Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Dunno. Half or maybe 2/3 of the immature wild crops drop a seed. I never harvest carrots ,and usually toss the carrot seeds from cracked vessels, but I did do what I thought a fair test in late 1.19, and planted what came from vessels. I had wild carrots right outside my farm to use as a control. I grew two generations of carrots in medium fertility, and none of the wild carrots did anything. On average, it was way better to harvest them right away for the chance of seeds than waiting. The wild crops never did mature before I died. Late September or so, IIRC. I don't know how one would get enough linen without taking a chance on every wild flax you find.
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I'm not sure what I'm seeing there. Is that some new kind of irrigation ditch, or did you chisel it, or what? Evidently that is not the problem because you have 100% moisture, so it either just rained or you watered with a watering can. Are you sure that's fresh water? Looks like you must have a bucket. If you fill it, what does it say you have in inventory? How long have you waited? Wild crops don't grow at all, so far as I can tell. It will take a few days to see a change in pretty much everything but turnips. I don't believe you see any difference in reeds until they suddenly spring into maturity. Trees go from seeds to saplings fairly quickly, but saplings will keep the same appearance until they suddenly mature into full-grown trees.
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Right. I was just replying to the "almost inapplicable", which appeared to be a reply to your suggestion to avoid contact with the enemy, and that the armor and shield available at the time should be considered a last resort. Both of those are very good ideas. Use crude shield and improvised armor to learn how to evade/elude wolves.
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That's one of the greatest parts about getting older. You learn so many new things every day.
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Nah. Just run on through. Once you figure out the pattern of where the various trees put their branchy leaves, not only does it become not that dissimilar to running on plains or rolling hills, other than sight range is drastically reduced, you know where to bob and weave to scrape baddies off you. Believe it or not, forests and dense brush are your best friends in the early game. Once you have decent armor, sure, might as well clear all that out (or burn it down) if you have nothing else pressing to do because once you accept the speed penalty of armor, you will have little choice but to fight the enemies, rather than just running away. And that assumes you take the time to build vantage points you can see down into the dips and valleys, and that you take the time to use them, so you can avoid brown bears in the first place. Because unless you have flawless timing of your jumping, if you step over a ridgeline and there is one in your face, you are not going to get away from him. And, really, what's the point of fighting them in early game, anyway? They rarely have fat, and bushmeat is kind of a waste unless you simply cannot find any other meat. Let them reproduce so that by June or July, you can harvest more adult wolves that have fat, and you have the lime and oak ready to tan the hides.
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If there is, mark it spoiler.
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Isn't there one? Or have I been on 1.20 so long I forgot what's on older versions?
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Anybody else finding the Temporal Storms too difficult?
Thorfinn replied to Mourning Wood's topic in Discussion
Welcome to the forums, @trashsouls. Just disable the storms. If you don't want the eldritch stuff at all, play in Homo Sapiens mode. Storms are obviously not everyone's cup of tea. -
If you want to bring an old save forward, I think I would probably wait for the official 1.20. You are supposed to be safe migrating an old world into an RC, as opposed to a pre-release which may or may not be OK, but if that world is important to you, I wouldn't chance it. There is a chance that the full release world updater will add the new story chapters, but if you can't wait, they will almost certainly tell you the server-size command to generate that content.. If it's like the RA, it will take the mystery out of finding the place. New chunks will generate with the new stuff. Other than some of the bigger 2x2 trees and new ruins I'm not sure it's going to be all that easy to see the difference on land. The sea life will be a jarring transition, though. Going from basically nothing to milfoil too thick to see through...
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Welcome to the forums, @Vela Soeterbroek The answer for the last several versions bas been, "When it's ready." You can go to the client area and look at the number and dates of the various release candidates to get as good a guess as most of us could give. What bugs or glitches are you finding unplayable? I haven't run into anything gamebreaking. A little odd, sometimes. Skeps that will say they will swarm in in under a day, even though there are no empty skeps available, and will sit that way for a month or more, until I break down and give them one to swarm into. I think it used to go to Harvestable instead of just doing nothing. If I load up the Extra Information mod, it says crazy things like it will be harvestable in -64 hours. And there's always the option to play the latest stable version.
