Jump to content

Thorfinn

Vintarian
  • Posts

    4212
  • Joined

  • Last visited

  • Days Won

    96

Everything posted by Thorfinn

  1. Do you still have the save? I've never seen that happen. 'Course I never try it more than once per game, but still, finding the bug would be a whole lot easier with a save that is exhibiting that behavior.
  2. I don't know. I haven't verified it. That's just what the OG said after Chap 1 dropped. Wouldn't surprise me. I've seen 2 of the 4 characters drop in the battle, though, to be fair, they weren't all that good. The other guy and I finished him off maybe 30 seconds after the second one died. BTW, for lighting, there's no reason you can't just spam-throw torches. Lot easier than trying to place them, and vastly easier to retrieve them at end of battle. Look, I agree that the combat system is lot like Avalon Hill stuff, but where you are not facing a human opponent. You are facing a script. I don't think there's any randomness involved. If you do X, he responds with y. Learn the patterns and you are golden. So learn what his windup looks like. I don't know that you have a full second to lollygag, but you have a good half second of time t react. I'm not trying to convince you of anything. After one glib response, I then said you are more than capable of changing it. Go to .\assets\survival\entities\land and use a text editor to open up whatever his name is. eidolon-immobilized.json, if memory serves. Search the file for the key, "health". Replace 500 with whatever you like. Save. Happy days are here again.
  3. No worries. You just said it's durability was all gone, and, IIRC, for the low, low price of, what was it, 10 rusty gears... FWIW, I have no idea. I've not found that myself, though I often don't even check loot containers.
  4. Default is a million by a million. You can set it to anywhere from 128x128 to 8millionx8million. Welcome to the forums, @Luke05
  5. Thorfinn

