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Posted

Made with 1 rope and 1 temporal gear, I was wondering if anyone knows anything about it. I made one and used it while mining underground and I think it reduced the rate my stability dropped but I'm not sure. Wanted to know if I wasted one or not, I have others just was curious as it would help during many other things where stability is dropped.

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Posted

welcome to the forums :)

one of the first things i did, was to make temporal necklace when I discovered that it can later be deconstructed and used (fix TL, or set a spawn spot, or use the terminus as the need might so arise).  frees up an inventory spot woot

beyond that, haven't sensed any ill effects by wearing it

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  • 1 year later...
Posted

BUMP

Anyone have any more up to date information on what temporal amulets actually do?  Do they serve any purpose other than just carrying a temporal gear without an inventory slot?  The wiki and hand book didn't say much of anything about them last I checked.

Posted
4 minutes ago, Vexxvididu said:

Anyone have any more up to date information on what temporal amulets actually do?  Do they serve any purpose other than just carrying a temporal gear without an inventory slot?  The wiki and hand book didn't say much of anything about them last I checked.

Besides allowing to carry a spare temporal gear, its only purpose is to provide a very dim light. Not enough to really be practical, but in an occasional emergency it may be better than nothing.

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Posted
10 minutes ago, MKMoose said:

Besides allowing to carry a spare temporal gear, its only purpose is to provide a very dim light. Not enough to really be practical, but in an occasional emergency it may be better than nothing.

If it’s useful in an emergency, I have to imagine it’s practical for something (anything is better than having no light in a cave)

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Posted (edited)
22 minutes ago, Facethief said:

If it’s useful in an emergency, I have to imagine it’s practical for something (anything is better than having no light in a cave)

Fair enough, it can actually be very useful as it allows to see in places which would otherwise be pitch black. It's also really nice in that it doesn't take an item slot to hold it like a torch or lantern. Can be especially useful when using a torch, because a torch can get extinguished in water. What I meant by "not practical" was more that I would never consider it sufficient to be my only light source, unless I was seriously min-maxing. Just to add context to this, here's quick comparison to a torch in a random cave (at 250 gamma):

image.thumb.png.7dd4df1ef39d1d4ba2e0995c42f0e12b.pngimage.thumb.png.b5321a82d5a8f6c39434af55bda31a01.png

Edited by MKMoose
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Posted

As others have said, It doesn't really do much, besides being decontructible into a gear and providing a very dim light as far as I'm aware. Although, the light is useful at times, like when you don't have a torch or that oil lamp thing in your inventory and need to get home when it's winter, you can just barely make out the blocks, and combined with your map it's way simpler to getting where you're going in the dark.

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Posted

When you die, you lose your loot (if you have vanilla settings) but not your clothes. You do get a grace period of illumination that is very very similar to a temporal amulet, but if you are too far from your loot that can run out. Having the amulet (it doesn't get dropped on death) extends that grace period indefinitely.

 

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Posted
On 2/22/2026 at 7:19 PM, MKMoose said:

Can be especially useful when using a torch, because a torch can get extinguished in water.

This happened to me in a cave once, and I saw someone else drop into the aquifer in the archives without powering up the lights first.

On 2/22/2026 at 7:42 PM, Broccoli Clock said:

This is a bit sneaky, but there is a way to get light in total darkness without the amulet, just debug rooms..

rooms.thumb.png.d9fdb25e87d64383bc01c257fab16f6a.png

 

At that point you might as well use /gm 2 and give yourself light.

Posted
On 2/25/2026 at 12:31 AM, Dark Thoughts said:

At that point you might as well use /gm 2 and give yourself light.

You never enter creative mode using debug, but I get the point you are making. 

I mention it purely in context rather than suggesting people use it, but if you find yourself in complete darkness it is a "solution".

 

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Posted
3 hours ago, Broccoli Clock said:

You never enter creative mode using debug, but I get the point you are making. 

