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Everything posted by Professor Dragon
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Bony Soil ain't so bony... or anything... anymore?
Professor Dragon replied to Angie P's topic in Questions
Thanks for confirming. Great to hear. I had a quick look at the Knapster mod page. There is configuration for Panning which changes the drops per pan from 0 to 10. Default 1. There is an Issue Tracker for this mod at the top of that page. Some other people have reported issues with drops from panning. The author looks to be on board with helping troubleshooting what is going on, but you need to be prepared to provide logs, and it looks like it can get a bit technical (ruling out other mods, other system interactions). But the option is there if you want to go down that path. Professor Dragon. -
Just purchased the game. I can't figure out how to download it!
Professor Dragon replied to Hydranis's topic in Questions
Hi @Hydranis Did you figure out how to get the Download? I think it sends you an email with your details. You should see this at the top of this Forum screen, with both Support (if needed) and Downloads to get the software. Professor Dragon. -
Is there a way to suggest small changes to the Wiki? For example, I noticed that the Painting "Bog Fort" is on the English language page, but not the main page. https://wiki.vintagestory.at/Painting/en https://wiki.vintagestory.at/Painting Most people won't want to be full blown editors. It is basically an "all or nothing" approach. But there are still things on the Wiki that could be corrected. There is a Communities page as well where suggestions can be made, but you need to have Wiki mark-up knowledge and risk stomping on existing material to contribute. So what is the best way to do this? Is there an existing thread? Can we ping a particular person? Or should we make a thread in the Forums (or use this one?) Professor Dragon.
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Ah, right, sorry about that. Got confused for a second - too many modes. Anyway, I tried Settings, Interface, "Immersive First person Mode" (sic), and was still able to control the boat. Is there another setting in play? EDIT Needed to change to Survival mode on my test world. Creative mode has a longer reach that I forgot about. I've logged this as an issue. https://github.com/anegostudios/VintageStory-Issues/issues/7456 Note that this mode is still flagged as "Experimental." @Mantovannni - are you able to confirm that disabling this fixes the issue? Thanks. Professor Dragon.
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SUGGESTION: Sailboat sail unfurling should cycle through the stages, not revert to fully furled after maximum sail. So this pattern: Furled > Partial Sail > Full Sail > Partial Sailed > Furled Not the current pattern: Furled > Partial Sail > Full Sail > Furled REASON: When coming into dock, I wish to be able to slow down on approach, and then stop. Not approach at full speed and come to a dead stop. I often mistime this, and then have to go through the cycle again. Additional proposal. Add the current functionality to the "anchor block" future functionality. Using the anchor will: * Deploy the anchor to lock the boat to a tethered region in a lake/river. * Change the sail status always to furled. In other words, similar to how it acts now now when coming out of full sail.
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Bony Soil ain't so bony... or anything... anymore?
Professor Dragon replied to Angie P's topic in Questions
Oh, right, yeah. Somehow I was thinking "Five panning attempts", and not "five whole blocks with eight attempts each equals 40 tries." That is somehow attrocious RNG or one of the other things. -
Bony Soil ain't so bony... or anything... anymore?
Professor Dragon replied to Angie P's topic in Questions
I don't think so. I got a book (lucky!!!), flax, bones, arrows etc from a small run last night. Maybe just unlucky? 5 blocks is too small a sample size. Drop list here. Try panning a stack (64) blocks and see what you get. Go into Creative Mode (/gamemode creative, /gamemode survival) and give yourself blocks just for a test. Either on your main world or make a small block size test Creative World. Maybe a Mod interaction? In particular, Knapster. https://github.com/anegostudios/VintageStory-Issues/issues/7234 Maybe a tool interaction? Make sure nothing in the off-hand. (Should not matter, but see.) Professor Dragon. -
SUGGESTION: Give an immunity to the "Soaking Wet" status for a few seconds after leaving a sailboat. Reason - you end up in the water often enough even with best intention. This would mitigate that somewhat.
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Simple mod request: Gravel to path
Professor Dragon replied to GLaDOS_cz's topic in [Legacy] Mods & Mod Development
Tested on v1.21.5 and it worked fine with mixed stone/gravel inputs. Handbook also contained the recipe. A simple mod which means you don't have to scour the landscape of dirt. Most people don't mind a gravel area being dug. (Doesn't overcome my main gripe with stone paths, which is that it is so expensive in stones to make long stone paths. But that's nothing to do with this mod. ) -
You're awesome. Completely mad. But awesome! The world needs more people like you. Professor Dragon.