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It just takes a while. The female has to be kept fully fed for a while, then she gets pregnant. Then you can take away the food unless you have another open female in the same pen.
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Welcome to the forums, @Shekels The One! In the handbook, look up the Animal Husbandry guide. [EDIT] Oh, and depending on what information you are looking for, go into Settings, select Interface and turn on things like Block Info and Block Interaction. At least until you know all that. Probably should default to On in Standard.
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Early June here, and lots of bugs. I think I'm roughly the same latitude as default spawn, but 23C at 8PM. Think I'm going to be losing a lot in my garden...
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You are trying to relieve the non-cracked limestone, right? That should be straightforward. If you are trying to get cracked stone, I've found building fences under and around them is about the only way to relieve them without a cave-in. [EDIT] Oh, ladders work, too. Just realized you might not want to turn limestone into fences, there being other uses for it.
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Just judging by the descriptions, sounds like the default is they don't start growing until July, don't complete their growth until mid January, and won't shed until mid March. And they are gone by the first of April.
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IME, you have to be facing them and then do the active block. Doesn't really fit my game style, so I don't find shields terribly useful.
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Is this still the case for you? My world remains greyed out until I either press Escape or finish choosing characteristics. I ran to within a wolfs aggro range, exited the game, reloaded the world, and waited for a good 5 minutes on the character generation screen, and not until I pressed Escape did the world start. No idea how that works in MP. Everyone else I know insists on fleshing out a character before joining, so unless I happened to be at spawn when they join, I have no way of knowing. Sort of. 1.20 RC has only been out for 8 days now, the same day the trailer dropped. Prior to that, you had pre releases. And whenever the bugs get chased down enough to do the full 1.20 release, that will still be what you are calling beta. Full release is still years away. I've seen most of the features that were advertised in the trailer, and sounds like @LadyWYT and maybe @Khornet might have experienced much of the rest. That is, all features advertised in the trailer appear to be in the game now. I have no idea what your friends are so upset about.
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Suggestions for Damage Sound and Knapping Mechanics
Thorfinn replied to SefaAcarsoy's topic in Suggestions
Eating more food. -
Exactly. Why do you think the default drop rate from trees is so low? Out of all the branches on a tree, as few as 0 and maybe as many as 3 are usable for handles or shafts. The real question is why are so few suitable for kindling? Welcome to the forums, @ChilliDogDave!
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Good point. The other downside of elk is going to be that if you play with gravity, being able to ascend 2-high spaces is not necessarily going to be an advantage...
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Suggestions for Damage Sound and Knapping Mechanics
Thorfinn replied to SefaAcarsoy's topic in Suggestions
#1, yeah, that can be jarring. You can avoid hearing it ever again with this one weird trick... #2, I am not Tyron, so have no idea what he was thinking at the time, but my guess is that the point was to make that a bit of a skill mini-game, much like forging is, or hunting, or building, or planting, or, well, heck, every action that has a cooldown. It would have been easier to not have cooldowns, so I'm guessing there was a reason for it. And there are a great plenty twitch-friendly games. Fun to find one that intentionally slows down player actions to give the more casual players something to do that caters to their playstyle. [EDIT] P.S. Welcome to the forums, @SefaAcarsoy -
Oh, OK. Satiation. I thought maybe there was something that I had not noticed since I sprint everywhere, and wouldn't have noticed it recovering. Is there any reason to let it drop below what your next meal will restore? Other than to exploit the starving glitch, I mean. That's about what I figured it would probably be as long as mapgen didn't completely hose you. 5k is fairly easy in just sunrise to sunset. 8-10k per full day is quite reasonable for anything you can sort of traverse, and with the benefits of 2-block climb and faster speed, the elk might stretch that to 12-15k. (A friend who already has the elk tells me it speeds things by about 50%. No, I don't have an elk and I'm not sure exactly how to go about getting one. I'm guessing one of the traders will drop a hint.) Note to self -- heal up before dismounting.
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I take it that must be some class thing? Or a mod? I have no idea what stamina is in VS.
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Since you are going to need a ladder at least every other block to get back out, there's not a whole lot of point in burning through durability for more than just a single shaft. I'm sure you know that. Just pointing it out for @GoBlue1976. Speaking of which, welcome to the forums, @GoBlue1976!