    End Goals

    Might as well get all the shells. Flowerpots with all the flowers. Planters of all the mushrooms. One of every tree seed. Since you are looking at mods, include Expanded Foods and have one of everything in your cellar.
  6. Except multiplayer adjusts the number of HP to account for the number of players. I thought it was fine. Challenging but fun. And I'm not a fan of boss battles, generally. Don't take this the wrong way, but have you played many games with bosses? In standard difficulty Terraria, probably the toughest creature you will encounter before you take on the first boss is the Demon Eye, at 60 HP. There are a few others about the same. King Slime has 2000. Eye of Cthulhu, the first boss before they added King Slime has 2800. Most likely, your best weapon is one of the early bows with fire arrows, doing about 13 damage, plus, on average, a little over 2 points of fire damage. Doom was much worse. Compare that to VS. By the time you are going to the RA, you have likely encountered at least two nightmare creatures at a time. 45 HP a pop, and do 20 points of tier 4 damage. Plus all the rest of the storm spawns. Or mining spawns, if you sleep through storms. And the boss does only 12, tier 3 I believe, and only 500 HP? I was pleasantly surprised he had so few.
  7. Huh. Do you have the brown and the black cylinders, too? Do they play? The only thing I see is those three are all missing the .ogg extension. The one you have also is the only one not a liquid dye color. What color is it, BTW? I have no idea what col36 maps to. First, back up your world, obviously. Then, you can try opening .\assets\survival\itemtypes\tuningcylinder.json in your favorite text editor, go to line 24 and replace "*-10": "music/summer-stroll" with "*-10": "music/summer-stroll.ogg"
  8. Make sure you mod in a Godly Rapier that does 1000 damage. Or 100, if you like knocking things around a bit, but have things to do...
  9. Maybe. Making your fences 2-high also blocks bowtorn's shots, so there's still a reason to do it. Give it a whirl. Go into assets\survival\entities\land\shiver.json, change line 71 from { code: "controlledphysics", stepHeight: 2.1251 }, to { code: "controlledphysics", stepHeight: 5.1251 }, or whatever trips your trigger and try it out. [EDIT] If you like it, just look at the Wiki for how to bundle it up as a mod. Maybe I'll have gotten around to finishing up my Modding for Dummies post by then, but if not, and you can't figure it out, just reply and I'll give you a Cliff's Notes version. [EDIT2] Bears use the stepHeight method to climb, but if you want want really creepy, give them locust-style climbing. Same directory, locust.json. Just copy lines 6-9 into shiver.json. I'd put it right under the canClimb key just for consistency's sake. [EDIT3] Just so we are on the same page (and because it might change in future versions) the lines I'm talking about are canClimbAnywhere: true, climbTouchDistance: 0.1, rotateModelOnClimb: true, fallDamageMultiplier: 0.0,
  10. Truth. Unless maybe it's for a stack of 64 or something
  11. attributes: { transientPropsbyType: { "*-crude-lit-*": { convertFrom: "torch-crude-lit-*", convertTo: "torch-crude-burnedout-*", inGameHours: "24" }, "*-basic-lit-*": { convertFrom: "torch-basic-lit-*", convertTo: "torch-basic-burnedout-*", inGameHours: "48" }, "*-cloth-lit-*": { convertFrom: "torch-cloth-lit-*", convertTo: "torch-cloth-burnedout-*", inGameHours: "72" } Looks like they just need recipes. [EDIT] I don't know what would be more basic than 2 grass and a stick, though. Just a stick, I suppose? Though that's the limiting component to obtain early game.
  12. Lantern is still 18. Torch is still 14. Weirdly, I have not checked the Handbook on torches yet. There are two I did not know about -- crude that last 24 hours, and cloth that lasts 72.
  13. They can. Only a 2-high wall, same as a black bear, but still.
  14. Should play the music "Summer Stroll". It doesn't? Is your music volume turned up high enough?
  15. So that's where I left it! I've been looking all over. Of course, just east of Crescent Lake.
  16. It's irritating when peat disappears, but full-on annoying when the charcoal does.
  17. When you fire the flint, you will find out. That's one of those unintended consequences of which I was speaking.
  18. No, it places itself about 5k from origin. In the future if you want to settle somewhere other than origin, head south-east. It's possible to move but I have bad luck with it, as it's really obvious where the regen borders are. Alternatively, 20k is only a couple three days sprint if terrain isn't too awful. You might even accomplish it in under a day and a half if the terrain is good. Another option is to just teleport yourself to within 5k under the rationalization that if you knew better you would either have not travelled so far, or would have selected a different (warmer?) start. I mean, it's just single player, so if you don't think of it as cheating, it's not.
  19. Why not? They gave you multiple setup options to make the game easier (and harder). You can set him to 1/4 damage, so instead of a bunch of 8 damage, you are only getting 2, before armor reductions. If that's not enough, they made it easy (I'd argue trivial, though maybe a little more obscure than it might be) to nerf him further. Alternatively you could turn your rapier into a 50 HP per stab Death Needle. In essence, you can make it your vision instead of theirs. And easier to do than any other game I've ever seen. What's not to like? [EDIT] Incidentally, the only thing I'm seeing that might possibly be damage reduction related is "isMechanical". But locusts also have that, and it seems to me they are 2-shots with spears. Is that about what you are experiencing?
  20. I sympathize. I died a couple dozen times before my first win, that was bronze spears. I died a dozen more times trying out variations on the theme. And I play permadeath, so was trying to figure out how to take him with stuff that I had before the first flax came in. I even went back to Standard playstyle (still with permadeath, though) to get the extra HP and nerfed damage from foes. But like everything else in the game, he telegraphs his next attack, both visually and audibly. You get, I don't know, maybe a second or so of notice? I can definitely see how that kind of experience might dampen spirits. What you are asking for is a trivial change. Something you could code and bundle into a mod in under 5 minutes. Make your own balance pack. Slow the shivers and nerf the bowtorn as you see fit, as well, in a couple more minutes. But it should be a mod, not base code, in the interests of those of us who want the dev's vision of the game instead of nerfed monsters.
  21. Very true about caves eating ore. That's why fast bronze is so hit or miss. When you haven't yet been able to find enough copper for a prospecting pick, or found a copper pickaxe in a cracked vessel, and run into tin in a cave somewhere, there may not be the requisite 16 tin left in the disc.
  22. Despite my glib response, I do agree. I've seen people in MP games charge in wearing steel plate and die, largely because there's no way to heal. It took several tries to learn his patterns. If they change it up, I'll die several more times learning them. I'm in the process of writing up a mini-guide that condenses the whole process of making a tweak mod so simple that anyone who has a passable understanding of English can adjust things like this. The modding section on the Wiki is good, but there's a reason that they have tech writers do the documentation. Engineers have a habit of thinking that things that are obvious to them are also obvious to the novice. It also is way too generalized, when many or even most suggestions need nothing more that a barebones wikiHow. Get a little confidence in your abilities and the Modding Wiki will be child's play.
  23. Well, there is a part of Chapter 2 that might be worth looking into. If you remember you have the thing when you get there...
  24. I think it's intended. It's worked that way for quite a while. Another alternative (because Improved Firepits introduces some different unintended consequences) is a new mod that quadruples the fireclay output from calcined flint. Seems overkill to me. Doubling would be more than adequate, I would think.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.