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Broccoli Clock

Vintarian
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Everything posted by Broccoli Clock

  1. Turn it on, TURN IT ON! I play with full cave-ins, and it's fun. Sure it's bloody annoying, but underground the mining instability is resolved by support beams. As for the surface instability, it's actually got its benefits as much as its pitfalls. For example, want to close up a cave that keeps spawning mobs? Fill that puppy full of earth, a couple of block removals it can be done in seconds. Annoyed by animals running away from you? Well you can trap them because they'll trigger land slips too. As for the performance, I've not noticed any serious drain or FPS drops. I'm on a mid PC and play with mid settings, so make of that what you will. I will say if you do decide to go with full cave ins, including dirt, then it pays to have some rammed/packed earth in your inventory (it will not be effected by gravity) or a set of ladders, both of these things are easily crafted even at spawn, and will save you a lot of effort should you get stuck down a hole.
  2. Thanks for that, I might use it even though I don't suffer sensory issues with the flicker. Personally I just think it looks very amateurish. That's no shade at the dev(s), they've done a great job all over the board so it's harsh to damn them for this one thing, but I would really really like them to differentiate between levels based on something else.
  3. Yeah, so it definitely stopped existing. Did I see the wolf cub eating it? No. However the wolf cub's weight was decreasing until I put meat in its enclosure and that weight started increasing. The pen that it was finally corralled into was right next to the house and I was spending a lot of time in that chunk, and as you would expect I was regularly checking to see if the meat was gone. I never timed it, but it seems to disappear fairly quickly. Not sure of the official despawn timer for something dropped on the ground when that chunk is always active, so can't give you an idea if it despawned or not. I should point out it was redmeat I was using. Not because I wasn't sure of a predator would eat bushmeat or not, just happened to be the meat I had at hand.
  4. ngl, I had one of the biggest downers I've had playing this game when I used glue to "fix" an item and it remained broken but could now be picked up. Maybe it's just me but I expect a repair to actually repair it. Don't get me wrong, I love the ambience of ruins, especially the underground ones, I also really like the environmental story telling, and I can totally see why a few broken and dusty bookshelves would look cottage core when placed in your base, but I've yet to find an aged bookshelf that isn't f**ked. They may be out there, I've never seen them.
  5. If you want to get all intellectual and theological, Seraphs simply cannot be hurt. When you say canon, it's not canon within the religious context. That said, as not just an atheist, but an anti-theist, I don't at all consider the "player" I play as, as having any religious affiliation in any way. That said, it was my fault for brining up the subject. My bad. I should keep clear of that mythological nonsense.
  6. Yes. Couple of things about the straw bale. One is that they count as a full block which allows you to use them to seal a cellar. Most people, once they get a saw, will use a trapdoor/hatch to close off the cellar, but at early game you are some distance from that saw. The straw bale is ideal for this, for the reasons you mention. But wait, bales are more interesting than that. If you play with full cave-ins enabled, a straw bale is one of the blocks that are not effected by gravity. So like Rammed Earth, you can place them half way up walls should you want, and they won't fall to the ground.
  7. Using numerology, vintage story converts to 4. How many horsemen of the apocalypse were there? I've said too much already.
  8. The dirty deeds in the title refers to tips that are a bit cheesy, not an exploit, but close. I'll give you two to show you what I mean.. Seeing more of the map upon spawn: Upon spawn, you will be limited by the view distance (my default setting is 256 blocks) and this counts for the map too. So if you sit at spawn, set the view distance to max (1530 blocks in 1.21), and switch to the map and you'll see the fog of war disappear giving you a much better idea of where to go from spawn. Your machine may chug a bit, dependent on your specs, but if you are not moving and just viewing the map, it should be manageable. The cheesy bit? Well it doesn't "replace" the fog of war once you turn the view distance back again, so you've gained a large chunk of map while not moving an inch. example: Remove darkness: Ever fallen down into a cave with no light source, or dipped your head under water in a cave when you are using a torch, only to find yourself engulfed in an eternal blackness, unsure to move in case you make your situation worse? Well one cheesy solution to this is to use the debug rooms command. It will provide a red or green overlay depending on whether that area counts as a room (in a cave it'll be red), but that overlay also highlights the structure, giving you a way to see in the dark without a light source. I don't think I need to point out this is a bit cheesy to say the least. To activate the room check, type in "/debug rooms hi" into the chat box, doing "/debug rooms unhi" removes the effect. example: Anyone got any more not exploits or cheats, but slightly cheesy workaround for a problem? A dirty deed, done dirt cheap, you could say...
