Credinus
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Credinus last won the day on February 5 2024
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You could give yourself a single bucket of sea water and make an infinite source with it to fill your barrels, as a last resort. I don't think there's a config setting or command specifically for changing the barrel behavior to handle fresh water for the recipe, but I could be wrong.
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I'm going to look into this for my server. We've been spending a weeks trying to figure out why our eggs weren't starting the hatching process, and I bet that's exactly the issue since we're running both of those mods. I suspected vanilla variants may have been a culprit but thought that creative-moding in generic vanilla henboxes would've eliminated the problem if it was, but when that didn't work we and we tried everything else, we gave up and resigned to having scared chickens providing us eggs for the rest of their gen 0 lives.
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Hopefully Google translate does a good job here, I don't know German but I can tell what you're asking about. In summary, Wildcraft: Fruits and Nuts is not yet compatible with expanded foods recipes, so you can only use vanilla berries for the fancy recipes from it (currants, cranberries, and blueberries). I'm sure the developers for both mods are working as they can towards updating everything to make these compatible again, but for now, you can only use the Wildcraft fruits in vanilla cooking methods. Hoffentlich leistet Google Translate hier gute Arbeit. Ich spreche kein Deutsch, kann aber verstehen, wonach Sie fragen. Zusammenfassend lässt sich sagen, dass Wildcraft: Fruits and Nuts noch nicht mit erweiterten Lebensmittelrezepten kompatibel ist, sodass Sie für die ausgefallenen Rezepte daraus (Johannisbeeren, Preiselbeeren und Blaubeeren) nur Vanillebeeren verwenden können. Ich bin mir sicher, dass die Entwickler beider Mods so gut sie können daran arbeiten, alles zu aktualisieren, um sie wieder kompatibel zu machen, aber im Moment können Sie die Wildcraft-Früchte nur in Vanille-Kochmethoden verwenden.
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The poultry output is definitely pretty bad, but my biggest problem with chickens is how many hoops you have to jump through to get them going. They get scared way too easy, and it's annoying having to build a coop way out of the way just because you don't want to risk walking too close and startling the scared little birdbrains while you're trying to get their generations improved to eliminate that. Eggs... Vanilla could definitely find more uses for them, but I haven't played without Expanded Foods for many, many versions, and the eggs are amazing with that mod. Making eggs more versatile in vanilla would instantly improve the value of chickens.
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I also recommend using the built-in delay hostile mob spawns setting for worldgen, especially when you're still learning the game.
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Depending on your monitor, you can check its settings as well. I know some at least one player on my server was having trouble seeing at night even with a torch in hand, turned out there was a mode setting on his monitor which was darkening everything beyond the normal settings that needed changed, and that seemed to have done the trick for him.
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This may have been suggested or asked about already, but if you're thinking about new skills for a future version, a mining skill that reduces the instability of a stone block when mining it by a set percentage would be a pretty awesome skill with the new(ish) cave-in mechanics. I'm not sure how simple that behavior is to modify, but thought I'd throw it out as a suggestion! XSkills continues to be a mod I can't play without. Now I'm going to extra step and starting to make patches for my server to add compatibility to other mods we're using that don't current come with XSkills out the door, such as the new world crops mod.
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Bug report and suggestion time... First, the bug report. Mentioned it on the mod DB as well, but am still waiting for the season to turn over on the server to grow pumpkins again to get a server log audit to provide; breaking withered pumpkin vines after taking the composting ability causes a client-side crash. Breaking other crops, including ones that have withered from temperature, have not had any other issues (have not tested every crop, but a good variety). Now for the suggestion, for future abilities... Perhaps some water-based abilities such as longer underwater breathing, or faster swimming speed, would be neat to see down the road.
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Bad seed luck, I suppose! I suspect having a 30% water setting is affecting our rock luck as well. I underestimated how deep those oceans get and how much potential rock/ore you give up by having all that water. Hopefully there are some big plans for enhancing what's underwater; given what I've learned from this world, until then, I don't think I'd ever set the water percentage above like 5%. The loss of resources is very, very noticeable.
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Has anyone else run into greatly reduced frequency of limestone generation in 1.18? We've covered tens of thousands of blocks in every direction on our server, and have not come across any visible surface limestone at all. Bauxite, on the other hand, seems incredibly common compared to previous versions.
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From Golden Combs (1.16-Current) Apiculture Mod
Credinus replied to Vinter Nacht's topic in Mod Releases
I didn't even think about that factor, certainly one to consider! I'll definitely take a look at the config file, and I also need to re-evaluate my thoughts with a full 4-stack langstroth. My thoughts on it were based on having one with 2 supers, but since the langstroth does fill a frame from each super every time it does a fill, that doubled amount at harvest time time might make a big enough difference. I definitely enjoy the process each time the hive is ready to harvest, but being the only character on the server doing anything with bees, I've been relying on those ceramic hives to meet the wax and honey demands primarily.- 185 replies
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- beekeeping
- bees
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Fantastic to hear! I blame XSkills for an overabundance of filled crockpots in my cellar.
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I'd love to see the addition of a way to clear food that hasn't already rotted out of crockpots and bowls, even if it's the same way as clearing rot out of them (tossing them into water). This would be especially helpful when you've got a batch of food in your cellar that partially spoiled and no longer restoring much satiety at all, and you want to empty them out and refill them with fresh meals; or, sometimes you just want to change out for something else. Currently, the only thing that can be done is to try and eat all the food, or leave it out in the sun and wait for it to rot, so being able to just empty the old meals out would be great.
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You can copy the settings to a clipboard and paste it to a document, and then just paste from clipboard in the settings when generating a new world. This button here will do it for an existing world, and a similar button exists when setting up a new world. To paste it in, just a Ctrl+V will do the trick, no button for that.
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Egg Timer
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