Thorfinn
Vintarian-
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Everything posted by Thorfinn
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1.20? Yes, sort of. It's directional. It is loudest when you are facing 90 degrees (1/2 pi radians) away. Makes finding bees a bit more of a challenge. Or at least different. You are less likely to run right past them because you were facing the "wrong" direction, but it does take some getting used to.
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Welcome to the forums, @bittyb0t! The answer is, "It depends." If it is listed as a server-side mod, no. If it is client-side, also no. If it is both, then yes. Though it does not do so on our LAN because of the configuration, I believe joining a multi-player game will download the required mods if they are not already installed.
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That one would have taken me a while to get around to. "Is your monitor plugged into the correct port?" Must be a new machine? Or haven't you been playing any games that tax the integrated GPU? If the latter, what motherboard are you using? That might be worth me looking into for another machine.
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Are they coming through the walls? Their attacks, or themselves? That I have not yet seen. Their animations, yes, particularly if you are not putting the corner pieces in, or slabs. Yeah, someone who was part of the team said that was intentional a couple versions ago. There are mods that work the way you want, though. You can. You just explore with a stack of torches in primary hand. Probably doing that anyway to light the place up.
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Oh, another possibility. You have map distance at something over 512, right? Some video cards have trouble with that. Try turning that down for a bit and see what happens. Try that first. It's the easiest.
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Huh. 1.19.8, presumably. That should be very stable. I'm not familiar with what I'm seeing in the upper left corner. The coordinates. Must be where you are looking? Because it may well be about that based on the coordinates on the left showing where you are standing. I usually don't play with map, but don't think I've seen it on other's screenshots. Hard to tell with the map in the way. It looks like the world just ceases to exist on the right? How about the flowers or whatever those red dots are? Do they just hover is space, or don't they exist? I think first I'd try exiting, rebooting, and reloading. You don't have a full disk, or a disk that's failing, do you? How is the RAM? Running low? Before writing everything off and starting a new world, I think I'd give a shot at using Repair. Go to Single Player, click on the pencil icon to the right of the world, and down near the bottom (I think) should be something like "Make Backup" and "Run in Repair Mode." Do both in that order. If all else fails, you can uninstall (though I would not delete the save files, yet) and do a full reinstall, and see if it will open then.
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Welcome to the forums, @Grimm_Spector Doubt that's it. Usually when you outrun mapgen, you can run right up to the ungenerated chunk. It becomes not a gradual circle, but stark horizontal lines marking the chunk boundaries. What version? Are you modded? Other than color map, what else did you select non-defaults? [EDIT] Reason I'm asking is it looks like the flowers or similar generated, but the landforms did not.
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Don't know. I just created a new world with the zero spawn radius and died 3 different times, drowning, falling and poison mushroom. (I looked for bears and wolves for probably 10 minutes and found none.) But every time, I respawned in the same location. Moving 100 blocks is weird. I thought the default was 50 or 5000, depending on what mode you were playing. Are you running mods? What version of the game engine are you using?
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So you are saying it's the other side of Tipperary?
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I made some in 1.19, I think, to see if I could smelt some special metals. Might have been titanium or nickel, I don't remember. Turns out, yes, you can smelt them, but you can't do anything with those ingots. Yet. I think it's way too tedious to make them 8 at a time, particularly now that fireclay is that much harder to come by. In the time you could mine all that coal and empty and refill a dozen coke ovens, you could have made a pit full of charcoal. I'm not sure it would be worth it if the coke oven held nine stacks of coal at a time instead of just the one.
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Welcome to the forums, @Zamfir. Yes, many of the options are only guidelines if the game thinks the player is a pan flute musician. Didn't know that happened. Not that I don't die, I just play permadeath. There's probably a command to tell your world how to treat it, but until then you can probably just teleport the few times you need to. Something like /tp 0 0 0
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No, blue clay is quite rare now, and fireclay is special -- it can forms underneath black coal, and, reportedly, at the bottom of the sea. I have to make most of my fireclay now. Everything for the first tranche anyway. Sometimes by the time I'm building the second run of bloomeries I'm using mined fireclay, but quite often, it's not until I'm producing steel, if then.
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That could be it. Obviously you have to jump to go uphill. But on level ground, I'm also jumping every few steps to get that extra visibility over bushes and flowers and tall grass.
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Welcome to the forums, @MOVx86! I prefer to play games blind. I had quite a little experience with modding a game called "minetest" which can be made very similar to VS, and a lot of play time in colony and builder games, but I have some incredible n00b VS memories. I was well into my second game before I accidentally figured out you do not have to remove every voxel while knapping. Which lesson did not help much when it came to clayforming or smithing. I would, though, read through the tutorial at least once. Immediately after finishing your character setup, press "H" for handbook and look through the guides to get an idea of what the game has to offer. Then go through the getting started guide or whatever it's called. Do it as you play until your actions become second nature, and you don't have to think too hard, "OK, so what do I need to do next?" Plus, nothing helps clear up text like someone reading it cold and maybe misunderstanding something that the rest of us can't see because we know what it's trying to say. As you find these things, mention them somewhere. Good gaming!
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Welcome to the forums, @DESTRUCTOTRHAX Nice work! I have one question, though. Have you ever been in my house? How did you create something that looks almost exactly like the clock on my mantle?