  9. To be fair, that is how most people "store" their bears! I once let loose a wolf cub I had bought from a trader, the intention was to sell it to another trader for minor profit but I accidentally released it. I was worried it'd die from lack of food, as it was in a fairly small fenced in area. I tried using a trough, but it didn't eat from it, and in the end I resulted in throwing meat into it's enclosure. That worked as it showed it's weight increasing and the meat had vanished. I am guessing that is the same for bears, that they won't eat from a trough, but may eat meat off the ground. It'd probably take an in game year to "starve a bear to death" (if it's possible) so I wouldn't be worrying too much about it. The caveat is that the above happened in 1.20, I am unsure if anything has changed for 1.21.
  10. One time I put down a (large) animal feeder, in an area that only had a chicken spawn and a sheep then a pig spawned into the area and started feeding form it. I've also cleared a spawn area of wolves by constantly killing their cubs. I am sure there are more subtle reasons as to why and where animals spawn, but those two things seemed to "alter" that.
  11. My guilty pleasure is watching people play the game blind. It's fun watching them trying to figure shit out. Not sure if that's me stroking my ego going, "yes, yes, you've learnt something I knew already", or if I just enjoy watching the penny drop - especially on a live stream.
  12. Definitely this, in 1.20 I was frustrated as hell with them, as they were damned accurate and could hit you hard. They also spawned quite a lot (shown in spoiler). In 1.21, they feel far less accurate, hit much less and tend to signal far more clearly when they are about to let fly. They are annoying, of course, as the second you close in on them, they stop their ranged attacks and start running away from you. They also drop arrows now, bad arrows but arrows none the less, so there is some payoff to killing them.
  13. I have had situations where a dirt block has been placed right in front of a door, rather than opening the door. Could it be that I wasn't directly aligned at the door and I was just placing a block normally? Possibly, it happened so often that I just assumed that it took precedence. So when replying, I wasn't being disingenuous, I honestly that was what they were referring to. I asked for opinions and it seems that most are happy with doors taking priority. I would argue that goes against game logic, but that makes no difference if those who play the game are happy enough for it to happen. Especially if this is "how it's always happened" and it's now ingrained in their our playstyle. Obviously I disagree, hence the thread, but I'm happy to acquiesce.. I think this is the key element, context. I would wager, heals are more important that any other (non-weapon) you can have in your hands, which is why I feel there is merit to the question. Admittedly, you do not bleed in this game so it's less time sensitive. If bleeding ever gets introduced I think that shifts the debate somewhat. That said, whatever a serpah is intended to actually be in the game it's not the mythology based one as it can't die... and we all die quite a lot!
  14. If you have specifically swapped to a healing item, then the game interacts with something 5 metres away, I'm not sure that's a "logical result". I understand the point being made, but the game already works that way. As @Shoom pointed out you can place a block while looking at a door. Do you think that mechanism should be changed as placing a block (and thus blocking the door you want to open) will get your Seraph attacked, instead of opening the door? IMO, I do think that should be changed, if the game is going to give the door a higher priority over things (that you selected) in your hand then it needs to be consistent.
  15. OMG, so many times! Which is weird right? Placing a block, fine, that takes priority, while healing yourself doesn't.
