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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. to understand correct: you have those 3 on the 1.14.0 RC3 installed? Medieval expansion 3.1.1 Starter Pack 1.2.1 Workbench expansion 1.2.1
  2. any other mod of the list installed too? when not - then i am sorry - that version has a bug. 1.2.2 is in testphase, where such dll error will not happen again.
  3. @Tech_Rabbit which version? please check the version compatibility list Compatible Mod versions Medieval expansion 3.0.2 Link Simple HUD Clock 2.2.1 Link Starter Pack 1.1.2 Link Workbench expansion 1.1.1 Link --- VS 1.14.0 pre --- Medieval expansion 3.1.1 Link Simple HUD Clock 2.3.1 Link Starter Pack 1.2.1 Link Workbench expansion 1.2.1 Link i am working to remove the compatibility dependencies for the upcomming versions of all my mods for 1.14.
  4. ok understand. Will rework that. but that include, when it was closed, then you can pass and fall down but yes, sounds good.
  5. Released: Version 1.2.1 notes see first post
  6. Released: Version 3.1.1 notes see first post
  7. Released: Version 2.3.1 notes see first post
  8. Released: Version 1.2.1 (VS 1.14.0-pre) Released: Version 1.1.1 (VS 1.13.4) notes see first post Thanks @Aledark for reporting
  9. i am not sure. i calculate nothing. i only take the ingame-data from the api and draw it on UI
  10. np, i will do some more rework for using files by my mods.
  11. Released: Version 1.2.0 Support for VS 1.14.0-pre7
  12. Released: Version 2.3.0 Support for VS 1.14.0-pre7
  13. Released: Version 3.1.0 Support of Vintage Story 1.14.0-pre7
  14. Released: Version 1.2.0 First version for 1.14.0 pre7
  15. Released: Version 1.1.2 a little tweak for singleplayer and server: only one global starterpack.deliveritempackage.json will be created / used. you can copy the old `starterpack.deliveritempackage.json` from /vintagestorydata/moddata/<world-id>/ to /vintagestorydata/modconfig/ so you have not to configure each world seperatly.
  16. yes, so no one is forced to use the mod.
  17. the game delivers the season. i only bring that information to the UI Sorry https://en.wikipedia.org/wiki/Season don't know how exactly this is implemented ingame, but i think like winter 21.12 - 20.03 spring 21.3 - 20.6 summer 21.6 - 20.9 autumn 21.9 - 20.12
  18. mainly this mod was created to used in multiplayer. the singleplayer is using the same world-mechanic (starting a local server). i don't know if it is identifyable by code that a singleplayer game was started. i will check that. but yes, it would be possible to define only one global starterpack.deliveritempackage.json instead for each world.
  19. you have to edit path: \VintagestoryData\ModData\<world-id>\starterpack.deliveritempackage.json this is for singleplayer to. so you have to find out the correct world id. may be the last-edit date of the folder or the world-savegame can give you an advise. i think there is a /command for it, but did not find it in the hury. sorry. i think that explains that you have to change this for every world.
  20. ye, outdated mods can block loading other mods sorry for that good to know, that it's now working. the item-codes are not listed anywhere you have to look into the assets folder and look into the json files - or look in the language-files for them.
  21. yes, will be fixed with version for 1.14
  22. As explaining in PM, the mod is required on the server-side
  23. Server side crashes gone with the 1.0b but seems it's not synchronized from server to clients. Setting up a Trade-o-Mat Both players can see it Julius input the 3 gears and pressed "Deal!" I can see the correct ouput But Julius can not see his bought item. Seems there is something still wrong while synchronizing the clients
  24. It's working, looks great. good UI Like it
  25. looks awesome... i would prefer a market stall... but yes... funny will try it
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