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Posted

When I moved out of my early game dirt hovel, I adjusted it to be a temporal storm hideout. It's surrounded by a pit trap, so I kill whatever is down there when the storm starts abating. I don't always get the double-headed, but I do decently often.

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Posted

Typically I'll either find something indoors to do, such as cooking or grinding away at the quern, or I'll be out pummeling drifters assuming that I have adequate equipment. For the times I don't feel geared enough to go out and fight, and don't have anything else to really do...I'll just hide in a safe spot and wait it out. In those cases, it's usually early game, and I'm usually either reading news on my phone or doodling in a sketchbook until I get the "temporal storm seems to be waning" message. At that point it's just a matter of cleaning up whatever drifters are left, or sleeping what's left of the night away waiting for them to leave and getting back to business in the morning.

Posted

I'm on my first playthrough and I'm playing Hunter, so right before it starts I grab a stack of flint, I hide in my cellar, surround myself with dirt leaving only 1 floorspace to work and knap tons of arrowheads. I see almost no reason to use metal arrows, they are too much of a hassle to make.

If it happens while I'm on a mining expedition usually I can use the local stone to knap some spears too, but sadly not the arrowheads.

Another great option in the house is to grab clay and make crocks or storage vessels. You can never have too many of those.

Posted
5 hours ago, Skeletawr said:

I'm on my first playthrough and I'm playing Hunter, so right before it starts I grab a stack of flint, I hide in my cellar, surround myself with dirt leaving only 1 floorspace to work and knap tons of arrowheads. I see almost no reason to use metal arrows, they are too much of a hassle to make.

If it happens while I'm on a mining expedition usually I can use the local stone to knap some spears too, but sadly not the arrowheads.

Another great option in the house is to grab clay and make crocks or storage vessels. You can never have too many of those.

Knapping or building pottery during a temporal storm is certainly a trip 😄

Posted

i think that panning is probably the most productive thing you can do in a storm, its the perfect time to work through boney soil or get some copper and gems for trading from gravel.

with the temporal distortions its basically gambling while drunk!

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Posted

Ok but how do you keep the drifters off you while you work? I would love to Ignore Storm and Do Labor but it seems like if I don't entomb my self in a 2x1 space drifters attack me inside and outside of my house.

Posted (edited)

Welcome to the forums, @Briskethead and @Skeletawr!

I usually just ignore anything that's not a 2-headed. I can usually find something useful to do. More grass is always useful. Dirt for packed earth for securing caverns and making paths. Peat. Sand, for mortar, mostly. Sticks. Cattails. So long as you keep your head on a swivel and don't get too distracted, there's lots you can still do.

[EDIT]

Oops. Forgot. You get outside their aggro range. 15, maybe 20 blocks, and they will start wandering, hopefully away. Once they are 64 away (I think) they despawn in a few seconds.

Edited by Thorfinn
Posted (edited)
3 hours ago, Briskethead said:

Ok but how do you keep the drifters off you while you work? I would love to Ignore Storm and Do Labor but it seems like if I don't entomb my self in a 2x1 space drifters attack me inside and outside of my house.

thats the risk you have to take, BUT 6x6 rooms from my experience are safe 90% of the time. furthermore, you do get warnings that a storm is incoming, so you have about 5-8 minutes to prepare. so just grab all the equipment you need to do some light work (you can do precision work with the distortion effect, hence why i suggested panning, it requires 0 accuracy) and i suggest that having at least 5 spears on hand is a good way to fight off any drifters no matter how high their level (thrown spears do far more damage than just stabbing with them).

storms are only dangerous if you're outside or in huge rooms, single drifters on their own if you keep them at arms length are absolutely the best example of cowards in gaming, they throw rocks at you and agro for no reason, but the moment you fight back with any courage they flee

Edited by Deaderpan
Posted
6 hours ago, Echo Weaver said:

Knapping or building pottery during a temporal storm is certainly a trip 😄

Pottery indeed can be tricky but copying last layer mode makes is more than possible.

As for knapping arrows I have no issues with distortion since hitting the wrong voxel doesn't ruin it at all 😉

 

I also love the suggestion by @LadyWYT to sit and grind powders at the quern. Somehow it didn't occur to me yet but since I don't have automation yet I know what I'm doing for the next storm 😅

Posted
1 minute ago, Skeletawr said:

Pottery indeed can be tricky but copying last layer mode makes is more than possible.

As for knapping arrows I have no issues with distortion since hitting the wrong voxel doesn't ruin it at all 😉

Oh, I do knapping during storms, usually spearheads. It works. It's just trippy, and it takes longer because I make more mistakes. But is not of the essence, so it's just entertaining.