  16. Some of you, just due to the title, may have picked up where this is going. For others, using items in your hand requires you to right click while that item is highlighted on your toolbar. However, right click is also the button you use to interact with items, for example doors. Now, in the current setup, the door takes priority. Doesn't matter what you have in your hand, if you are facing the door, it will open. So again, the question I have is opening a door more important than applying meds or eating? In my mind, the user has specifically switched to that item, wants to use it, so let that be the priority. The door can be 5 blocks away from you and it'll still be interacted with. There is, I am sure, some counter argument about how if the user looks at a door, then their intent is to open that door, which I feel doesn't really add up, because at worse if you have a heal in your hand it'll just start with the animation which is slow enough for you to cancel whereas opening a door is pretty instant (and can have immediate effect dependent on what's the other side of it). Now you could say, BC, this is just a skill issue you need to 'git gud' and to be fair you are not necessarily wrong, doesn't stop me feeling the priority is wrong though. What's the thoughts here, it's not a big deal, and can be worked around but thought I'd find out how others see it.
  17. It's cool, just funny that the blue/green seems to be a regular thing, like "multiple times over decades" regular.
  18. Thank you, that's what I had initially thought. Edit: btw, I'd say the colour of the gear is green, not blue, although I have to say I've had this sort of discussion several times in the past, for example one of my friends was certain that the Independence Day poster was blue. It's green. Image in spoiler below..
  19. If there is a way, I've yet to find it. Probably not the answer you were looking for.
  20. I have this question because I started a new world for 1.21, didn't like my spawn and went searching for somewhere nicer. The problem being, almost all the places I thought were "nice" had bad temporal stability. Obviously part of that is me being picky about where I want to settle, but I couldn't for the life of me work out why some areas on the surface were bad while others weren't. The wiki states.. ..but doesn't say why. Obviously if this was underground, or near rifts, I'd understand, but I'd wander to an area and think, "this looks lovely for a base", only to see the gear turning anti-clockwise. There will be no (surface) structures, there will be no rifts, there will be no visible caves. Is it just random? Or does bad temporal stability on the surface signify there is something underneath that surface? It's not a big deal, the world is big, the good stability areas massively outnumber the bad areas, but I'd still like to know if there is some logic as to why an area is chosen to be bad. Thanks in advance. ==[bc]==
  21. Bowtorns are just 'drop bears'! I was hiding at night, panning for those early game copper nuggies. I could hear the mobs mulling around but not close (they weren't phasing through a wall to get to me in the way they do if they are right next to you). Over time I kept hearing bowtorns dying and just couldn't figure it out. Friendly fire perhaps (although I never heard them fire). Finally made my way out in the morning to find a dead bowtorn. Checked it's stats, that's when I figured out what had happened.. It seems a little odd that they all spawned on top of the redwood tree and not on the ground next to me, but essentially this just makes them a drop bear. For those unsure what a drop bear is, go google it..
  22. Whoa, whoa, whoa... is that what you think? If so, then I can understand why you are annoyed, but let me be very clear here, I am absolutely not accusing you of that. I think your take on Lovecraft is wrong, but that's it. There is no suggestion you are somehow a flag waving supporter of bigotry, and I have no evidence what so ever to base such a crazy claim on.
  23. I'm coming across as passive aggressive to you because I am nervous of where it could take us, that's all.
  24. ..and Lovecraft was born ~30 years after the civil war ended. What was that fought over and who won that? If I'm honest the, "my country was raw dogged by racism, it should be accepted", is not the win you think it is. It's also opening this up to comments about the current administration and that can only be the sort of "dumpster fire" territory that both of us want to avoid. I'm not dismissing your point, the times were "unenlightened" to use an euphemism, but with him specifically I believe you are underplaying his hatefulness with anachronism. I'm not here to convince you of anything, I'm sure you are an intelligent and capable individual, but the evidence is very clear. Either way, I doubt this exchange helps, and I am guilty of letting this get off topic, and for that I apologise. (Edit, in fact I'd be happy for the mods to just remove a section of this thread to "keep it more sanitary")
  25. If you want to discuss it we can, but I am very wary of opening that Pandora's Box, and this really isn't the place for it. We can all agree that the game doesn't need to have an explicit tie to Lovecraft himself, which is good, and that's where the matter should probably end. However, to claim he was just expressing view that were mainstream at the time is utterly wrong, and I'm sorry if being this absolute with my push back is causing a problem.
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