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Everything posted by NiclAss
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I plan on making a mod that will disable that item which might be one way of rescuing people until vanilla fixes this bookshelf.
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@eerino I need a loc of the bookshelf? Or what bookshelf was it? Can you figure that out for me? Otherwise I can not replicate it to find a reasonable solution
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@Thorfinn What did you do to edit the item? maybe I can make a mod with those changes you did tyvm
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Also just fyi it's not possible to say what is betterruins structures by looking if they have a blueprint in them bcs blueprints can spawn in any ruin even vanilla ones that have the gears randomizer in it.
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Yes this is from betterruins @Vratislav @Thorfinn
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If you mean mods with add-ons no there is no guarantee for that. As you can see there are quite some changes from the pre versions to rc and mods that tweak those things that changed will need an update and will not work. Be sure to check if the mods support your version of the game to avoid losing your world or run into issues.
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I have tried to report that post so maybe a moderator can help us out
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@Thorfinn Do you have discord? my name there is niclass_ Or maybe you are on the offical vs discord then you can send it to me there tyvm
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Image I can not download it...
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How to merge 2 separate mods together?
NiclAss replied to Afroman726's topic in [Legacy] Mods & Mod Development
Instead of overwriting the game files like you are doing currently you could try a patch approach I recommend looking into this wiki article https://wiki.vintagestory.at/index.php/Modding:JSON_Patching This should allow you to change or add new tracks instead of overwriting it everytime so just the last overwrite wins in terms of multiple mods installed.- 1 reply
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- help me please
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@Thorfinn True, I remember making that mod at some point. Yes, I didn't want to maintain such event styled mod If anyone still got the mod and want changes, you can do whatever you want with it. If you don't know how to change stuff let me know, maybe it's something I can help with for the next year pre Halloween
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Very cool, looking forward to new additions to the story
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Hi I'm the mod author of betterruins and if you want to know more about making such a mod take a look at my mod. If you got questions be sure to hit me up im sure I can help. I'm using discord for chatting and more so if you got that you can msg me there aswell https://discord.com/channels/302152934249070593/1033777504755916831
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Maybe this can help someone https://youtu.be/vM7t74qVLGk
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The pumpkins are generated via worldgen so every chunk generated with this mod active can contain one. If you disable the mod they will no longer spawn. For mod drops as long as the mod is active drifters can drop them if off they don't.
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Hey yeah I did create that mod. It's removed from modDB atm. The mod was made for the pumpkin event on the discord, if the servers where full I would have launched some servers with that mod installed. This wasn't needed and they took a whole different approach with that adventure map. The mod added Pumpkins to worldgen (containing chiseled ones from players randomly spread around the map.) And the drifters had pumpkins added to their loottables. Pumpkins stacksize was increased to 99
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Damn those look nice! Im in the making of a betterruins mod atm and I'm looking for builds that I can "ruin" and add them to the worldgen ^^ Let me know if you are interested
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Generating a part of a structure underground
NiclAss replied to Vintagebob's topic in [Legacy] Mods & Mod Development
The problem should be solved if you define the placement: "placement": "surface", The default is "surfaceruin" or something like that. Surfaceruin doesn't respond well to OffsetY changes and has a default of - 2-3 y