Posted

I ended up enabling the option that lets me sleep through them. Sure they are good for getting temporal gears, but they are always a huge inconvenience. I used to try finding work to do in my house, so I didn't waste time, but the screen warping effect makes doing stuff way too annoying. Like, I was trying to chisel some stairs once, and I just ended up ruining all the blocks around them lol.
Imo, the Temporal Storms need a rework to make them more worth while and interesting. I already fight endless amounts of enemies every time I go into a cave, I don't need it happening at my house all the time too.

Posted (edited)
On 11/18/2024 at 1:23 AM, Skeletawr said:

I'm on my first playthrough and I'm playing Hunter, so right before it starts I grab a stack of flint, I hide in my cellar, surround myself with dirt leaving only 1 floorspace to work and knap tons of arrowheads.

I would suggest nerd-poling 20-25 blocks up and knap away (I use hay blocks coz they break quickly with an axe).  You get to see a show of the drifters wandering around below you as you productively use your time unassailed by said drifter tourists.

Personally, I knap up a dozen spears and hunt away.  Especially in the early game coz that first temporal gear can be REALLY important.

Edited by Maelstrom
  • Like 1
Posted
54 minutes ago, Maelstrom said:

I would suggest nerd-poling 20-25 blocks up and knap away (I use hay blocks coz they break quickly with an axe).  You get to see a show of the drifters wandering around below you as you productively use your time unassailed by said drifter tourists.

Personally, I knap up a dozen spears and hunt away.  Especially in the early game coz that first temporal gear can be REALLY important.

Is there a sweet spot for height where you can still kill drifters but their thrown rocks don't usually land?

Posted
23 minutes ago, Echo Weaver said:

Is there a sweet spot for height where you can still kill drifters but their thrown rocks don't usually land?

I am not aware of such.  I've had drifters two blocks below me fail to land a rock because the rock bounces off the block I'm standing on.  It comedically ricochets straight up and hits the drifter that threw it.  Given that experience I would guess that the angles involved are the most important factor.  I suppose you could mythbust science this and gradually nerd pole up until the drifter targeting you no longer hits you with a rock.  Shouldn't be dangers since rocks only cause 1 pt damage.

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Posted
On 11/20/2024 at 1:49 PM, Maelstrom said:

I am not aware of such.  I've had drifters two blocks below me fail to land a rock because the rock bounces off the block I'm standing on.  It comedically ricochets straight up and hits the drifter that threw it.  Given that experience I would guess that the angles involved are the most important factor.  I suppose you could mythbust science this and gradually nerd pole up until the drifter targeting you no longer hits you with a rock.  Shouldn't be dangers since rocks only cause 1 pt damage.

This just happened while I was clearing out my pit trap after a high rift activity night. Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious.

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Posted

I can assure you it was aiming at you.  I watched a drifter practically kill itself skipping stones off the rock wall I was standing on only for said projectile to bop the antagonist on da head.

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Posted
On 11/22/2024 at 10:46 AM, Echo Weaver said:

This just happened while I was clearing out my pit trap after a high rift activity night. Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious.

Oh, I have come out in the morning to drifter moshpit in my dry moat. They will aggro each other with rocks and it is fun to just watch.

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Posted (edited)

I used to don my steel plate armor, grab that falx and go Doom-mode double-headed drifter hunting in an open field for those lootalicious gear drops.

Then I got my first heavy storm in 1.20 and let me tell you I do NOT recommend the pincushion experience.

 

Spoiler

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Edited by Khornet
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Posted
On 11/19/2024 at 5:50 AM, -Glue- said:

but the screen warping effect makes doing stuff way too annoying

I think there's a way to adjust that somewhere in the graphical/accessibility tab.

On 11/22/2024 at 9:46 AM, Echo Weaver said:

Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious.

 

On 11/25/2024 at 2:34 PM, Maelstrom said:

I can assure you it was aiming at you.  I watched a drifter practically kill itself skipping stones off the rock wall I was standing on only for said projectile to bop the antagonist on da head.

One thing I will miss about my last world...there was a deep hole right outside my house that I fenced off part of to avoid falling in myself. It was quite a climb for the drifters to get out, and once they'd reach the top edge they'd stop to launch a rock. In the process of doing that, they'd often fall back down before throwing, so it wasn't uncommon for the rock to get launch straight up, like something out of a cartoon, and fall back down to bonk said drifter on the noggin.

On 11/25/2024 at 2:46 PM, Krougal said:

Oh, I have come out in the morning to drifter moshpit in my dry moat. They will aggro each other with rocks and it is fun to just watch.

Enemy friendly fire is one thing I hope they never fix; it's too much fun watching those moshpits!

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