Briskethead Posted November 18, 2024 Report Posted November 18, 2024 I made a sort of trip closet out of glass to replace the entombment closet I have been using ever since I got bored of circle-strafing the drifters and calling them bad names. 5
ArgentLuna Posted November 18, 2024 Report Posted November 18, 2024 (edited) Sit in my kitchen at the table (with temp wall beside me) and wait it out and then remove the window and go for a run when its done Edited November 18, 2024 by ArgentLuna 1
Echo Weaver Posted November 18, 2024 Report Posted November 18, 2024 When I moved out of my early game dirt hovel, I adjusted it to be a temporal storm hideout. It's surrounded by a pit trap, so I kill whatever is down there when the storm starts abating. I don't always get the double-headed, but I do decently often. 2
Briskethead Posted November 18, 2024 Author Report Posted November 18, 2024 Oh I like that pit trap idea. It could go well with the trip closet. 2
LadyWYT Posted November 18, 2024 Report Posted November 18, 2024 Typically I'll either find something indoors to do, such as cooking or grinding away at the quern, or I'll be out pummeling drifters assuming that I have adequate equipment. For the times I don't feel geared enough to go out and fight, and don't have anything else to really do...I'll just hide in a safe spot and wait it out. In those cases, it's usually early game, and I'm usually either reading news on my phone or doodling in a sketchbook until I get the "temporal storm seems to be waning" message. At that point it's just a matter of cleaning up whatever drifters are left, or sleeping what's left of the night away waiting for them to leave and getting back to business in the morning.
Skeletawr Posted November 18, 2024 Report Posted November 18, 2024 I'm on my first playthrough and I'm playing Hunter, so right before it starts I grab a stack of flint, I hide in my cellar, surround myself with dirt leaving only 1 floorspace to work and knap tons of arrowheads. I see almost no reason to use metal arrows, they are too much of a hassle to make. If it happens while I'm on a mining expedition usually I can use the local stone to knap some spears too, but sadly not the arrowheads. Another great option in the house is to grab clay and make crocks or storage vessels. You can never have too many of those.
Echo Weaver Posted November 18, 2024 Report Posted November 18, 2024 5 hours ago, Skeletawr said: I'm on my first playthrough and I'm playing Hunter, so right before it starts I grab a stack of flint, I hide in my cellar, surround myself with dirt leaving only 1 floorspace to work and knap tons of arrowheads. I see almost no reason to use metal arrows, they are too much of a hassle to make. If it happens while I'm on a mining expedition usually I can use the local stone to knap some spears too, but sadly not the arrowheads. Another great option in the house is to grab clay and make crocks or storage vessels. You can never have too many of those. Knapping or building pottery during a temporal storm is certainly a trip
Deaderpan Posted November 18, 2024 Report Posted November 18, 2024 i think that panning is probably the most productive thing you can do in a storm, its the perfect time to work through boney soil or get some copper and gems for trading from gravel. with the temporal distortions its basically gambling while drunk! 4
Briskethead Posted November 18, 2024 Author Report Posted November 18, 2024 Ok but how do you keep the drifters off you while you work? I would love to Ignore Storm and Do Labor but it seems like if I don't entomb my self in a 2x1 space drifters attack me inside and outside of my house.
Thorfinn Posted November 18, 2024 Report Posted November 18, 2024 (edited) Welcome to the forums, @Briskethead and @Skeletawr! I usually just ignore anything that's not a 2-headed. I can usually find something useful to do. More grass is always useful. Dirt for packed earth for securing caverns and making paths. Peat. Sand, for mortar, mostly. Sticks. Cattails. So long as you keep your head on a swivel and don't get too distracted, there's lots you can still do. [EDIT] Oops. Forgot. You get outside their aggro range. 15, maybe 20 blocks, and they will start wandering, hopefully away. Once they are 64 away (I think) they despawn in a few seconds. Edited November 18, 2024 by Thorfinn
Deaderpan Posted November 18, 2024 Report Posted November 18, 2024 (edited) 3 hours ago, Briskethead said: Ok but how do you keep the drifters off you while you work? I would love to Ignore Storm and Do Labor but it seems like if I don't entomb my self in a 2x1 space drifters attack me inside and outside of my house. thats the risk you have to take, BUT 6x6 rooms from my experience are safe 90% of the time. furthermore, you do get warnings that a storm is incoming, so you have about 5-8 minutes to prepare. so just grab all the equipment you need to do some light work (you can do precision work with the distortion effect, hence why i suggested panning, it requires 0 accuracy) and i suggest that having at least 5 spears on hand is a good way to fight off any drifters no matter how high their level (thrown spears do far more damage than just stabbing with them). storms are only dangerous if you're outside or in huge rooms, single drifters on their own if you keep them at arms length are absolutely the best example of cowards in gaming, they throw rocks at you and agro for no reason, but the moment you fight back with any courage they flee Edited November 18, 2024 by Deaderpan
Skeletawr Posted November 18, 2024 Report Posted November 18, 2024 6 hours ago, Echo Weaver said: Knapping or building pottery during a temporal storm is certainly a trip Pottery indeed can be tricky but copying last layer mode makes is more than possible. As for knapping arrows I have no issues with distortion since hitting the wrong voxel doesn't ruin it at all  I also love the suggestion by @LadyWYT to sit and grind powders at the quern. Somehow it didn't occur to me yet but since I don't have automation yet I know what I'm doing for the next stormÂ
Echo Weaver Posted November 18, 2024 Report Posted November 18, 2024 1 minute ago, Skeletawr said: Pottery indeed can be tricky but copying last layer mode makes is more than possible. As for knapping arrows I have no issues with distortion since hitting the wrong voxel doesn't ruin it at all Oh, I do knapping during storms, usually spearheads. It works. It's just trippy, and it takes longer because I make more mistakes. But is not of the essence, so it's just entertaining.
