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junawood

Very Important Vintarian
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Everything posted by junawood

  1. ? Really? Never heard anyone complain about berries, not once. I don't see any problem with them. They are an easy and often necessary food source at the beginning that helps people survive and they're nice on some trips when it's warm enough for them to grow, but they don't grow when it's cold and now also when it's too hot and they're not very saturating and only fresh for a few days or you have to make jam if you have honey and actually want to spend time and resources. Also just eating berries sucks for HP, and there are a lot of other things to eat, and so even on trips during the first summer I also eat a lot of vegetables and grain and sometimes meat. And there are things with a much higher saturation level (meat stew with cabbage, for example), so once I start cooking I mostly eat cooked meals, and a few berries here and there are just a nice little additional snack and necessary if you want to keep your HP up.
  2. Like I explained above, it's really easy to build a safe space and it takes just a couple of seconds. Whenever I'm on a longer trip and can't make it back home for the night (in a world with creature hostility turned on, cause otherwise you don't need that at all), I normally just quickly build a 3 block high pillar with soil (if you have soil gravity turned on it has to be something else), add some blocks to the sides for a bigger platform (usually 4x3 for a bed in the middle and space around it), and add some ladders to the sides of the third layer if I want to be able to leave the platform and climb back on it. That's it. You don't need more to be safe. So you either left a route for them to walk onto the wall even after you removed the ridge (maybe branchy leaves blocks or whatever, or there was something higher they could still walk/spawn on and then just drop from there, like a tree) or it was too dark on the wall and they could spawn right there. So try to avoid those things and you should be safe.
  3. ? Do you use mods? Cause, like Streetwind already explained, drifters can't climb walls. So, you just need walls that are 2 blocks high and some light and you're safe. Or simply a 2 block high pillar to stand on, 3 blocks high if you also want to prevent wolves biting you up there. There are a lot of options, but my favorite is a platform that's 3 blocks high, with some ladders on the sides of the third layer. Drifters can climb ladders, but not if they have to jump to reach them. But make sure the space around the platform is free from anything they or wolves could use to climb/jump or spawn on. And of course you should have enough light sources to light up the platform, and maybe an area around it if you want to prevent drifters from spawning there as well.
  4. Honestly what you describe sounds like something that would ruin the game for me. I love being able to quickly set up some stuff. Crafting and gathering material takes long, compared to some other games, but that's normally the preparation and planning phase where you can take your time. But once you get to building things, a huge home or just a small shelter or a trap for animals or monsters or a safe space in a cave or wherever, placing blocks needs to be quick! Taking that away would completely ruin it. Because people love this game.
  5. Iron spawns in most rock types, and even though I prefer to build in sandstone areas (no iron in sandstone), I don't really have a problem finding iron, in other stone layers underneath the sandstone or by exploring other areas as well. There are some options for what you can use to make leather, and where to get that, so it can be extremely easy or a bit more work, but that work can normally be done or just happen while you progress to the point where you actually have all the other stuff you need for leather. You never really NEED salt, unless you WANT to make some special things like cheese. So even though I found salt a few times, and could have bought it from traders quite often, I never really used it. Yes, you WILL have to explore in most worlds, and exploring is a huge part of the fun. No time for in-game couch potatoes who want to stay in a 1k block radius around their spawn. Err... What? A lot of stuff can spawn really close to you, or even you spawn right on top of it. That it's a great reward sounds great, though I don't think you should need months to find iron... I don't know what you did, but maybe change your tactic? Allow yourself to explore by choosing settings you like or are able to deal with. For example, simply choose that you don't lose your inventory when you die, if you don't enjoy the thrill of potentially losing your stuff if you can't make it back to that spot in time (a lot of people seem to enjoy that quite a lot - I don't). Or choose "passive" or "never hostile" for creature hostility if you feel like that keeps you from exploring. In my last world I explored a lot, with mostly standard settings, except for keeping inventory and a few other minor changes, and I think I never reset my spawn point. Right now I'm in a new world (mostly exploration mode settings), exploring a huge area, up to 21k south. I chose "never hostile" and keep my inventory, but I also chose to not reset my spawn point until I find an area for a home, so if I die, it's a long way back (that I can use to pick up some of the stuff I left in baskets along the way). And I love it.
  6. They gave us a loooooong list of options to choose what we like, to have the experience we prefer. That was their intention. And yes, gather some experience to find out what you like and then choose the settings accordingly. I would recommend starting the first world with Exploration Mode (and because it seems like people tend to choose "standard", for reasons like "it's standard", even if the description is not matching what they like to play, I'd also recommend to rename it to something more neutral and descriptive, just like the other game modes, so that people actually choose what sounds like they'd enjoy), and maybe turn on temporal stability to try that or change some other things you might like. And after gathering some experience, try another world with different settings.
