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Stabler De-Jank and Game Juice Update (1.17.4)


Tyron
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Dear Extraordinary Survivalists
v1.17.4, a stable release, can now be downloaded through the account manager.

Time for another bugfix release, almost all bugs were happening in various edge cases.

rhell.thumb.png.ef74961c10e6446fdf1258c736841520.png
Screenshot by Rhell Norrattu#2519 on discord


Game updates

  • Feature: Preparations for a 1-click mod install feature (added URI Handler and Protocol handler for vintagestorymodinstall://)
  • Tweak: Added sleep and sit behavior to gazelles
  • Tweak: Increased vernalization temperatures for pink apple, yellow apple, cherry and peach trees
  • Tweak: Tool mold rack TLC
    • Tweak: Tool mold rack is now renamed to "Vertical rack"
    • Tweak: Can now also place resonance archives on vertical racks
    • Fixed: Shields placed on tool mold racks were visually broken
    • Api tweak: Added vertical rack transform tab to the transform editor. Made custom transforms less hardcoded.
    • Api fixed: Not able to properly create a transform for vertical racks
  • Fixed: Client no longer crashing when using very large world edit brush shapes (shape preview now defaults to a generic cube)
  • Fixed: Server exception when breaking a stacked berry bush thats below another berry bush
  • Fixed: Able to interact with ground storage in claimed blocks
  • Fixed: Rock strata thickness not scaling with world height, causing some ores not to spawn
  • Fixed: Hotbar numkey slot flip with cooking pot slots did not respect slot max stack size
  • Fixed: Crafting with a hotbar num key then clicking the output slot with mouse crashed the game
  • Fixed: A singular failure to connect to the master server did not make the server attempt to re-register to it
  • Fixed: Broken droplet noise on water when it rains in some cases
  • Fixed: Mitigate issues with painting placed on ice
  • Fixed: Might fix a rare issue where creating a new world with a different size than the previous one had an incorrect spawn point, or even crashed when trying to join
  • Fixed: Rare connection issues on second game load, thanks to @Apache
  • Fixed: Rare server side full deadlock / freeze
  • Fixed: Saltpeter spawning underwater and on the surface in some cases
  • Fixed: Sneaking did not hide player icons on the map
  • Fixed: Mitigate issues with vertical trapdoors in rotated schematics
  • Fixed: Worldgen pond generator not taking into account new submersible behavior
  • Fixed: Server crash when using the fruit press in a certain way
  • Fixed: Overlapping issues with wallpaper and other blocks, like paintings
  • Fixed: Mitigate one crash with fruit trees
  • Fixed: Rare worldgen exception near kimberlite spawns
  • Api Fixed: Text overflow in the textarea of the block selection editor .bsedit
  • Api Fixed: Multiplayer auto mod downloader searched for the mod references by the mod network version instead of the mod version
  • Api Fixed: Using 35 joints in an animation crashed the game
  • Api Fixed: tree.MergeTree() broken for nested trees
  • Api Fixed: Avoid crash in the hotbar hud when a mod as removed that added tool modes to a collectible

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@Branislav Kostic The focus of 1.18 is lore, storytelling, and ruin generation, per official statement of intent.

World generation updates and oceans were never attached to any particular update so far, only mentioned as a future possibility (among many others). Unless Tyron gets particularly sidetracked, don't hold your breath for anything of that sort in 1.18.

 

Edited by Streetwind
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If I may ask since we are talking about future updates - is there any plan to add more animals to the game, mainly birds? I have seen somewhere nice picture of the planned bird and since then nothing ^.^ Would love to have them in the game.

Edited by Sinda
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13 hours ago, Sinda said:

If I may ask since we are talking about future updates - is there any plan to add more animals to the game, mainly birds? I have seen somewhere nice picture of the planned bird and since then nothing ^.^ Would love to have them in the game.

The roadmap shows: 

Quote
  • Birds and schools of fish

 

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There's a bug in this release for certain trees not chopping down with the proper tools...until you get to the top and chop down from extending branches first. If a piece is above another, you cannot cut it. In particular, Ebony really hates any attempt to knock it down the good ole fashion way. 

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2 hours ago, Rhyagelle said:

There's a bug in this release for certain trees not chopping down with the proper tools...until you get to the top and chop down from extending branches first. If a piece is above another, you cannot cut it. In particular, Ebony really hates any attempt to knock it down the good ole fashion way. 

 

Since you're calling out ebony in particular, that brings to mind this line from the 1.17.0 patch notes:

Quote
  • Purpleheart requires at least a copper/scrap axe to fell; ebony requires at least a bronze axe

Does this solve your conundrum? Or are you getting the same issue with bronze or iron axes?

 

Edited by Streetwind
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21 hours ago, Streetwind said:

 

Since you're calling out ebony in particular, that brings to mind this line from the 1.17.0 patch notes:

Does this solve your conundrum? Or are you getting the same issue with bronze or iron axes?

 

 

Yep, it still happens even with copper or bronze. Gotta cut down from the top and any branches. I even tried iron, yes.

Edited by Rhyagelle
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