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coolAlias

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Everything posted by coolAlias

  1. We can cook steel with brown coal?!?!? That's everywhere in my world. I thought I had to use charcoal, which is in my opinion a huge pain to make at scale. Cooking it with brown coal instead will be a game changer, thank you!
  2. Would be nice if it scaled like I believe crops and some other things do. A week being 7 days out of 9 in a default month is a bit much for my taste.
  3. Yeah, apologies, just sick of chopping and cooking wood. Hyperbole aside, do you know how long an in-game week is and whether it varies with the length of the month?
  4. So I just started my journey toward steel on a standard 9 days per month game and, after 2 days of charcoal, it is only 39% complete. The handbook says it should take a week, but how long many days is that in a 9-day month? Seems to be 5 by my calculation, so just over half the month. Is this normal? Am I really going to have to destroy an entire forest just to get 16 steel ingots? The requirement seems ridiculously excessive. Please tell me I am missing something.
  5. At a very basic level, graphics are rendered as flat shapes called polygons, and to reduce memory load they track these mathematically and "fill it in" when it is drawn to the screen. For example, if your screen is 100 x 100 pixels, a single square covering all 10,000 pixels total can be stored in memory as 4 points (one for each corner of the square) and a color or 2D texture. As you add more polygons to render, you need more information, and if multiple players are connected, it needs to get sent to each of them. Chiseled blocks can add a whole bunch of extra polygons. More polygons = more memory and more processing required, which in turn can lead to lag if your CPU or GPU can't fully handle the load.
  6. This is a great suggestion, but now all I want to do is build a giant ramp in VS that would put the Olympic ski jump contests to shame.
  7. It sounds like something may be misconfigured? I only had to enter my credentials once. Perhaps try reinstalling if you haven't already.
  8. Assuming windows OS, right-click on the server data path and click 'Properties', then check the 'Security' tab. Review the users listed there and make sure all likely candidates have Write access to the save data path. Repeat for other locations the game is failing to save data. Normally, these should work by default, so I wonder if you are using Docker containers or some other virtual disk? If so, I suggest looking up the documention on that and checking how to set file and path permissions.
  9. I like all of these ideas. It would be great if we could reuse lids. Could maybe require some additional beeswax or resin to seal them.
  10. The cooking pot is essentially the poor nomad's crock. Now if only you could eat from the cooking pot directly and save that precious inventory slot for something other than a bowl.
  11. Watched the video, looks good. I do have two more suggestions, if you don't mind: 1. Picking up the grapple with a right click instead of "breaking" it with left-click would be a nice QoL / immersion improvement 2. If possible, make the grapple hook a thrown projectile so we can see it fly through the air before it attaches to a block. - Might give it a maximum Y distance it can travel, and/or a parabolic arc - Would also be cool if we could "miss" and it falls back toward us Cheers!
  12. This looks great. My only suggestion would be to angle the grapple handle down so it rests against the top edge of the block.
  13. Even as a non-nomad, I find much of the items traders want to buy are things that I can seemingly only procure from other traders. Of course there are some I can craft, but during the first year, my leather and bronze and other things are so much more valuable to me than a rusty gear or three. Not to mention the traders are all spread out and it's quite a trek to make it to one let alone multiple in a single day, which costs time, food, and risk of bear, plus inventory space, so I tend not to bother going back unless there was something really enticing in their initial inventory.
  14. I want my early bone tools! Specifically a bone + rawhide strip sewing kit I can use to make and mend various leather goods. Broth would also be great, but would probably mean our bones get an expiration date like other food sources - fresh bones are the best bones! As for the berry rework, I can't comment on it since I haven't really interacted with it at all even after nearly a full year in game, but I appreciate the detailed writeup.
  15. Due to the biomes being tied mostly to latitude, traveling North/South will lead you to more different things than traveling East/West. Check your world settings, specifically the "Polar Equator Distance" (assuming you used realistic world generation rather than patchwork) - the default is I believe 100,000, which means you may have to travel 5000 or 10,000 or more blocks either North or South to start finding truly different things.
  16. It's definitely a conspiracy. Hoping one day we can evaporate saltwater instead of searching in vain for this mythical "halite."
  17. I've done nearly all my smithing with brown coal and a small bellows and it's been fine. Only downside I suppose is I really have to work those bellows and can't quite keep up with my helve hammer when I help it out by knocking most of the slag off. Granted, I haven't made any metal armor yet, so maybe my opinion will differ then, but so far I've really enjoyed the occasional 24h (in-game) smithing session.
  18. Ah, I see now. Yeah no, I'm not going to do that lol. Glad it works for you, though. Cook on!
  19. It's a convenient mechanism to build / look down when on a precipice, and is a feature in Minecraft so probably just got copied as is. I agree it's not very convenient when trying to hunt. It would be nice to have both somehow, for example a double-tap forward while crouching could let us off the edge.
  20. This matches my experience as well. In fact, the tooltips on the different fuels tell you a +X or -X amount, which you add to the base as shown here, and that is the temperature it will stabilize at when bellows are not being used. That's... very different from my experience. For me, peat lasts either 10 or 25 seconds total off the top of my head, and I can easily cruise through 5-6 just to cook a single pot of stew. Are you by chance using any mods?
  21. I, too, ate a mushroom without reading the tooltip, but luckily only lost about half my health. Worth it at the time because I was starving lol. An immersive mode that hides the names of things until you somehow "discover" them could be interesting, especially given the detail on a lot of the models - people with real-world knowledge can often identify things by sight alone.
  22. coolAlias