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Hello @Odrayak Everything that @LadyWYT has said is wonderful and correct. Follow that to grow fruiting trees in practice. This thread is in a similar vein and offers tips: * Dig down into the ground to grow warm climate trees in cooler climates * Go up a mountain to grow cooler climate trees in warm climates * Green houses for a small temperature boost I do feel like you have a point that the base game trees don't as accurately reflect real world conditions as they should. I think they could do with some minor tweaking. I understand why they did what they did though, in order to make the game play work for most people, and as a first pass they can always build on. If you wished to experiment with this for yourself, go to here and modify the values in the .json file: CAUTION: Backup your game first. Experiment on a small test world. \Vintage_Story\assets\survival\blocktypes\plant\fruittreebranch.json You can then tweak the values to your heart's content. If you get something really good, then you can upload it as a mod for everyone to use. fruittreeProperties: { "pinkapple": { vernalizationHours: { avg: 250, var: 30 }, vernalizationTemp: { avg: 3, var: 0.5 }, floweringDays: { avg: 4.5, var: 1.5 }, fruitingDays: { dist: "strongerinvexp", avg: 21, var: 12 }, ripeDays: { dist: "strongerinvexp", avg: 9, var: 10 }, growthStepDays: { dist: "verynarrowgaussian", avg: 5, var: 1 }, fruitStacks: [ { type: "item", code: "fruit-pinkapple", quantity: { dist: "strongerinvexp", avg: 6, var: 4 } } ], enterDormancyTemp: { dist: "verynarrowgaussian", avg: -3, var: 4 }, leaveDormancyTemp: { dist: "verynarrowgaussian", avg: 19, var: 5 }, dieBelowTemp: { dist: "strongerinvexp", avg: -24, var: -10 }, cuttingRootingChance: 0.4, cuttingGraftChance: 0.6 Professor Dragon.
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And then what? Please tell me that you didn't build this block by block.
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Does the Geothermal Insanity mod still work? It may well do. Or do exactly what you want with a little tweaking. As far as the general suggestion goes, I'd probably recommend this as either a mod or an option, not a vanilla game change. It would mean that in any polar region or snowball world or mountain top that there is an "easy out" to sub-zero temperatures, which I don't think will ever be an intended base mechanic. Even though it might be how our real world works. If they did implement it in vanilla, then go whole hog and refine the underground temperature differences better. However, great to have as either a mod or an option.
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How do I create a superflat world that is more than 3 blocks deep ?
Professor Dragon replied to Etwahl's topic in Questions
Good question. I wanted to do exactly the same thing last week, so this is fresh in my head. Mod. I haven't tested this on the current version, but it should still work fine. Eg: https://mods.vintagestory.at/morecreativeworldlayers -
Interestingly, there is no keyboard command for the sails it looks like. It would be a great Suggestion (See that thread) to add one in. You need to right click the "Halyard cleat" to raise and lower the sails, while sitting in the starboard rear seat. I'm not sure why yours is not working. You're not even getting the tool tip showing. Maybe try removing your chests and trying without those. There have been a number of issues reported with sailboats, but on a quick search, I haven't found a match. You could try searching through here: https://github.com/search?q=repo%3Aanegostudios%2FVintageStory-Issues+sailboat&type=issues EDIT: I did a more thorough search, and did not find anything. Do you have mods? You're not stuck on a one block sandbar by any chance? EDIT. I tried all chests and a figure head and it still worked for me. v1.21.5. If still not working for you after double-checking all of the above, then maybe log an issue via the Issue Tracker. You could also try a small creative world, creating a boat there, and confirming behaviour - just in case it is something glitchy with that one particular boat in your world. Professor Dragon.
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Same as Minecraft. The ability to carry hundreds thousands of tonnes of materials easily. Given that the Elk's legs don't snap and the rafts and boats don't sink, maybe the Seraph is somehow nullifying the effects of mass when it is carried on their person. It certainly hasn't amped up their sword or punching ability.
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No. Maybe you can contact the Developers through Support, but at the moment this is NOT a feature. Prerequisites / Limitations There is currently no process in place to allow for uploading of worlds Features Ability to configure and download your world Support directly from the developers, through our support ticket system Professor Dragon.
