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Michael Gates

Vintarian
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Everything posted by Michael Gates

  1. Flax oil is a great medium for paint, but it would be the world's worst lubricant.
  2. This is what I've been talking about. If you want to add "advanced, hi-tech" versions of operations that don't have one now, you have to change the "low-tech" versions to be slower and more work because right now they're all "three clicks to fnord an entire stack." This applies to a LOT of possible machines, and gives insight into why the existing ones work the way they do.
  3. The year you spawn in is Year Zero, so I didn't eat all the flint THAT fast also, these forums need a "nom" icon.
  4. Sulfur certainly is a surface deposit. I don't know if obsidian counts because it's just rock, acting like rocks do? And then I don't know offhand if surface silver and gold bits lead to more underground. I'll have to wander about more and find these. (I'm trying to collect pictures of all of them, to add to this: https://imgur.com/gallery/what-vintagestory-surface-deposits-look-like-QqIkguz .. so few people seem to be able to find surface borax, but it's EVERYWHERE)
  5. I run over copper, lead, quartz and borax surface deposits all the time, and I've bumped into surface cassiterite a couple of times, but I can't remember seeing anything else. Are there other surface deposits?
  6. ...blocks get generated when someone gets close, you don't have to do the whole world at once. But, yes, there's a mechanism in there to generate big blobs o'water, and at some point it will know how big the blob is going to be, and at that moment it can generate a block-by-block flag for areas near shore (little waves, or breaking waves) and areas way out in the ocean blue (big swells). If some fool wants to run out into the middle of the Pacific and set up a one-deep private island, the waves can wash them off and into a shark and it's their problem. The lack of sharks, now, that's everybody's problem.
  7. The process for splitting logs by hand would be click-and-hold for multiple items. Just lean on the button and watch the animation, like cutting trees or digging a big hole or almost everything. Probably have to play with the timing, but that's part of development. Fire clay is okay... for the first year. I'm in June of Year One, and have thoroughly cleansed every bit of flint from within a few hundred squares, and I'm going to have to make about six more bloomeries to process the doubled disc of hematite I've been mining, so another stack of flint from.. somewhere. I suspect that when people start running multiplayer servers into their third player year, they're going to start using flint as currency
  8. This is all reddit's fault, btw. At first glance, it seems pointless to add a machine to do logsplitting. You already can split a full stack of logs by dropping it and an axe in the crafting grid, shift-click, done. This is pretty much the minimum number of clicks for any manipulation, so no benefit in adding a complicated way to do the same thing. The solution here is to make manual logsplitting harder, so that a machine is comparatively better. There's a simple way to handle that. Have the player create a log-splitting platform-- easy to imagine a recipe for that, possibly something like one log in middle of the craft grid and several stones below it. Place that platform on the ground, axe in main hand, stack of logs in off hand, and hit the platform once for each log. You get a cool animation where the log from off-hand goes on platform, the axe comes down (nngh!), and the logs fall off to the left and right. Immersion, yay! Of course that's also slow. Which creates an opening for a device that can do it faster, with a big metal wedge and a horizontal back and forth gizmo and a place up top with a (limited) capacity for multiple logs. Careful design would also allow the player to do even better, with real hoppers and chutes to direct logs in and firewood out. One other point: the gizmo should wear out. EVERYTHING should wear out. The durability on machines can be high, that's fine, but time comes for us all. The future should not be a copper helve hammer stamping on a steel plate, forever.
  9. Paint would be a whole new game mechanic, because you can paint nearly anything... blue mountains! green bauxite! yellow moons!... I'd love to see it, but I don't expect it. And yeah, you'd have to have a whole new set of substances to apply color. If people think limestone is rare, wait until they start hunting lapis for aquamarine!
  10. You're a terrible fish murderer, and they're going to add sharks to the base game and THEN YOU'LL BE SORRY!! Also, I haven't seriously tried this so I'm going to have to poke at it now.
  11. I haven't seen this. If anything there's a lot less of that "checkerboard" terrain with the alternating pits and plateaus these last couple versions. If you want to check on it, generate a dozen or two worlds and log your experiences.
  12. Indeed. I'm not sure they respawn enough that you could live on them forever, but they at least qualify as "occasional meal" now.
  13. Thing to remember: There aren't "veins" exactly, ore comes in round discs. You're looking for CIRCLE shapes, down there. Some of 'em, magnetite and hematite are like fifty squares across, so big circles... and quartz/olivine I don't even KNOW how big those are.. but it's pretty definite when you've hit the edge.
  14. The machinery, as you've seen, has to be "outside" in the cold. The way around it is to put yourself into a room NEXT to the machines, with an open door or open solid trapdoors to let you reach through and handle things without having to actually go out there. Something like this:
  15. I've run my cementation furnace in a 1.20 world twice now, and both times it's thrown ingots of blister steel out through the BACK of the furnace when I break the coffin. Like, I break it from the doorway, go in to pick up the items, and I'll only have 14 ingots. Then I go walk around the outside of the furnace and find the other two ingots a couple of squares behind the back of furnace, lying on the ground. Tier 1 bricks, so there is a fair amount of damage. Might the new damaged brick blocks let ingots get tossed through them where the old-style cracked blocks were still "solid?"
  16. The part of this that made me go "huh." You've got to make a bronze or copper chisel to progress to iron now, because you need the quern to make the clay to make the bloomeries to etc. etc. I generally never made anything but the bare minimum from those early metals, and then after getting iron just spearheads and lanterns, so I keep going "why do I even have this lever?" at it.
  17. A neat thing about the mushrooms is that they respawn in the same general spot, a few months after you grab them. So if you find some you can mark it on your map and come back next season. My current base has a lot of puffballs over to the east... and funeral bells in the woods to the west. I, uh, don't pick those.
  18. pokes it ah. So you get either the window, or the insulation. Okay then.
  19. Trapdoors don't seem to be considered "solid" blocks for room-making purposes anymore, which makes it much more difficult to build a tall tower that doesn't freeze you to death in winter. I also frequently use 'em to fill first floor windows because they look neat and you can flip 'em open to stab drifters outside; I will be sad if I can't do that anymore. Is this a deliberate change? If not, please fix-x-x-x-x (I say, through chattering teeth)
  20. You can build a little cistern of water inside your smithy for this, and to refill the endless barrels of water you need to make leather. Get a bucketful of water and fill the cistern with Ctrl-click. I tried adding a little sculpted post in that corner bit to make it look less awkward, but that shoves you away enough to make it hard to retrieve your metal items after they've cooled.
  21. I found a deposit of fire clay on the surface earlier, near a bauxite area. Didn't dig it up, my inventory was full of orange rocks at the time. Anyway, it is apparently possible under some circumstance or other. Also, about baux: I've built three worlds under 1.20, and all three have had bauxite within two or three thousand blocks of the start point. In the past it's been about one world in five that had findable baux. Likewise I've found limestone in two of them without really looking, and the third had two different colors of marble. Has something changed? Is the game moving away from its traditional view where just finding the resources to tech tree is The Real Challenge? Or have I just leveled up at seeing the good rocks?
  22. Wild crops do grow! It's slow, but it's worth mapmarking all those 4/7 carrots or 3/9 flaxes and coming back in six months instead of breaking them immediately for nothing.
  23. You pet the *inside* of the bear.
  24. Ugh. Why do we even keep you ahound?
  25. Tuba/low, every time. Everything else is annoying and squeaky. If I ever play on a multiplayer server, it should MANDATE tuba/low as the voice for everybody. Then we can all stand in the town square making a single, continous WOOOOMF sound. It'll be great.
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