  7. Yup, and I hope that gets fixed, but until then you should be able to get out of bed with... Shift or Ctrl, not sure atm because I swapped the keys. ^^
  8. So, with the numbers I got with my test ( https://www.vintagestory.at/forums/topic/5184-higher-seed-drop-rate-for-some-new-trees-so-that-you-can-actually-propagate-and-use-them-bigger-seeds/ ) this would mean... 10 trees each Pine: 64 + 15 seeds Oak: 64 + 4 seeds Maple: 36 seeds Acacia: 35 seeds Walnut: 34 seeds Kapok: 23 seeds Bald Cypress: 18 seeds Birch: 17 seeds Greenspire Cypress: 13 seeds Larch: 10 seeds Purpleheart: 10 seeds -> 20 seeds Crimson King Maple: 9 seeds Ebony: 2 seeds -> 4 seeds Redwood: 2 trees, 2 seeds each (so maybe it would be 20 seeds?) -> maybe 40 seeds? That sounds great for Purpleheart and Redwood, but not for Larch, Crimson King Maple and Ebony.
  9. Are you sure you used exactly the same settings? Some settings that I wouldn't have expected to have an influence on what the world is shaped like actually do change it. But like Saricane already explained, you never get 100% the same world, because the seed does not for example determine where every single plant is placed, just areas for forests and things like that.
  10. Yup, 10% chance to break (though I actually expected that to mean that they are destroyed and not just fall off) for a door means it breaks about every fifth time you use it both ways. That's why I'll most likely never use it. You either really need a door and then breaking every fifth time you leave+enter is either annoying or a real problem if you need to close it really fast when something is chasing you, or you find other ways to build and/or just wait until you get proper doors. But I would have really liked an option for doors, simply for a different style of doors to build with. Of course ones that don't break. Well, at least you can use them for building if you just use them for walls and don't open/close them.
  11. Ohh no. I want to be able to shape trees and cut leaves blocks that are in the way and not have to do that over and over and over and over again because leaves regrow. And it is really easy to get sticks. Just grow a group of pine trees in an area, use shears before you cut down the whole tree, replant them and repeat, and you have chests full of sticks after a while, and enough firewood for charcoal.
  12. o_O Wow. But...but...can't we just simply slightly increase the drop rate? I guess expecting "seed leaves" next to logs would change how people cut down trees. Not sure about that. And expecting more/guaranteed seeds/cuttings from blocks close to the trunk would make it a bit weirder for those who like more realism. If you'd lower the drop rate for bushes, that would change a lot for areas with way more bushes than trees. My goal wasn't to get less from bushes, but more from just a couple of new trees that don't drop enough to propagate them.
  13. That sounds like a really interesting idea to make sure that you get at least one seed per tree! Though lowering the drop rate for normal leaves would also affect bushes, and some trees are standing so close to each other that they "share" leaves blocks (that cutting down one tree can destroy the leaves of trees next to it is another topic that might need to be discussed one day...) and some spawn/grow next to walls and other stuff so that not all potential leaves blocks of a tree actually "grow", so that might end up getting really complicated. And I'm not even sure if I really want one guaranteed seed per tree. Simply adjusting the drop rates to get at least maybe 12 seeds from 10 normal sized trees would be much easier and might be enough. And of course let them take longer to grow if you want to make it more difficult to actually use them. One potential problem with that would be working with shears, where several blocks are cut at the same time, or on a multiplayer server several people at once breaking leaves blocks. So also most likely more complicated than simply adjusting the drop rates. ^^
  14. You can simply switch to creative mode with "/gamemode 2" (and back to survival with 1) to get a new trader or try removing the roof.
  15. You can't make them yourself, but you can buy them from building materials traders. Maybe also other traders, but I'm not sure yet.
  16. For that dumb idea that you never repeat again everything has to be in the game. The code, the textures, all the work to create that and all the extra stuff for everyone in the file they download, install and have on their computer...because..."I want to be able to make a dumb mistake"? It's just not worth it. If not being able to do everything you can think of breaks your immersion... how can you play games at all? o_O
  17. "- Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch - Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees" First, before I get to the negative part: I absolutely love these new trees and how much they add to the scenery! And the new wood colors for building! So many more options for so many different things! I love it! But... Well, people already wrote about the problem that you might get less than one seed per tree, and then I tried to get seeds from the beautiful new Crimson King Maples (not even mentioned in the update notes as "difficult to propagate") in a new world and.... yeah. It was something between disappointing, annoying, frustrating and also sad, because I destroyed several beautiful and relatively rare trees and got less seeds, so I wouldn't even had a chance to replace them to keep the areas as beautiful. And I really hate to ruin beautiful areas in the game, so the only option is to either not use the new trees and new wood colors for building and in gardens and to create new sceneries, or I "cheat" by changing into creative mode and getting more seeds, or maybe I might find a trader who sells the specific seeds, because for whatever reason I can't get enough material by completely destroying a whole tree to even just replace that one tree. IRL you'd get hundreds or thousands of seeds or cuttings from a tree or even just a bush and you wouldn't have to completely destroy it for that. So not even getting one to two seeds per completely destroyed tree?! Anyway. I wanted to know what that means in the game and not