your blister steel
  13. Here, go read: This is from a few months back, and it's a different particular device, but the same basic forces apply. If you're going to have a "more advanced," mechanical way to do the thing, you need to keep the hold hand-done way, but make it slower or nobody on earth will use the fancy way. In this case you'd need some kind of platform to put your ore on, and you'd use the hammer, and you'd left-click-and-hold, and *bang* one crushed. *bang* one crushed. *bang* one crushed... over and over. And, this COULD be done! It's just more work, and almost certainly most players wouldn't like it. Really this kind of thing is better done in mods so the few people who actually want that can get it and everybody else doesn't rise up and kill the dev team for making it take longer to set up a bloomery run. I do value the dev team, they make interesting new critters and stuff.
  14. We need proper suspension bridges. Rickety ones, so if you make it too long or let too many people stand on it at once, it shatters and dumps everyone in the crevasse. Also you should be able to build a house on it.
  15. Steel was already in the game when I got here (2016-ish?) There are a *ton* of unusable or pointless ores, metals, and alloys; meteoric iron as purely flavor item fits right in with all that. And what the heck, that gold-trimmed plate mail does look great on an armor stand.
  16. A room can be 14x14, but a cellar has to be 7x7. Your attic, at 0:45-46, when you go from the little nook on the left with the pottery vessel in it, to the wall on the right... that looks like it's nine blocks of space. Which would make the space qualify as a ROOM, but not as a cellar. I'm not sure about the kitchen 'cos sculpted stuff, but it looks like 7x6? so even with the windows it WOULD count as a (terrible) cellar. So, crappy bonus downstairs, no bonus at all upstairs.
  17. 1) No, and 2) No. Every item you make with a quern for is the *advanced* version of something. Bread is the endgame grain food after porridge and just eating it, with more satiety per stack than anything else in game. Leather is for the third carry item you make (backpacks > bag > basket), and the advanced armors. Sulfur/honey poultices are the advanced healing item. Each of these also has ingredients that mean you have to have made progress in other areas.. a hog farm, an apiary, the skill to murder wolves daily and not die. If you have the skills and the items, you should also have bronze, and it's routine to include an anvil in your first bronze pour. Beehive kilns are for high-volume production of custom colored bricks and shingles. Really it's for multiplayer servers where a group wants to build something like a replica of Renaissance-era Florence. It's reasonable that one would be expensive and hard to run; it's what you do AFTER you have a head-high pile of steel ingots.
  18. If you hit "C" in-game that brings up your status panel, which includes a field for "Rift Activity." If it's "Calm" or "Low" you likely won't see any monsters. That panel is also useful for other stuff; in particular look at "Rainfall" because you can't find clay unless there's "Common" or more rain in the area.
  19. The small-scale rectangles with no snow, or less snow, do appear to be related to precipitation. If you want to see something *really* silly, run a couple thousand blocks thataway in summer, head home, then go back thataway in winter. The game engine doesn't seem to know how to change the season instantly, so you arrive back and everything's still green, berries still on bushes, etc. and then it totally cranks on the Season-O-Matic for a day or so until it's properly December. Some of the effects are absolutely wild. Technically this is Wrong, but it's funny so they shouldn't fix it.
  20. Bye! Have a great time playing... what DO the youths play, these days? Is it that newfangled "Monkey Island" thing? I could never understand that one, such a complicated user interface.
  21. I'm talking about food, of course. I frequently think about a saying I heard describing game design: they don't make these things to solve our problems, they make them to GIVE us problems that we can work on. The food systems in Vintage Story do this beautifully. I see more complaints, more suggestions and more mods that cover this one part of the game than any other. Which is funny, because food is not even a problem for most people. Are you gonna live through the winter? Yes, you will, you're fine, and there are probably six different ways to pull that off and they all work. Can you pack a lunch for a 10k block trip? Sure, no trouble, you can do it with crocks or bread or pies or a couple stacks of (ugh) onions and a pot. You can min-max around it, but there is no situation where you find yourself saying "oh, I have SPELT bread instead of the optimal rice bread, I will surely perish." And I love this, that the system just works, and that everybody is sure it's horribly wrong and we can fix it just by adding chicken a la king to the menu. I love crop rotation. I love that all of the food is "N" crops, only if you ever try to raise rye it gets sunburned. I love that the only useful "K" is flax, and that the map is entirely covered in carrots. I love if you try to do crop rotation Correctly, come the end of the year your entire farm is "Oops! All Onions." Parsnips? No, nobody has parsnips. What even IS a parsnip? Wait, don't tell me, I'd rather not know. Then there's meats. Have a bunny! Now try to make something with one (1) redmeat, gee thanks bunny. Here's a chicken! Same thing, only the chicken fell off a cliff so it probably doesn't have any meat at all. Have a wolf! Have twenty! You can literally live for years on wolf meat and foraged berries, endlessly hunting the same woods and pulling the same wolves into the same traps. And then you get a bear, which probably eats YOU. Try to raise animals, which almost always means pigs because that's what falls in your wolf traps. It's trivial, and now you get buried in pork and hides about once a year, and if you step inside the pen even once they'll murder you without a thought. That part's actually quite realistic; Dad raised a couple sets of hogs for meat, and it was not entirely safe.The pigs are at least willing to eat all these onions from last fall. I love that there are five different kinds of berries, and you can preserve them three different ways, and people complain there's no variety there. I love how nobody can find bees, and how the few of us who do always end up running moonshine because what else is there to do with five barrels of honey? So, yeah. This is the kind of thing I think about, when I'm trying not to think about more serious things. I'm going to go look for a mod that has toast, so I don't end up just drinking this barrel of honey.
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  22. I've been thinking it would be neat to have a sturdy-leather armor, because right now you've got a very limited use for the stuff. Four hefty backpacks is Enough Space even for mining, so you kill six bears and you're basically done with all this fun chemistry forever. I would like to have enough uses for the chemistry to start producing alchemical glassware to make it more efficiently-- who doesn't want An Laboratory in the half-ruined tower on the castle? Maybe some specimens in jars for appearances. Given that we HAVE leather, it'd make sense to call the sturdy version "studded leather," because it all comes from D&D anyway. And that lets it be a kind of minor upgrade-- bump up the protection by 5%/0.25 fixed and +1 tier, leave the no-drawbacks so it lives in the same niche. You can SAY it's better, but really you're just being Fancy. In accordance with that it should also LOOK Fancy, like how meteoric plate has the gold trim. The studded should have some obvious "HEY I'M DRIVING A CYBERTRUCK" thing about it. And now I'm imagining a whole armor set made of cybertruck-ish panels, and this is SO completely wrong. Maybe don't do that part.
  23. You can't use chiseled blocks to make querns or ashlar blocks, but they're still VISUALLY solid, and of course you can use them for more obviously chiselly things later. It's a choice you get to make-- do you have more use for the chiseled blocks, or for the stones that drop when you hit it with a pickaxe? Sometimes you want one, sometimes the other.
  24. I did just make a personal record by getting iron on July 5 (first full set of tools forged). Would'a been two days earlier except for a little wolf trouble. How do you get the molds? It takes a day and a half to fire them.
  25. You can chisel most metal items into bits (anvils turn into ingots). This *should* work for spearheads, though I've never tried it because metal spears are Good Actually. Arrowheads are weirder because they'd turn into, what, 9 units of copper? which is a nugget and a half.
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