Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Round here, there are people who eat possum and coon. No, not me. It's kind of a regional thing, but there's kind of a fuzzy line -- if you are more livestock-based, ranch, more growing plants-based, farm.
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I grew up on a ranch. Coyote and prairie dogs and such got skinned and tossed in the hog pen and chicken coop. But that shocked people on my 1.19 server, so I took it back out.
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Oh, rest assured, it did. $20 doesn't go very far when you start writing paychecks. Or paying the unbelievably high bandwidth of ModDB. I do sympathize with players who have these fears. Somewhat, anyway. And it doesn't just happen in games. It is way too commonplace in tech sector. You've been conditioned to be cynical. And conditioned to think of games as just games, not systems. Those who can't or won't avail themselves of the opportunity to learn how flexible this framework is are putting themselves in the situation that they have to just trust. And that is understandably difficult.
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Of the ones I know, Bushmeat Recipe is my favorite. It doesn't set out to do everything. Just let you cook bushmeat in a pot. I usually just despawn it. But someday, I'd like to think you will be able to domesticate wolves.
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He did die in prison. I distinctly remember the riots.
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Windmills should take damage if allowed to spin too quickly
Thorfinn replied to Teh Pizza Lady's topic in Suggestions
I think the brake should be just a dampener, then. Winds can go from strong breeze to gale in a second or two. I suppose you could leave "C" open every time you are near your mill, but it doesn't update instantaneously, either. If something doesn't automatically ride herd on the mill, it probably isn't worth building. It will be destroying itself every time you try to use it. And if all it means is you always add a brake in the drive train, and have basically the current mill functionality, what was the point? -
Yeah. I saw that back in, I don't know, 1.14, and thought, "OMG!" I'm just waiting to hear Tyron talk about how he intends to deal with the engine. He's plainly OK with spinning off ex-Hytalers who create a new game. What about others who develop games using his engine? What terms? I mean, I'm an old guy. I can just die. Or maybe I can have a last fling, get a bunch of people together to make a game. I've not been as excited as I've been since the Hytale announcement in a long, friggin' time.
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Maybe, but there is a huge amount of fear out of ignorance. Not meant as an insult. Just that almost no one understands the extent of the API. Hell, I don't. Just today, I heard that there might be an easier way to add entries to the language files. To several approximations, NO ONE goes to this extent to make the game customizable. I think if people had any clue how much control they have over their game experience, they would be absolutely floored.
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I have not looked at the code (it's another thing I'd rather not *know*) but I have the same impression -- there definitely seems to be a "rainy season".
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I hope not. That would be so disappointing.
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I worked with some HP personnel at a skunkworks out of Vandenburg. '89 or so? I'll figure out exactly when if it's possible.
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Incidentally, if you don't add an entry to the guides explaining how to add a recipe, including the names and descriptions, I'm going to have to. This game has gone on long enough with people not understanding just how easy it is to make the game their own.
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Really? Could you explain? I've always added them as entries in the language file. Which was kind of a pain. I never knew there was an alternative. That would be so much more convenient!
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I've done work for military contractors. Getting up to speed is not a big deal. Without getting political, you have to be able to accommodate the skill level of anyone who might be in the employ of the contractor. Same with international corporations. Tell me it includes working with small, independent businesses and you have my attention.
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Oh, yeah, I have equally bad luck with chiseling. I *think* the deal is that I tend to use max side rooms. Sometimes chiseling means that block does not count as a room boundary, so it goes to the block beyond it, which, since I'm using maximum sized rooms, means it is now too big to count as a room. I could probably figure out the rules, but I've just adopted the rule, "Chisel only if it has nothing to do with a room."
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Definitely agree it seems weird to not be able to put anything in a cooking pot or crucible unless it is in a firepit, and you can't really do anything with it other than light it up. Since you can remove a full, hot cooking pot from a campfire, it seems you ought to be able to place a full, cold cooking pot into the campfire. Same with crucibles. I'll probably get around to doing something about it if it doesn't get addressed presently. There's a lot I'm not sure you can do to get away from the handbook but where you can, agreed. Putting nuggets above surface ore is a cue to the new player that this is something different. Why not put a single peat brick and clay "nugget" above those respective deposits? "Oh, hey, something I should be noticing."
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Dunno. I always expected to lose money on engineers for years. But this is something of a special case. From what I saw, they came from an environment that had many of the same concepts, though probably called them by different names. The biggest delay will be artwork. Frankly, the API is phenomenal, and there are "official" examples of how to script for the API, plus an entire ModDB of examples of how to script corner cases. Tyron put together a model builder to make it easy to add entities. Once they get a reasonable number of blocks to work with, we will be able to run around in Adventure. And it will feel completely different.
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Yes, maybe steel isn't worth the effort. But mithril...?
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Huh. I figured it was doing much better than that. I'm not basing that on anything in particular, other than some major content providers giving it love and standard industry figures on the effects of that. And, really, $20? Less than a couple "Value" meals?
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Are they growing now??? Huh. Guess that's a reason to play a world a little longer. Never knew that was a thing.
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The purpose of brass is mostly to stretch your copper when making lanterns. If you have zinc, you might as well use it up. I wouldn't go out of my way to find it, no, but if it's handy, why not take it home rather than look for yet more copper? Every nugget of zinc you have is one fewer nugget of copper you need.
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When could you make iron and steel spears?
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Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
I don't have any idea what that means. But, really, I'm an AI skeptic. You don't have to read very carefully to realize I doubted it could do a good job, but I was open-minded enough to consider it, and figured someone here would know. Yeah, or you could try being open-minded enough to think of me as a person. Yeah, I know, class struggle and all that crap, but you could at least pretend to be tolerant while you haul me off to the camps. Incidentally, while there still is not an answer, I got one in about 10 minutes on fiverr.com. I'll see starting 24 hours from now what a half-dozen artists think looks sufficiently surreal for what I'm looking for. Couple hundred dollars is all. Should have done that right off the bat, I guess. The gig economy has never let me down. -
Probably it does. The way Tyron has things coded, it could be coded at "mod" level, but it would be more clunky than fleshing out the engine and dealing with the instance-specific stuff at the "mod" level. If Team Adventure has a decent code jockey, they might well decide he is best used to update the combat engine, which will also be used for VS 1.22. That's what Tyron has taken on -- managing the development of the engine that will be used on at least two different games. So he's got to think more generally about what functions should be engine level and which at game level. And even if Adventure is spun off, we get to be beta testers! Schwing!
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Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
Yeah, I was thinking a more surreal aesthetic. But I've kind of lost interest. Remembering now why I sold off my company.