Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Stored Foods randomly spoiling way before the estimated dates
Thorfinn replied to Locklear's topic in Discussion
Welcome to the forums, @Lava Lamp! I'd repeat @JAGIELSKI's question. Are you absolutely certain it is registered as a cellar? -
When is this space not your aisle? I don't actually use anything. I just place chests near workstations.
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Forest dangers in place of constant wolf presence
Thorfinn replied to Josiah Gibbonson's topic in Suggestions
About half of those are covered between Primitive Survival and Wildcraft. Have you tried them yet? -
Dunno. Simple Footsteps Redux might be current. It was through early versions of 1.20.
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I wasn't questioning your math. I was astonished at the amount of time that is factored in. I have no idea what people find to do in those ~1500 hours of screen time. Heck, a full-time job is only a bit over 2,000 hours.
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Exactly? minTemp: 5, maxTemp: 35, minRain: 0.35, maxRain: 0.95, minForest: 0.25, I believe that means not all "Uncommon" or "Almost All the Time" rain locations can have bees. If you are looking for some game element, if you see wild pigs, you are almost certainly in the right place.
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We should have asked right off the bat, but what mods are you running? We have a server with a lot of mods (for us, anyway), around a dozen, and one or more of them are interfering with a similar mechanic, sealing crocks. Pretty sure the combination worked in 1.20.4, but not in 1.20.5. [EDIT] BTW, I don't think you can interact with it like that when it's sitting in the "to be cooked" slot. It has to be in the "finished cooking" slot. You could try setting it on the floor or a table.
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*Blink* More than 14 years?!?
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I think it's more than one thing. I think the overall brightness might be nudged down a bit, but I'm pretty sure the outdoor brightness (cloud cover, precipitation and fog) reduce the light levels, even if your light source is not from windows or skylights. Cellars with no outside light at all seem brighter on nights with a full moon than a new moon.
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Lovely, interesting or just plain bizarre landscapes
Thorfinn replied to Maelstrom's topic in Videos, Art or Screenshots
Reminded me of this: -
That's largely what I do. But the method @Dubbs Malone describes is a very good one to learn, as it's more generally useful. Bears and shivers and certain story elements... [EDIT] I've tried recording, and it's been something of a disaster, but if you felt so inclined, that would be a very good video to make, @Dubbs Malone
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Both shale and sometimes basalt can have sedimentary layers below them.
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That's the beauty of Perlin noise generation. You essentially only have to generate the boundaries of an arbitrary-sized "chunk", then interpolate all the intermediate points within those boundaries. You can verify it for yourself. Find a piece of ore or stand of crops, collect it, then regenerate the chunk. /wgen regen 1 It will put it back exactly as it was, and you can collect it again. Now this seed is not completely deterministic. Necessary, but not sufficient. Many, maybe even all the settings are included in the hash. But things like SysTime or CompID appear to not be. Also, things like which trader is generated, or what stock he has, is not seed based.
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Crops are flowers. Just how useful 3x3 tool is in clayforming. If you need something other than the 3x3 to make it, you probably don't need it. You have too few buckets. One stack of liquid in buckets is almost one full barrel. One chest holds almost 13 barrels of liquid. Just like in real life, you can run away from most of your problems.
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I wonder, what it was, too. Half HP is a bad place to be in caves. Nightmare level bowtorn can hit you several times in very short order, for, I think 9 points a pop And Nightmare shivers can be on top of you before you know they are there, for 20 points of damage. That's no different than nightmare drifters, other than shivers have a movement similar to a bear.
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It's one copy per email address. There's no reason you could not get another gmail acct, or I believe there's some way to append a number to your existing email. Something like my-email.1@gmail.com, but it could be with parentheses, too. Been a long time since I read that, and I've never used it.. Check their site for deets.
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Because spears are already way overpowered. What would you make them? 9 damage? 10? To the falx's 5?
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Baskets are pretty easy to swap out, long as you swap them out 3, 2, x, x. Basket 3 is the first 3 items in the second row, basket 2 is the last three of the first row. It takes almost no time to decide if there's something there, and almost no effort to either move or throw what is.
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That logical fallacy is called "begging the question." Your initial assumption was your conclusion, that is, good game design includes easy-to-set spawn points, therefore the game should have easy-to-set spawn points. VS is not a cozy sim, but if you wish a cozy sim experience, you can do it through mods.
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Tyron said in an interview that setting spawn was intended to be a challenge, unlike that other game. For those who have difficulty killing a couple dozen surface drifters, I can think of 3 really easy methods. Go into creative and give yourself a temporal gear. /gm 2 to enter creative, /gm 1 to get back to survival. Use the command to set spawn. /setspawnhere Download one of the bed sets spawn mods. Can't recommend any in particular, but they are thick as ticks on a dog. Now, granted, these don't work (probably) on a server, but that's likely because the server admin decided he liked the current method. [EDIT] On average, panning a couple stacks of bony soil gives you at least one gear. On average, 27 surface drifters gives you at least one gear. The other methods are much less reliable. [EDIT2] Oh, forgot one. /giveitem "gear-temporal" should work. Never tried it, so you might have to leave off the double quotes or something.
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Interesting. While I was doing some testing, one was spawned into with much less than that. Indeed, the conventional wisdom was that where I was watching from was spawn-proof. It wasn't. If you clip he corners a bit does it help? It looks as if the AI was pathing past the corner Don't worry too much about whether it's cheesy -- they will patch it out if the think it is. And some really oddball stuff has been patched out, like a way to stack barrels. Why that was game-breaking, I still do not understand.
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I've switched to mostly 1-deep by whatever I need to use up all the wood. Might end up switching back, don't know/ The reason I switched was one of the recent releases where the sliding charcoal would just disappear, rather than piling up on a lower level. I know it's supposed to just put all the loss into the top block, but it sure feels like I'm losing less when there's not a charcoal block below. Besides, it was a pain because as I'd excvate the pit, I would have to keep converting the soil to packed soil, then using that to keep the walls from falling on me. One deep, all that hassle goes away.
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Welcome to the forums, @Doobson Did you try using your finger?
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The Bard's Tale? [EDIT] Oh, wait, Fiend Folio was '81. Bard's Tale was '84 or so.