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Heegrim

Very supportive Vintarian
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Everything posted by Heegrim

  1. Definitely need to be able to pulverize stones into gravel and sand. Looking for the specific type of sand/gravel you need for fanned cobblestone and daub is really annoying and this would give the pulverizer way more mid-game uses.
  2. I do like the idea of using a temporal gear in some way to close a single rift. Moreso because the sound they make is annoying while you are trying to build/craft in your base rather than the enemies it spawns. Something easier but less permanent than a rift ward.
  3. Good idea! Maybe the amount of time it takes to compost dung could be half as much as rot if balance is an issue. There is basically no way of getting compost in the first year unless you run around collecting an insane amount of berries for the first couple months (nevermind also needing to craft a barrel). Running around looking for poo from wild goats (and maybe sheep/boars as well) would be way more fun.
  4. It would be cool to have a cracked glass block for a more ruined looking building block than quartz glass. It could be crafted by throwing hot glass straight from the bloomery into water. It should also be able to be placed back into the bloomery and refired into regular glass in case you cracked it by accident.
  5. Great idea! I love anything that reduces the amount of UI you need on the screen.
  6. I think the incoming temporal storm should be indicated by something other than just a chat message. Your temporal stability meter should start swinging back and forth wildly and have a rift effect around it or something, getting more intense over time. Also, the rift activity could steadily increase up to apocalyptic as the storm gets closer, naturally giving the player an idea of what is about happen. I love how you can see the dark clouds of a thunderstorm blowing in on the horizon, so temporal storms should be given the same level of detail.
  7. Yeah I think durability should affect the speed of your tools and show up as physical wear. Repairing them with a new handle and on the anvil are great ideas. ALSO the grindstone that has been teased for next update is perfect for this. Repairing should give diminishing returns so making new tools is still necessary. I would like to have a chest full of all my old broken tools to look back on instead of them disappearing instantly. I would love if low durability tools had a high chance of having the head fall off when you use them like in Runescape. Imagine your pickaxe head flies off while mining in a cave and it falls down into a dark hole full of drifters lol.
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