-
Posts
73 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Irulana
-
Funny thing valheim give me more much frustration, I need to google so much stuff, it doesn't make sense to me, dying so often.Before playing VS i watched some plays. Few food tips how I do early game: Move too green flat area. Collect berries from bushes then cut then and take them with you, leave flowering or empty for later. Plant bushes around base collect all the seed to start early farm, turnip grows fast hunt animals, sometimes they fight back so have few spears small ponds are nice to catch easy fish forests have mushrooms just check stat if they edible if you have not other foot you can roast cattails roots if you have clay make pot and bowl as cooked food satisfy hunger better
-
1."/worldConfig classExclusiveRecipes false" there is nice winter outfit locked by tailor trait. 2. I use merchants to store food, put few stacks of salted meat/cheese/sunflowers seeds/apples/bread etc then cancel action. I can spend many months far from base like that. We spend more time doing wide road to story location then exploring it XD. 3.Yes Boss fights are made very bad, they should be reworked completely. 4. During combat I always hide dig a hole then just block myself by ladder or dirt, remove armor and then heal. It is very effective as I can preserve my healing items. In 1.21 healing is much worse you can walk or run but when you step one block it resets WTF? It shouldn't reset after walking down or up, when you can run while helaing.
-
Not worth it, it's better to use lantern and light up terrain. You don't need to refuel them. Better use Jonas parts to build other devices like terminus teleporter.
-
We have similar problem after testing various places, we checked one of teleports that has steps leading to it it worked there. I just removed lantern there. Now we build cellar that has same amount steps downs, It's open to air and it worked in winter too.
-
Rice is grown in water to avoid weeds, there are no weeds in VS and no half block water too. So we will need to have those 2 things before it make sense.
-
There are many bugs still unfixed from many updates like placing chalk stone on ground instead of sighing sign, unable to pick up armor straw dummy placed by other player etc. I really wish they will get fixed finally until new things are done.
-
The new monsters are quite good. I think shivers shouldn't have have same damage as drifters are they have advantage of being faster so to balance them they should have less damage. Tips for killing bowtorns: the best is to run them they escape and don't defend much. Shivers cannot cross one block gap so building columns help.
-
Cap'n 'Temporal Storm' Crunch - Oops All Bowtorns
Irulana replied to nottheman686's topic in Discussion
My temporal storms are normal but after standing in rift and losing temporal stability it starts spawning lots of bowtorns. My friend after losing temporal stability had it too, only bowtorns. It looks like some kind of bug? Did you loose temporal stability? -
Is the overtuned cave "darkness" fog a bug or intentional?
Irulana replied to Ketoth's topic in Discussion
I think it is a bug, I post it on discord bug reports: https://discord.com/channels/302152934249070593/1126913904979755140/threads/1308459406777651211 it is very strange it even change color of sky to dark. -
invisible soybeans stew is old bug, looks like still not fixed https://discord.com/channels/302152934249070593/1126913904979755140/threads/1264334489660817508
-
Resonance Archives - Did things change ? [SPOILERS]
Irulana replied to VonPanda's topic in Discussion
You used hunter strategy, we have blackguards in game heavy armor so range combat shouldn't be only option. For me it is obvious bug. -
Terrible micro-stuttering in 1.20.0-rc3, I can't play! :(
Irulana replied to lm_2000's topic in Discussion
Check bug reports on discord. I saw there few people experienced similar issues with 1.20. Probably we will need to wait it get fixed.- 13 replies
-
- 1
-
-
Resonance Archives - Did things change ? [SPOILERS]
Irulana replied to VonPanda's topic in Discussion
I tested RA in 1.20 I have the same things, I think it is something wrong again with knockback, remember some updates a go drifters made you fly like that but it get fixed. I posted it in bug-reports https://discord.com/channels/302152934249070593/1126913904979755140/threads/1315638943726964766 -
I would love to see rivers and watermills finally. So late in game and we have only one source of mechanical power.
- 37 replies
-
- 3
-
-
- vintage story 1.21
- predictions 1.21
-
(and 1 more)
Tagged with:
-
/worldConfig caveIns off - cave-ins are bugged it my cause strange eruptions of rocks, we lost our test base like that lol, I don't recommend support beams as they are bugged too, problems with hit-box and removing them.
-
Did something changed in this topic? I want to reset archives for 1.20 but without regenerating terrain, as I already build road there.
-
So, what do you guys do during temporal storms?
Irulana replied to Briskethead's topic in Discussion
So i do something unpopular and not obvious I fight ... -
Translocator destroyed, any chance to rebuild it?
Irulana replied to ssunny2008's topic in Discussion
There was command for relinking translocators. We used it few years a go when when missing return translocator was a common bug, we place new translocator and used command to link it. Sadly it is not o command wiki, I think this page missing a lot of useful commands. -
No glue fix "This part of the story will involve a lot of travel " we currently have it because of current glue recipe require few hours in pine forest to collect some clutter
-
Rye and spelt should drop straw, rye straw roof were common thing. Hay should be used for feeding animals. It is strange how it works now.
-
Wolves attack when you get much close to them same with bears. You can avoid them while traveling just look for them. You can defeat them easy too by using 2 high pillar (4 high pillar for bears) and bunch of spears. They drop hide and fat I use them early game to produce pelts (for wooden armor and bags) and they are easier to hunt then other animals.
-
Next update, new encounters will find their way to your worlds and homes 😏
Irulana replied to Vallen's topic in Discussion
Yes horse would be better to ride . Homes mean it will be spawn on surface? because game is missing monsters but underground/special location where player can go fight/challenge and get some nice reward. Game has nice building/technology system and we would like to work on this stuff in peace, already building road at night it irritating because of tons of surface drifters, sometimes wolves and bears too. -
Next update, new encounters will find their way to your worlds and homes 😏
Irulana replied to Vallen's topic in Discussion
I would prefer something different with four long legs like horse to travel.... This creature don't look like is is tamable, but it would be fun to ride on it (mod idea?) -
Please rebalance using glue. 12 resin for 2 items means you need to like: average ruin of 15 items it is 90 resin so few hours of travel around the map! It is crazy.
-
Mechanical clock with alarm would be nice for that