only as numbers in the code, so - on a huge clean flat plain in a creative world - I planted 10 seeds each for all the tree types we got, in rows with more than enough space in between so that they wouldn't touch and spawn with less leaves blocks, and after letting them grow, I cut all the leaves blocks with steel shears (the fastest, not just to be faster, but also to avoid seeds despawning while I'm still cutting and haven't checked every block if there might be one of those tiny seeds [That they are so damn tiny is a whole nother story, hard to see on a clean plain or wood blocks, even harder to see with plants on the ground - please change that and make them way bigger! And that they also might be affected by wind... *sigh]), and tried to make sure that I got every seed that fell out of those leaves blocks. These are the numbers: Pine: 64 + 15 seeds Oak: 64 + 4 seeds Maple: 36 seeds Acacia: 35 seeds Walnut: 34 seeds Kapok: 23 seeds Bald Cypress: 18 seeds Birch: 17 seeds Greenspire Cypress: 13 seeds Larch: 10 seeds Purpleheart: 10 seeds Crimson King Maple: 9 seeds Ebony: 2 seeds Redwood: 2 trees, 2 seeds each (so maybe it would be 20 seeds?) [They have so many branches, and it was so much work to make sure to break all of the leaves blocks and make sure to check every surface for tiny seeds that I just stopped after the second tree.] Yeah. I already thought that it would be nice if birches had a little higher seed drop rate, and now most of the new trees.... o_O The greenspire cypress is still great with 13 seeds, as they have just a few small leaves blocks and 13 seeds from 10 trees is enough to propagate them, but larch and purpleheart with just 10 seeds are really problematic to say the least, and crimson king maple with just 9 and ebony with 2 seeds?! Just... NO. Thirteen is already really low and makes getting a lot of seeds more difficult and time consuming, and that purpleheart and ebony are rare and take so long to grow also adds a lot to making them way more difficult to propagate, and I think that's enough to make it difficult in an enjoyable way. But just 10 or even less seeds per 10 trees just sucks the fun out of it. So let them take even longer to grow if you really want to make it more difficult to actually use those new trees/blocks for whatever reason, but please don't turn it into such a disappointing and frustrating experience.
  18. Yup, winters are not a problem, including no annoyingly short days. ^^ And hyaenas are less of a problem than wolves. Well. "Berry bushes will now stop ripening (>30 °C) and also revert their growth (>35 °C) if the temperature is too hot " But the bushes don't die. Turnips just need 3 days (pumpkins 3,5, onions 3,6), but they are only heat tolerant up to 27 degrees. Should work during winter though, but I didn't keep checking the temperature all the time in my 1.14 world.
  19. Why? It's a bit more difficult at the start, not impossible. I could do it alone in 1.14 and it was really fun, so why would you not be able to do it with a whole group? Just like the nomadic lifestyle. It's possible, just not easy. And of course find the right settings for what you prefer (change the hunger rate, for example, if a lot of cooking is not for you). I'd just love to see more pigs and new animals for warm/hot climate areas. All the new plants in 1.15 are already a great addition. I'm just worried the new temperature stuff might make things too complex and some parts annoying - I don't want to keep checking numbers all the time.
  20. I turned it off after a minute or two. It's just annoying being pushed around and losing control over your movement. If there are people who have fun with stuff like that, I'd definitely recommend putting it in a mod or adding an option to turn it on in the settings or a command for that instead of the other way around. Especially newbies might be too annoyed by it and not know that there is a command to get rid of it. Please don't add too much stuff to the game that people have to know how to turn off or change in the settings or with commands, or avoid in the game.
  21. Not sure about it after the 1.15 update and with mods, but in my last vanilla world starting in hot climate, more pigs spawned during winter and I found sheep on a higher mountain (I build something to get them to ground level), so I guess it's because of the temperature they need to spawn. I also found hares in some cooler spots (but I didn't need a fence around my farmland ), not sure if I ever saw a raccoon and I'm pretty sure there weren't any foxes around, but there were definitely chickens, so they might be the first choice for meat (and eggs) until you need leather. Some plants are also harder to find, and now after the update, temperature can ruin the harvest. But in addition to saguaro fruits we also got some new plants that are more heat resistant like cassava and peanut, though some of them seem to take very long to grow (pineapple 48 days?!). And now you can eat termites, but I guess the mounds don't respawn when you destroy them, so that's a limited food source. So...yeah... starting in a hot region is a bit rough at first. Not sure how much that changed with 1.15. I just started a new world with the plan to move south and maybe build something near a jungle and I'm really curious how the whole food situation in those areas changed now after the big update.
  22. ? That's already what you can do. You cut down the trees you don't want, leave the ones you like, plant new ones where you want (the same spot where you cut one down, if you want), and maybe use saplings and now seeds for a tree farm in an area where they are easy to harvest.
  23. You can already plant saplings in flower pots and planters for two sizes of bonsais.
  24. Thanks, @Tyron I decided to deinstall it yesterday before I tried that, so I didn't even get to that message. ^^ The folders with (almost?) all the stuff were still there though, so I hope it's not also recommended to delete those as well?
  25. It seems like there is no update version this time, just the vs_install_1.15.1 for the whole game. Can you just install it like an update or could that cause problems and it would be better to deinstall the 1.14.10 version first? @Tyron
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