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I have created a VS Issue Tracker report here: Sailboat does not launch correctly - resettles on land I have added comments and images from this thread. However, please add any relevant information as a Comment to that thread. (I recommend creating a GitHub account to use for Vintage Story at some point - it's useful ) Professor Dragon.
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Thanks for that. I've also just tried it in Creative again v1.21.5 and the same issue for me. Used Oak, not Redwood Used Creative only Built facing East as per video Tried building both on a rammed earth block platform one deep with water underneath, and on a platform which was solid all the way under. No difference. The issue is that although the boat "launches", it immediately settles back onto the platform (sinks into it). The progress bar that then comes up is to build a SECOND sailboat, which will do the same thing. Leading to a nested doll set of boats on the building platform. This is odd, because I'm sitting in a boat that I thought that I'd built on the current version, but may have been the last one... I don't have any mods that I think should be having an impact. I checked the logs folder, and don't see anything that looks relevant. RECOMMENDATION Log an issue through VS Issue Tracker, put the link here, and I'll add my comments to it. Thanks, Professor Dragon.
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I haven't really got my head around your scenario - it seems like you have a full client install, but that the rest of the logs are not informative (?). But also that you are able to enter the game, and play the game. And the crash/hang happens on the "Save and Exit". I'd expect there to be something in the client-crash.log, client-crash.txt, client* etc logs. 1) If this particular game is being hosted by another server, then first thing would be to log a support ticket with them. They'll have access to server side logging and know more about the client settings they provide, and the common scenarios encountered. 2) The alternative and/or is to log it via the Vintage Story Issue Tracker. They will want the full log set. 3) You could try installing to a different drive or location. Having a quick look at your log, your computer is similar - but better! - to mine. It should be able to run VS fine. Your client-main.txt ends suddenly. Yours goes: 31.10.2025 18:23:40 [Notification] Will search the following paths for mods: 31.10.2025 18:23:40 [Notification] %appdata%\Vintagestory\Mods 31.10.2025 18:23:40 [Notification] %appdata%\VintagestoryData\Mods 31.10.2025 18:23:44 [Notification] Window was resized to 0 0? Window probably got minimized. Will not rebuild frame buffers Mine goes: 1.11.2025 17:48:39 [Notification] Will search the following paths for mods: 1.11.2025 17:48:39 [Notification] D:\Vintage_Story\Vintage_Story\Mods 1.11.2025 17:48:39 [Notification] %appdata%\VintagestoryData\Mods 1.11.2025 17:48:39 [Notification] Found 16 mods (0 disabled) 1.11.2025 17:48:39 [Notification] Mods, sorted by dependency: buzzybees, moreicons, RelightTorches, . . . And then runs on for some time doing things. I am on a single player server though, not hosted. What you are seeing might be normal in a hosted enviroment (???). 4) You could try searching on the last message in your log against other web results. 5) What type of Graphics settings are you running - full screen or windowed? Try swapping and seeing if that helps. - - - - FYI, if I "Pause" and "Unpause" the game, I get this in the same log: 1.11.2025 17:49:18 [Notification] Client pause state is now on 1.11.2025 17:49:34 [Notification] Client pause state is now off If I "Save and Exit" the game then I get: 1.11.2025 17:49:50 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 1.11.2025 17:49:51 [Notification] Stopping single player server 1.11.2025 17:49:54 [Notification] Exiting current game to main menu, reason: leave world button pressed On reflection, I'd recommend: * Searching on the last message in the log. * Logging a Support ticket with either the server host and/or the VS Issue Tracker with a full log set. Other than that, I'd just be guessing at this point without a lot to go on - sorry. Could be a bad file hidden somewhere as you suspected, but might also be nothing to do with VS and something like a graphics driver, o/s glitch or corrupt disk area (run "scannow /sfc" to check) or something else. Thanks, Professor Dragon.
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You're welcome. Thorfinn is the person who put me onto the code location and gave me my first tips on searching it. Professor Dragon.
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Nice - it definitely is a statement piece. The statement being "Look, I'm so primitive and rugged that I hewed this out of a whole log with an axe, rather than use a saw on planks." I like it. Professor Dragon.
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Your game data is all stored in the save file. Unless there were some very specific mods, there shouldn't be an issue. The world should at least load, even if errors. You say it is hosted? Are you able to run Vintage Story on your own computer? Does a test world work? Your log files might have more information. When you try to load into a game, it will have a button for the server logs. Here's a thread which shows how to get them: Professor Dragon.