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Suggestion: Fishing and Necromancy Mechanics
unknown1true replied to Fistandantilus's topic in Suggestions
I thought the same. If anything close to necromancer, there should be a sawbones or rot-doctor background, someone with healing and physiological knowledge kinda thing. I suspect if the health and damage system was ever expanded upon that this would also come with said change.- 23 replies
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Smoke from fire pits and forges, pipes and ventalation
unknown1true replied to argeshnex456's topic in Suggestions
I think smoke would be lovely, especially for preservation purposes! I want to build longhouses full of firepits and drying racks to prep my meat for winter.- 74 replies
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I somewhat agree, but before anything new is added I would like to see the current watercraft fleshed out a bit more in terms of functionality. Physical collisions with the boat would be nice, I want to be able to set my boat to go a direction, loose the sails and walk about it. Once I can see something like that, bigger rafts, DEFINETLY canoes, and bigger boats would be nice.
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Fair Point. I attached an image of some cone snail shells, some are pretty easy to spot. The snails, from what I remember (at least I think) are an example of a red queen race predator. This means it is in an evolutionary arms race against... whatever its prey species is, to develop new venom toxins. a lot of the toxins in one of these things, their prey is immune to, so they keep developing more. Not sure how they evolve more toxins but I'm fairly sure the number of unique compounds and peptides in one venom delivery is insane. I think the ones that are the most immediate cause of death prevent the cell cycle from proceeding, so when it enters your body and is dispersed through the blood it just kind of kills you. IRL they have cancer research uses. I'll check it out some time. I've been trying out the new unstable pre release. Very cutesy!
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So all I have to do to get more inverts in VS is marry Tyron?
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First off, I love Mr. Scott Haldane so I am a big fan of the little quote there. Such an interesting gentleman and a huge contributor to Population Genetics, a subdiscipline which I admire though I struggle greatly to comprehend it. For ants, I would say finding a line of them on the ground, like leafcutters, would be cool. For the pest variety, perhaps if one stores food in the open, uncovered for too long, there's a chance of an army ant incursion, carpeting the ground and stripping your shelves of all your pies and custards. Going as far as you could with the ant idea could even mean using them as stitches as some cultures around the world do. Mollusks would be interesting to include venomous cone snails, a very real world threat. Seeing cephalopods would be nice too. I would also like to add there is very little beetle representation and I think they, along with butterflies, would be a good collectible sort of thing as beetles are very diverse in appearance.
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Lol, I meant you'd need it to get to an underwater story location. MB, I was not functioning at peak mental capacity last night
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Lol, an underwater boss would also add another gate in terms of exploration, i.e. you can't really get to it without the gear... Just sayin. Think of the iron throne from Baldur's gate 3.
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unknown1true started following More Invertebrate representation! and Old-timey Diving gear
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I am aware the setting of vintage story is meant to be more medieval, at least it feels that way. I make the simple, humble suggestion of old timey diving gear. Wouldn't be too jarring for the game's content, nor would it really offer unfair benefits for much. Just a heavy suit that affords ocean floor walking and breathable air, somehow. Would be nice to explore a more developed VS oceanic benthic zone . I attached a few images of diving suits for those who don't see the vision. p.s. I made another post on suggestions about what could maybe be found down in the oceans, just decided to separate the two posts as one would be a lot easier than the other, and the other post is a bit ramble-y. And I forgot to use any tags.
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I know a lot of work goes into making this game not only optimized, accessible and fun, but also the realism of the world - the stone knapping, pottery and geology, to name a few features, really sell the world. It makes it feel more immersive, which games only really benefit from as it draws in a larger potential audience. I write this the way I do because I want to convince and to sway the readers into really taking this to heart. I am a University student (in Forensic Biology, if you are wondering) and have taken (a) class on invertebrate biology and plan to take several more regarding insects and how they can interact with the forensic world. Through my education regarding the subject at hand, I have come to appreciate more of the small world around me. While many might not actively think about these animals, they make up what I dare say is most of the animal world around us. Nematodes account for 80% of animals on earth (per individual, I think?) (Nematodes are the most abundant animal group on Earth - article thingy) and while they may not be strictly visible this number backs up my claim for the abundance of invertebrates. While the game has made headway on coral reefs (love it! Porifera (sponges) and corals!!) I believe that, if those with the power are so inclined, adding more invertebrate representation to the game would make it that much more immersive. the little details do count! the butterflies are great too, but mollusks (snails, cephalopods), Cnidarians (jellies, anemonies), some worms from the various groups that are large enough to see (polychaeta, some Platyhelminthes [flatworms], MORE arthropods (I know there are some already, but arthropods are an INSANELY diverse and numerous phyla, crabs, bugs, insects, chelicerates, etc. all give TONS of diversity and maybe adding in a small pinch of each would make the world feel that much more alive) and echinoderms make up most of the most common invertebrate groups and have pretty much metropolitan (very widespread) distribution globally. This means they are everywhere around us, and I think the world of vintage story would only benefit from bringing in some of that diversity. Brings more life to the oceans too! which is probably planned already, lol. Now, I know adding a million different creatures would be taxing, so maybe for small ones low-performance entities could be used! tiny worms that you can't much interact with, but they look pretty. I apologize for the rambling, maybe I have a bit of a passion. Lol p.s. insect infestation with improper food storage would be cool potentially..... ants are a big issue IRL.