Rhonen
Very supportive Vintarian-
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Everything posted by Rhonen
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to understand correct: you have those 3 on the 1.14.0 RC3 installed? Medieval expansion 3.1.1 Starter Pack 1.2.1 Workbench expansion 1.2.1
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any other mod of the list installed too? when not - then i am sorry - that version has a bug. 1.2.2 is in testphase, where such dll error will not happen again.
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@Tech_Rabbit which version? please check the version compatibility list Compatible Mod versions Medieval expansion 3.0.2 Link Simple HUD Clock 2.2.1 Link Starter Pack 1.1.2 Link Workbench expansion 1.1.1 Link --- VS 1.14.0 pre --- Medieval expansion 3.1.1 Link Simple HUD Clock 2.3.1 Link Starter Pack 1.2.1 Link Workbench expansion 1.2.1 Link i am working to remove the compatibility dependencies for the upcomming versions of all my mods for 1.14.
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ok understand. Will rework that. but that include, when it was closed, then you can pass and fall down but yes, sounds good.
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Released: Version 1.2.1 notes see first post
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Released: Version 3.1.1 notes see first post
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Released: Version 2.3.1 notes see first post
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Released: Version 1.2.1 (VS 1.14.0-pre) Released: Version 1.1.1 (VS 1.13.4) notes see first post Thanks @Aledark for reporting
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i am not sure. i calculate nothing. i only take the ingame-data from the api and draw it on UI
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np, i will do some more rework for using files by my mods.
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Released: Version 1.2.0 Support for VS 1.14.0-pre7
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Released: Version 2.3.0 Support for VS 1.14.0-pre7
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Released: Version 3.1.0 Support of Vintage Story 1.14.0-pre7
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Released: Version 1.2.0 First version for 1.14.0 pre7
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Released: Version 1.1.2 a little tweak for singleplayer and server: only one global starterpack.deliveritempackage.json will be created / used. you can copy the old `starterpack.deliveritempackage.json` from /vintagestorydata/moddata/<world-id>/ to /vintagestorydata/modconfig/ so you have not to configure each world seperatly.
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yes, so no one is forced to use the mod.
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the game delivers the season. i only bring that information to the UI Sorry https://en.wikipedia.org/wiki/Season don't know how exactly this is implemented ingame, but i think like winter 21.12 - 20.03 spring 21.3 - 20.6 summer 21.6 - 20.9 autumn 21.9 - 20.12
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mainly this mod was created to used in multiplayer. the singleplayer is using the same world-mechanic (starting a local server). i don't know if it is identifyable by code that a singleplayer game was started. i will check that. but yes, it would be possible to define only one global starterpack.deliveritempackage.json instead for each world.
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you have to edit path: \VintagestoryData\ModData\<world-id>\starterpack.deliveritempackage.json this is for singleplayer to. so you have to find out the correct world id. may be the last-edit date of the folder or the world-savegame can give you an advise. i think there is a /command for it, but did not find it in the hury. sorry. i think that explains that you have to change this for every world.
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ye, outdated mods can block loading other mods sorry for that good to know, that it's now working. the item-codes are not listed anywhere you have to look into the assets folder and look into the json files - or look in the language-files for them.
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yes, will be fixed with version for 1.14
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As explaining in PM, the mod is required on the server-side
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Server side crashes gone with the 1.0b but seems it's not synchronized from server to clients. Setting up a Trade-o-Mat Both players can see it Julius input the 3 gears and pressed "Deal!" I can see the correct ouput But Julius can not see his bought item. Seems there is something still wrong while synchronizing the clients
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It's working, looks great. good UI Like it
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looks awesome... i would prefer a market stall... but yes... funny will try it