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HugoCortell's Achievements
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I had come back to update my post with this command "/giveblock game:clutteredbookshelfwithlore 1" but yours is much better
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Did you ever find out? There's a spawner in the special tab, but lord knows how it works. Update: you need to use world edit... somehow.
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One of these days I'll get around to making the mod handle bigger sizes. It'll be a lot of work, but I know it'll be worth it.
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Amazing work
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Paid mod request - Devastation spreader
HugoCortell replied to Ricksdetrix's topic in [Legacy] Mods & Mod Development
If nobody else offers to do it, I can lend a hand, but I can't guarantee a timeline, or that it'll be fully featured. Updating this post to clarify: I didn't see that this was paid. I'd do it without payment, which is why I'd do it without worry about timeline or guarantees. -
https://mods.vintagestory.at/worldpainter
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I agree
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Can't figure out audio distance
HugoCortell replied to HugoCortell's topic in [Legacy] Mods & Mod Development
Solved: You need to EXPLICITLY define MinGain and MaxGain, as well as enable the ALCapability of AL_SOURCE_DISTANCE_MODEL -
HugoCortell started following Can't figure out audio distance
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I can't seem to get OpenAL (part of OpenTK) audiosources to actually go from 1f to 0f in volume based on the distance from the source to the max distance. I do use... SourceRelativere = false AL.Source(slot.Source, ALSourcef.RolloffFactor, 1f); AL.Source(slot.Source, ALSourcef.MaxDistance, 35f); The source position is indeed updated and correctly set. I debug the distance between both and can tell how far I am off the threshold. I even tried using: AL.Source(slot.Source, (ALSourcei)0xD000, (int)ALDistanceModel.LinearDistanceClamped); But it just does not work. What am I doing wrong? I can't think of ANYTHING. There has to be something...
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These creatures do exist, so I hope we'll see them in the game. Personally, I don't care so much for giant squids, but I really want to see spider crabs. They are wonderful creatures both to observe and to eat.
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Any way to close off the room if an axle is entering it?
HugoCortell replied to Broccoli Clock's topic in Discussion
A suggestion post is in order imo, seems like a really solid vanilla addition. -
My bad, I can only assume that as I scrolled back and forth between posts last night, my mind must have expanded on "a pottery wheel expedites the process and results in a prettier product in general" without realizing it. The word smooth appears several times, I reckon that conjured some imagery of smooth pottery in the back of my mind without me realizing. As for the rest of the comment, I don't have much else to add. I was overly harsh on the anvil, which I admit is really cool to use (as is knapping in general), I mostly just fret since unlike anvil items, pottery is (at least in my experience) a rather common thing to craft. There's always more storage vessels that can be made, or bowls to be crafted for oil lamps or for leaving behind after eating while travelling because you need that inventory space (lol). Indeed, as you stated the helve hammer is quite welcome for the repetitive task of plate manufacture, an analogue to it could be welcome for pottery. (Okay, I did have one thing to add...) This comment makes me realize that perhaps it is not an "either or" matter. Perhaps both simple automation and knapping could be used by the pottery wheel. Simple items like bowls or vessels could be automated, while more complex items or ones with special properties (like being a mixture of various materials to make them more fire-resistant or something) or additional steps (like glazing) could then result in knapping being used. This would make the pottery wheel both a technological advancement that not only rewards the player by removing a repetitive task (this would be essentially a helve hammer but for bowls) and it would unlock further technological progress and more advanced items. Perhaps having two ways of using the same item might be too irregular and add too much cognitive overload and confusion, but it could be worth exploring.
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From the description, this mod seems to work similarly to how I had described in the original pitch, so that's neat and can act as a point of reference for how good of an addition it would be. With that said, I don't believe this covers what I want (or more specifically what u/MaenHerself wanted, and I second), as this suggestion is for an addition to the base game rather than a mod creation request. I might add this to my mod list if I find the time to boot up the game in the near future, I'll make a reply post with thoughts about the mod and what can be learned from it to improve this suggestion.
- 11 replies
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- suggestion
- clay
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(and 3 more)
Tagged with: