Thorfinn
Vintarian-
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Everything posted by Thorfinn
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FWIW, StreamDeck is still working flawlessly.
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Meh. Being able to populate the Handbook is vastly more important. If both can be accomplished simultaneously, fine, but if not, I'm more that happy with hovering over a recipe for a while.
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Pulverizer and Helve hammer off one windmill?
Thorfinn replied to Misanthrilist's topic in Questions
Run the axle down from the central big gear at the top of your setup. In essence, just move everything over a couple spaces and you will be fine. What you have is geared way too high. It might run with 3 sets of full sails, but I doubt it. -
No I use a DAW to do that. My DAW of choice is Studio One, but I'm sure Reaper can do it, though you might not be able to do it batch. I suspect Audacity can do it, too. (I mention the latter two because they are free. They both cover the big 3 OS, Audacity is arguably easier to learn.)
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I'm away from a computer with VS, too, but I believe it's "prune", not "purge". That does not clear the map. Or at least it didn't in the past. About all you can do is wipe the entire map and start opening up the blackness again. [EDIT] I don't know for sure, but I suspect you could use one of those waypoint sharing mods to save your waypoints if you do end up clearing the map.
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Is it all songs or just one? There is one that is excessively hot. I forget which one. I think it plays in Autumn, but don't quote me on it. I just run all the music through a chain including an expander, compressor, limiter and normalizer, not just VS, but most games, because so much music has been mastered in the loudness wars.
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Process still has not changed. Asking in this thread does no good. Look through the thread for details.
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I'd be fine with just the default being newly downloaded mods are NOT enabled, at least for games in play. I don't know how many times I've forgotten and the stupid thing loaded the mod and then when I get to new mapgen area, I've got a bunch of blocks that will soon be Unknown.
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Define "decently large". I generally don't fight through storms unless I have a hankering to fix a translocator, I instead use a fairly small (4x5, maybe?) platform with mostly exits to do smithing, knapping, clayforming, etc. The smaller you make it, the less likely anything will spawn in there with you, and if it does, it's almost always one of the easy guys anyway. Or take one of the exits, run around to draw them out or despawn them, and get back in. Storms come in waves, so you only have to pay attention 5 or 6 times in the whole storm. (Never counted, TBH. Might vary. A light might have fewer waves than a heavy, for example.) The only goofy thing is that smithing and clayforming are a little tricky with the world moving around like it does, so knapping the next set of axes and spears, or making up parts for the next automation process works out better, provided you saved enough of that to do during storms and didn't waste your perfectly nice days doing that kind of stuff. An alternative, if you saved enough to do during stormy days, is to fence yourself into a tiny space that to my knowledge is completely unspawnable (1.5x1.5x1.5) with access to a few trunks and machines. You can, in complete (I think) safety, squeeze honey, juice berries, cook meals, including pies, that kind of thing. It's just a matter of planning ahead, and more importantly, planning flexibly.
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There was no crime in the first place. There might be a tort, but a crime requires a victim, and, whatever else you may say about the State, it was not a victim. [EDIT] This is not just nitpicking. The reason the State gets away with punishing payment processors is because the "justice" system has been perverted, to the thunderous applause of the citizenry. Just say, "for the children" or "fire in a crowded theater" and whatever the State wants to do is OK. Maybe not you. I have no idea. But everyone under about 90 was indoctrinated in State supremacy, and it still has a grip on most.
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The yelling "fire" is a movie theatre thing is generally misunderstood. Oliver Wendell Holmes' real quote includes the word, "falsely". It's the lying that he's talking about, not the alerting people about an imminent danger. But terribly clever men have perverted the idea to the point that, like you say, you have not met a single person yadda yadda. Propaganda works.
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Yes. And mead. And ale. And rice wine. Easiest way to tell is to look at the .JSON in recipes. It's all, "ciderportion-rye" and "ciderportion-{fruit}" so you can use wildcards for booze in general.
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Government should never be allowed to censor anything. Ever. Full stop. When (not if, but when) they cross that line, it's just a matter of time. The way out of it is not to punish the payment processors or banks or whomever is being coerced by government into doing it, but to oppose government's overreach. If the processors don't play ball, they will be persecuted, prosecuted, or de-licensed, whatever it takes, and someone willing to follow orders will step up. There's always someone willing to be an active part of any tyranny.
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The trick turns out to be to dart in long enough to draw the melee attack, immediately back up so you don't get hit, then dart in again. Kind of like battling drifters, but the timing is different. So long as you can keep him from ground pounding, you can heal.
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Yeah, it just feels weird that Tyron is doing all the backup stuff for you. It doesn't matter how much you screw up the assets, he'll fix it for you.
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Assuming you are building for stable, go ahead and modify assets to your heart's desire. Add new ones as needed. Once you are content they are working as you want, run ModMaker and tell it to make a mod. Follow the prompts. Then make a copy of your changed assets somewhere. The mod it makes will be like the one you did, with AddReplace or Modify or whatnot, so it's nice to have the source if you want to make changes. Then tell ModMaker to put things back to vanilla. (Option 3, I think.) That's pretty much it. [EDIT] Oh, hey, while I'm thinking of it, @Tyron, if you felt inspired to have the "Create A Mod" option also create a zip of all changed assets with the same name as the mod, probably placed in a new directory in %appdata% like ModSource, ideally preserving directory structure, that would be totally awesome! It's pretty easy to add files to a zip preserving directories with command line, but walking people through that process is more difficult than making a mod.
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No. I'd rather put OnlyFans or PornHub on the church computer than put Discord back on mine. Weird, isn't it? It's a great way to do it, but it just feels naughty somehow. You are modding the assets directly. ModMaker creates a new mod and places it in your %appdata% folder, then option 3, IIRC restores the modded assets back to vanilla.
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Huh. I haven't dinked with pies yet. No one on my server has ever asked for changes to pies. Looked like it ought to have worked. I'll see if I can look at it this afternoon. Ooh, hardcore. That's how I did my first couple mods, too. Then I figured out how to let Tyron do most of the work. Look into ModMaker. That makes this so much easier. The basic code is posted in the suggestion. It just needs to be fleshed out a bit. And I didn't check. It might conflict with Expanded Foods.
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Even if they don't, that's one of the great things about crypto. You can be up and going in a matter of hours. The real question is if your jurisdiction decides to ban something, is whomever you bought it from willing to go to prison to protect the customer list. And the answer is, to several significant figures, hell no.
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At a guess, the goats thing is on shakedown. Once they see how that works in practice, they will start switching over the other animals to the way they did goats. And butterflies. And mushrooms. One module defining the basic archetype, individual lines of key/value pairs to adjust for the differences between the members of the class. Expect the same from crops.
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Long distance water transport - Aqueduct and reservoirs
Thorfinn replied to Crylum's topic in Suggestions
Don't know about y'all, but once I find something I usually stop looking for it. -
Long distance water transport - Aqueduct and reservoirs
Thorfinn replied to Crylum's topic in Suggestions
Huh. I thought that mod just disabled using a bucket to create source blocks, and was now obsolete. Obviously it morphed into something else. -
From what I'm seeing, it just means that the terrain is more traversable. It doesn't look like the landforms themselves have changed much, but the Perlin noise filling the landform seems smoother. I have not verified it by looking at the numbers, and don't intend to, at least for a while. That's my impression, though. Which means that, yeah, transitions between old and new generation are probably going to look a little skanky. Like if you set the location for the RA in the middle of plains, and regened enough of a radius to make it so.
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Depends. What do you mean by "ugly"? You no longer have to be as good at jumping from ridge to ridge to traverse badlands, if that's what you mean. The smoothing has taken away some of the rugged beauty that some landforms used to have.