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Maybe something changed, then. I've triggered landslides just from running up them. I've also fallen through sand where there was a cave under me for the crime of sprinting, so far as I could tell. But I've also not triggered them at the top of a cave when I was pretty sure that by the rules as I understood them, I should have.
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Why not just keep using the mod? I mean, the point of being mod-friendly was so that you could customize the experience via mods...
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Interesting idea, and presented well. I agree with the two comments above. Realism isn't a very good goal, because, like @traugdor, I have a hammer that my grandpa bought used to forge horseshoes somewhere around 1916. Grandpa probably went through a dozen handles all by himself. And the point of durability in the game is to make you go get more materials, not to be realistic. I think it's fine for a mod, and there are some out there already that do something similar. But you know what they call code that a user doesn't ever invoke, right? Bloatware. IMO, VS should strive to have mainline functionality -- basically a glorified game engine. Beyond that experience, let everyone else choose how whatever extra mods he wants or his machine can handle. [EDIT] This does NOT mean it's an option in world setup. That code still resides on disk and more importantly, in memory, much like 2/3 of the crap a Windows machine ships with.
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I'm in the same boat. If it works with any log, when I hover, I want to see something like " Log". If it's specific to pine and acacia (resin), I want to see something like "Log (Pine, Acacia)". I don't remember what it was, but in my early VS days, there was something that when the recipe paused, it had Black Bronze Chisel and Ebony. I never did manage to get it that game. Then next game, it paused at something different and I realized what it was trying to tell me.
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Sure, but rather than a chance of failure, I'd prefer a chance of dropping a viable cutting, similar to the way you have a chance of dropping a viable seed. Maybe something like 25% on Wilderness, 50% on Standard, 75% on Homo? Put the cutting on a spoilage timer, maybe the same as the berries that come from that bush, so cranberries are easier to "transplant" ? It's insane that it's pretty easy to end up with several hundred berry bushes in a month's time, and are quickly to the point you quit doing it because what the heck are you going to do with all the berries you already have? Agreed. Not exactly thrilled with a crafting grid, but any alternative I've seen suggested seem way slower and more tedious. Kind of like how I lost my command line and have to make do with a GUI monstrosity where they change where things are every release.
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Make water fill air blocks under itself PLEASE, I BEG YOU
Thorfinn replied to NastyFlytrap's topic in Suggestions
A couple versions ago they changed water mechanics to more easily fill in missing source blocks, but when someone recently pointed out something similar, I went back to test and found out it had rolled back to the old way of doing thins. Sort of. It looks like a placed source block now has a 4 flow range, and at least some natural source blocks have an 8 flow range. I know I used to be able to fix problems in a farm by simply removing existing blocks and letting the sources fill in the missing ones, but that isn't working any more, either. I don't mind the specific thing you are having issues with, though. It's so much easier to go to the bottom and dig a 3-deep hole, plug it off above you, and be left standing in breathable air. And at that point, you can make some kind of a dome at your leisure. Unrealistic sure, but it makes a lot of underwater action possible that would not otherwise be. A couple stacks of packed earth and a partial stack of hay blocks and you can create an underwater base. Not that it helps with storms, no, but stops the grizzlies. -
Welcome to the forums, @Robler! I'm not sure what the difference is here. You can't exactly do that, but you can turn your hunger rate way down to 25% at world creation. And there's probably a command to do it, too, if you want to keep your existing world. Rabbits are pretty easy. It just takes practice figuring out how to aim your spears. The rest, yeah, a lot more of a challenge, since they bolt on being hit. Good idea. Don't know why it's done the way it is, but my guess is that it makes it easier to determine what you intended to cook from the first two ingredients. I don't know anything about Minecraft except that it is apparently some sort of game that has a superficial similarity to VS. But all the variant crafting recipes are already annoying enough, IMO. I suppose cooking is no different than cycling through all the possible wood, tool and stone combinations it takes to make a given item, but I'd really much rather the hover said "Any Axe" instead of rotating through all the various materials axes are made of.
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Welcome to the forums, @J05HY06! Yeah, something is wrong there. Is there smoke coming through the top? Do you hear fire? Often it's something silly like one of your stacks of firewood was not a full 32. I have to ask. Mods? [EDIT] Try making a small pit. Dig a 2-deep hole, put in one stack of firewood, put the firepit on top of it, light the fire, and cover it up. That should get you about 5 charcoal, which is enough for a small pour, especially if you preheat the copper with peat or even wood.
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I'd just dig another mine shaft 10-20 blocks away. It's possible you threaded through the gaps between several discs. I'm still learning by doing, so I'd rather not read the code quite yet, but I have never failed to find copper in an ultra-high region. From experimenting, looking where the margins of the discs actually were, I have never seen a case where a herringbone pattern of "wavelength" 17 missed everything. That is, holes every 17, but every other row offset to fill the gaps. O O O O O O O O O O O O O O O Just make sure you are going deep enough. [EDIT] Oh, and if you have the node option, you can spread it out more than that. Maybe as much as double. I just don't play with that mode, but assuming an 8 range sees something 8 N and 8 E and 8 D from your position, and you are diligent about using your propick at the right vertical locations, you should be able to get by with at least every 30.