-Glue- Posted November 19, 2024 Report Posted November 19, 2024 I ended up enabling the option that lets me sleep through them. Sure they are good for getting temporal gears, but they are always a huge inconvenience. I used to try finding work to do in my house, so I didn't waste time, but the screen warping effect makes doing stuff way too annoying. Like, I was trying to chisel some stairs once, and I just ended up ruining all the blocks around them lol. Imo, the Temporal Storms need a rework to make them more worth while and interesting. I already fight endless amounts of enemies every time I go into a cave, I don't need it happening at my house all the time too.
Dilan Rona Posted November 19, 2024 Report Posted November 19, 2024 head into a bunker room 3 floors down in my base personally, and wait out the temporal storm. Gives me time to read a book. Â
Maelstrom Posted November 20, 2024 Report Posted November 20, 2024 (edited) On 11/18/2024 at 1:23 AM, Skeletawr said: I'm on my first playthrough and I'm playing Hunter, so right before it starts I grab a stack of flint, I hide in my cellar, surround myself with dirt leaving only 1 floorspace to work and knap tons of arrowheads. I would suggest nerd-poling 20-25 blocks up and knap away (I use hay blocks coz they break quickly with an axe). You get to see a show of the drifters wandering around below you as you productively use your time unassailed by said drifter tourists. Personally, I knap up a dozen spears and hunt away. Especially in the early game coz that first temporal gear can be REALLY important. Edited November 20, 2024 by Maelstrom 1
Echo Weaver Posted November 20, 2024 Report Posted November 20, 2024 54 minutes ago, Maelstrom said: I would suggest nerd-poling 20-25 blocks up and knap away (I use hay blocks coz they break quickly with an axe). You get to see a show of the drifters wandering around below you as you productively use your time unassailed by said drifter tourists. Personally, I knap up a dozen spears and hunt away. Especially in the early game coz that first temporal gear can be REALLY important. Is there a sweet spot for height where you can still kill drifters but their thrown rocks don't usually land?
Maelstrom Posted November 20, 2024 Report Posted November 20, 2024 23 minutes ago, Echo Weaver said: Is there a sweet spot for height where you can still kill drifters but their thrown rocks don't usually land? I am not aware of such. I've had drifters two blocks below me fail to land a rock because the rock bounces off the block I'm standing on. It comedically ricochets straight up and hits the drifter that threw it. Given that experience I would guess that the angles involved are the most important factor. I suppose you could mythbust science this and gradually nerd pole up until the drifter targeting you no longer hits you with a rock. Shouldn't be dangers since rocks only cause 1 pt damage. 1
Irulana Posted November 22, 2024 Report Posted November 22, 2024 So i do something unpopular and not obvious I fight ... 3
Echo Weaver Posted November 22, 2024 Report Posted November 22, 2024 On 11/20/2024 at 1:49 PM, Maelstrom said: I am not aware of such. I've had drifters two blocks below me fail to land a rock because the rock bounces off the block I'm standing on. It comedically ricochets straight up and hits the drifter that threw it. Given that experience I would guess that the angles involved are the most important factor. I suppose you could mythbust science this and gradually nerd pole up until the drifter targeting you no longer hits you with a rock. Shouldn't be dangers since rocks only cause 1 pt damage. This just happened while I was clearing out my pit trap after a high rift activity night. Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious. 1
Maelstrom Posted November 25, 2024 Report Posted November 25, 2024 I can assure you it was aiming at you. I watched a drifter practically kill itself skipping stones off the rock wall I was standing on only for said projectile to bop the antagonist on da head. 1
Krougal Posted November 25, 2024 Report Posted November 25, 2024 On 11/22/2024 at 10:46 AM, Echo Weaver said: This just happened while I was clearing out my pit trap after a high rift activity night. Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious. Oh, I have come out in the morning to drifter moshpit in my dry moat. They will aggro each other with rocks and it is fun to just watch. 2 1
Khornet Posted November 26, 2024 Report Posted November 26, 2024 (edited) I used to don my steel plate armor, grab that falx and go Doom-mode double-headed drifter hunting in an open field for those lootalicious gear drops. Then I got my first heavy storm in 1.20 and let me tell you I do NOT recommend the pincushion experience.  Spoiler  Edited November 26, 2024 by Khornet 2 1 2
Maelstrom Posted November 26, 2024 Report Posted November 26, 2024 Looks like I'll be perfecting drifter kill chamber design between now and stable 1.20 releases.
LadyWYT Posted November 26, 2024 Report Posted November 26, 2024 On 11/19/2024 at 5:50 AM, -Glue- said: but the screen warping effect makes doing stuff way too annoying I think there's a way to adjust that somewhere in the graphical/accessibility tab. On 11/22/2024 at 9:46 AM, Echo Weaver said: Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious.  On 11/25/2024 at 2:34 PM, Maelstrom said: I can assure you it was aiming at you. I watched a drifter practically kill itself skipping stones off the rock wall I was standing on only for said projectile to bop the antagonist on da head. One thing I will miss about my last world...there was a deep hole right outside my house that I fenced off part of to avoid falling in myself. It was quite a climb for the drifters to get out, and once they'd reach the top edge they'd stop to launch a rock. In the process of doing that, they'd often fall back down before throwing, so it wasn't uncommon for the rock to get launch straight up, like something out of a cartoon, and fall back down to bonk said drifter on the noggin. On 11/25/2024 at 2:46 PM, Krougal said: Oh, I have come out in the morning to drifter moshpit in my dry moat. They will aggro each other with rocks and it is fun to just watch. Enemy friendly fire is one thing I hope they never fix; it's too much fun watching those moshpits! 1
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