Thorfinn
Vintarian-
Posts
4212 -
Joined
-
Last visited
-
Days Won
96
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Thorfinn
-
Why not just work around it? Set up your quarry in granite or whatever is local, mine as many stacks as you think you need, toss them down a pit somewhere, switch to creative and give yourself that many stacks of basalt. It's no more cheaty that being able to select a spawn rock strata or find a seed you like.
-
Nice. Try mead sometime. 3# of honey per gallon, choose a relatively slow yeast for best flavor. Pasteurize in a double boiler or use a sous vide, backsweeten to taste. Or you can skip pasteurizing and age it in the back of the fridge so fermentation doesn't start back up.
-
Never seen that happen, though I rarely choose anything other than default settings, whether Wilderness or basic Survival. And, no, I usually have oddly shaped pits. Whatever it takes to use up all the firewood. So long as it's within 6 blocks, you should be good. Are you running mods?
-
Fair. I've often wondered why, for instance, 4.11 l couldn't just be sealed, and turn into 4.11 l of wine. Mostly, though, after figuring out there is very little benefit to juicing over just not harvesting the berries in the first place, and absolutely none to turning it into booze, I just let the occasional stack turn into rot, thinking maybe I'll turn it into compost, though I never do.
-
GOG doesn't really have issues over logins or serials for on-line play. Single-player, yes, that's a problem. Local play, maybe. Yeah, there are squeaky wheels, but they mostly get ignored. Games like Terraria just hope the piracy will be kept to a dull roar. The way VS works, it almost certainly would be an issue, because even if you are playing single player, if you are on-line at the time, you might have to log in, and you will have to if you last played on your other computer.
-
And even if you don't want to learn to fight drifters, it's easy enough to watch them and figure out how to build a "trap" for them in the mouth of a cave, where you can just sit and harvest them as they kill one another until you get a gear. On average, it's only about 20-30 drifters, which,. if you are kind of lucky finding an appropriate cave early, can be done by noon, late afternoon at the outside. And you will probably have more than a dozen rusty gears, and maybe even enough flax for a linen sack.
-
I can't put copper bits in the crucible slots in the campfire
Thorfinn replied to Ethan Williams's topic in Discussion
Probably from Creative. Looks like surface malachite. Also the ones in inventory are also not copper bits, but copper in, um, chert, maybe? Just place those stones and break them. You will end up with more than 20 copper bits that way anyway. -
That used to be the case in 1.14 or so. When harvested with a knife, it would leave dots on the ground where the mushrooms were. Spores, I'm guessing. But they got rid of that mechanic for some reason. Flower pots.
-
I can't put copper bits in the crucible slots in the campfire
Thorfinn replied to Ethan Williams's topic in Discussion
Not saying it's the case here, but I once struggled with things because it turns out you can't put copper bits in a cooking pot... -
And it's not like its a skill you won't need.
-
Fix stone path stairs model to fit with stone paths
Thorfinn replied to ShnitzelKiller's topic in Suggestions
True. Didn't look like that's what he was doing. I wouldn't try to path a 50% grade anyway. Just pathing level ground is slow enough, Offhand, I think you probably need to use a level path a dozen times or more just to break even time-wise, and on a slope is worse. -
Bragging rights. I can't imagine myself ever doing it again. Even starting in the center of a redwood forest with a couple stacks of steel axe heads, it still took an insane amount of time, and I didn't end up using any of it.
-
Fix stone path stairs model to fit with stone paths
Thorfinn replied to ShnitzelKiller's topic in Suggestions
Instead of stairs, just use the slabs. -
It's not really that hard, but as you point out, not really worth it other than bragging rights. If you set it up right, all you have to do is light the fire, climb up the rope ladder, remove the rope ladder, remove one non-gravity block (hay would be quickest) so all the wood stacked on top of it falls into the hole, plug it up. All told, 3 seconds or so. I think you could probably obviate the "plug" step by putting a sand block on the very top of the firewood, but I've not tried it.
-
Case in point would be things like torches or cobblestone or stone paths. If I had to make torches one at a time, I think I'd just find a less tedious activity. (At that point, it doesn't seem like its really a game anymore.)
-
Yeah,. pretty much. I've seen 2 of the lore things that talk about the wolves going aggressive. @Streetwind says there are 3 now.
-
I used to think it did. What I think is more likely is that there's a whole lot more to see, so the boredom doesn't hit as much. It doesn't seem to take any longer to go from home to my current mine whether I'm jumping or not.
-
Whatever "stability" is, Jonas parts can be used to ameliorate it. There's no reason that needs to be the only thing that brought about the downfall, nor that whatever else is happening needs to have some real-life parallel. Rather than some mundane cause that can be mitigated simply by piping clean air, I think it would be better to go with your original idea, where there's something quasi-magical that cannot be understood (thus the horror part -- something well understood is less scary than the unknown), but that in he past/future/whatever the rust is, they found a way to mitigate the threat, at least temporarily, using, say, protective suits, and a combination of gears, temporal gears, metal parts, and Jonas parts. Then, yeah, you can operate in that environment so long as the energy from your temporal gear lasts.
-
Marble is amazingly easy to find, in massive quantities. Just type /gm 2 ...
-
Or, and just a thought, we could accept that whatever it is that the lore is talking about that made the wolves more aggressive also affected other animals? Heck, something affected the pigs in recent history, between 1.18 and 1.19. The horror builds!
-
It's not a die-hard purist thing, though. There is absolutely no reason you could not choose to play regular old standard mode, with its 50 block radius respawn. Build your starter home near spawn (probably outside the 50 radius so if you are not spawning near where the pack of wolves who killed you are) and once you have your first temporal gear, then relocate somewhere to build your dream house. The only reason the spawn mechanic is an inconvenience is that people insist on traveling a month of Sundays looking for their ideal location before building more than a 2x2x2 hole in the ground. This game is really not like that other game at all. If you have not figured out the tricks of battling wolves and bears and drifters, it's going to be really difficult to just go around with crappy armor and count on holing up at night. And that's as should be. If you make the basic seraph too durable, there's little point to the handful of HP you can build through nutrition, little point to building better armor, unless you also increase the damage of wolves, drifters, bears, etc. to compensate for nerfing the threat. At which point, why rebalance things in the first place?
-
Pretty sure it's on open. Tested this several versions ago, by making a backup copy of a world, opening either a chest or a vessel, I don't remember which, exit and load the backup world, and there was a different drop.
-
It's probably just the utility. By the time you can start making your second lantern, you have (or can have) ingots stacked to the ceiling, . Also, while your pick will break after a few hundred or a thousand blocks, the lantern is forever.
-
Must have been a mod I used once. I was pretty sure I did that several versions ago. Or was that some other game? Oh, wait. Maybe that wasn't me...
-
I'm a little, no a lot hesitant about adding progression-skipping drops. I suppose that's just a personal preference, but it's the reason I didn't use Better Ruins mod for a long time, until they also released something to nerf the loot, though there is still way too much placed loot for my tastes. Why worry about lighting the place up with lanterns when there are over a hundred torch holders free for the taking within a day's radius of your home. And filling chests with fluff seems a little pointless. You only have so many inventory slots, so most one-off stuff I don't have a real use for just gets tossed. I guess putting some bauxite or limestone or sylvite in a chest here and there would be OK, but I'd probably not pick that up, either. Maybe the limestone. Rockhounds nave a term for most of that loot -- leevarite. Leevarite where you found it.