    New updates

    I have not tried it myself, but I'll copy again what I found and posted here, which I found in the description of the Terra Pretty mod but can probably be used in an unmodded world, too.
  23. Someone had suggested somewhere an option to slowly improve soil fertility over time, too, which I think would complement your suggestion nicely. Rather than digging up our farms and replacing the soil with High / Terra, we could instead add fertilizers and compost to e.g. Medium fertility soil over a longer period of time. As for having to weed, I did a little bit of millet farming once upon a time, and I followed what everyone else did and we only weeded twice - once about 2 weeks after planting when everything is sprouting, and again 2-4 weeks after that to get whatever weeds we missed. This was done with a thin blade sort of like a flat V on the end of a long stick that we pushed through the topsoil, taking care not to hit the roots of our plants, which were in rows about 12" apart. I could see doing a pass with the hoe once for crops after they reach growth stage 2 to semi-replicate this real life process, and playtesting could determine if it's too tedious and/or what kind of harvest penalty it warrants if skipped. Rice, flax, rye, and other densely packed crops might behave differently, perhaps not needing any weeding at all. Btw, I think a reduced harvest is the correct punishment for not weeding from a "realism" standpoint.
  24. If you do start a new world to ensure you don't have any issues, but also do not want to abandon your home, there is apparently a way to copy it from your old world to the new. I haven't tried this, but it is from the TerraPretty mod's description:
  25. To throw my own first mid-winter experience into the ring: I, too, have had basically zero fruit, but even with fairly modest fields (maybe 60-80 blocks total, including flax) and only 1 harvest (2 of turnips and carrots), I have more than enough grains and veggies to last the winter and probably even much of the coming year. Of course I've been supplementing with hunting and a little fishing, but I still have more than 2 full stacks each of carrots, onions, and turnips, plus the same for spelt and rye. I'm using the default 100% hunger rate. I also have bees, and I think honey counts as fruit, but I stopped harvesting them after I filled 2 x 3L containers. I was also running out of storage space for the raw honeycomb and had more important things to do than keep harvesting cattails to replace the skeps. Having 3/5 food types reliably covered in my first year feels okay to me. I'll work on fruit trees and bushes next year, and hopefully my gen1 pair of goats turns into gen3+ by summer.
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