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Entaris

Vintarian
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Everything posted by Entaris

  1. Ah. Well, I prefer the "root around and find rocks" method to digital stuff. I'll see if I can Satellite Imagery some Meteors. Thanks
  2. Maybe I just haven't really reached that level of "making metal eats metal" with my smithing yet. Meteoric?! You got some kind of strategy for finding space rocks, or just huge luck? We've found TWO. Hmm, I hear you, but we're definitely suffering from the 1.21 problem. Apparently they changed something something file path, so now things that add big swathes of entities to the library just aren't being found anymore. Ah well, maybe with rc15, 27 or whatever they're working towards, we'll get a Stable update I can pull the Server forward into. It'd be great to be able to sleep again.
  3. Oh hey, that's neat! I'm still kinda leery about how mod versions work with stuff, as we just got done with a huge stroke-out from our rc1 server, but if it updates I'll definitely give it a look!
  4. Entaris

    Coinage

    Yaeh, we're slowly making do. I found a nice fat vein of shallow Iron before I found a vein of Copper, so once we had about 16 Au/Ag, I just slapped together a Black Bronze anvil and skipped ahead to Iron Age. Thanks for the ProPick tip, though.
  5. Obviously, you'd use the wooden ones until you could make something better I was being figurative. I'm still working out wind power to process all these blooms. The point being, we have all this other immersive, progression-y stuff, but I'm slinging around pounds of molten lead in a cup using chopsticks. For Realism, it would only be good enough to lift SMALL amounts of metals in SMALL crucibles. Leverage and the slow carbonization of the contact point would weaken the sticks over time for much of anything else. For Gameplay? Well, no, hence the Cosmetics tag. However, it WILL make my tool wall look better to not have literal splinters next to my gorgeous gear. As an Aside: We already have Hammers of varying materials that are mostly cosmetic outside of some small durability boosts (unless somebody is out there swingin hammer as a sidearm), and none of THOSE upgrades majorly affect the game, either. This mainly. For the reasons I've listed above, both realistic and cosmetic, I think new tongs would be a good, low impact, high appeal addition
  6. Entaris

    Coinage

    Oh man, we can't for the life of us find zinc, tin or anything else to lead us to the Bronze Age. So we've been PANNING our way into Black Bronze. The windfall of all those random drop gems to traders was amazing
  7. I'm by-hand two-part forging an iron anvil, fusing it together using borax and a hammer made from the heart of a meteor. ...while handling multi-thousand degree objects with a pair of sticks? C'mon, guys. Lemme forge some iron tongs at least.
  8. Entaris

    Coinage

    Actually, there is a currency mod. Have you seen if it does the things you're looking for?
  9. Uh...doesn't smoke already have collision in VS? If you just made it last a bit longer, say, until X time or encounters [wind] you'd basically have what OP is talking about, adding a "if Y amount of [smoke] present in [player space] begin [death]" Anyway, no dog in that fight. Headcanon for me is "immune to smoke inhalation because Seraph"
  10. pitons and mountable rope
  11. So, we have a full domestication system in place (for what can be tamed) Yet, in order to get things TO my pen, I have to play peek-a-boo with piglets and chickens in the hopes that they get in the box (and that I remember to check the following day) Why can't we just...grab the little blighters? It's not hard to catch up to a chicken or a piglet and IRL you can just pluck'em right up off the ground. Heck, hog wranglin IS A SPORT. Yes, obviously, I would expect this to rain down ire upon me from the parent pigs/roosters whathaveyou, but my land is TEEMING with unsupervised piglets. Unfortunately, also teeming with bushes. If we allow larger "piglets", goats and later domesticated pigs, we could implement some kind of "struggle system" much reminiscent of Dead By Daylight, wherein you have a randomized amount of "grab-time" before they get lose and you have to snatch'em up again. Plus, at some point you're gonna have to let us cuddle the puppies.
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