I mention it purely in context rather than suggesting people use it, but if you find yourself in complete darkness it is a "solution".

 

Either case is you cheating yourself out of a situation that you're at fault for being in to avoid the consequences of the decisions you've made.

Posted
18 hours ago, Dark Thoughts said:

..is you cheating yourself..

Again, I take the point you are making but to call anything you don't like "cheating" is gatekeeping. There is no 'wrong way' to play the game. 

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Posted
9 hours ago, Broccoli Clock said:

Again, I take the point you are making but to call anything you don't like "cheating" is gatekeeping. There is no 'wrong way' to play the game. 

I don't "call anything I don't like cheating", I call it what it is, which is you creating an unfair advantage for yourself that goes beyond intended gameplay. So you using debug of creative to avoid intended gameplay consequences means you're cheating. Maybe stop being so sensitive and instead just acknowledge basic definitions for normal words. And while we're at definitions, this is absolutely not gatekeeping either. You're free to cheat as much as you want in your singleplayer game. Neither me nor anyone else is stopping you from doing that.

That being said, there is an argument to be made to not use this method in multiplayer.

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Posted
15 hours ago, Broccoli Clock said:

There is no 'wrong way' to play the game.

I agree.. and in fact, I've used creative mode to get my stuff back after getting ambushed by a bear that literally JUST spawned on me on my server while I was in the process of killing another bear. I think my blackguard friend and I died a total of 5 times before I said, "Hold on, I'm going to be a Cheaty McCheatyPants for a second", popped into creative (which I use /gm c for the command because typing /gm 2 is going to get me killed one day trying to remember which game mode is creative vs survival) and gathered my stuff before running away to regroup and help tackle the bears. In the end we won, but at the cost of all our saved nutrition.

FUN FACT: If your bears are scrawny, feed them a couple times before you kill them and they'll drop lots of bush meat and fat! XD

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Posted
22 minutes ago, Teh Pizza Lady said:

FUN FACT: If your bears are scrawny, feed them a couple times before you kill them and they'll drop lots of bush meat and fat! XD

Is this actually in the game 

Posted
14 minutes ago, Diregoldleaf said:

Is this actually in the game 

As one of the players who got eaten by said bear before it died...yes, can confirm that it is a thing in the game.

Posted
13 hours ago, Dark Thoughts said:

Maybe stop being so sensitive.. 

😂 .. oh, the irony! 

7 hours ago, Teh Pizza Lady said:

I agree.. and in fact, I've used creative mode to get my stuff back..

So have I. In fact just the other day, I had travelled about 5000 blocks to reach a borehole I'd dug down to a translocator. I had mined straight down but had found an awakward exit to the surface however intended to go more direct back down the borehole. I had not lined that hole with ladders and just automatically walked in, droppping about 80 blocks, and naturally dying. I just used the /tpwp command to go straight to my dead body (for those unaware your death is a waypoint called "you died here").

It was a stupid mistake, and of course I'd rather it didn't happen, but I don't certainly don't consider it "cheating". If anything, spending an extra 20 minutes running through the dark over uneven terrain with landslides enabled was not a valid use of my time. Perhaps if I was recording a playthrough, then it's all content and would make the journey, but on my own I have no issues using command lines.

Posted
6 hours ago, Broccoli Clock said:

Perhaps if I was recording a playthrough, then it's all content and would make the journey, but on my own I have no issues using command lines.

Yeah, I mean it's not like it's hurting anyone else. Why should they care? I use tgm in Fallout 4 because Preston Garvey sent me to a settlement that's so far south that I was woefully unpreprared for the Legendary deathclaw that ambushed me and got me caught in a 4-way battle between it, a behemoth, high level gunners, and the children of atom. >_< Long story short, I didn't even hesitate once, popped open the console, typed tgm and got the heck out of there! The game is more fun when I can actually play it and not have to spend an hour backtracking because I didn't quicksave every few seconds. (Link to video is worth clicking, I promise)

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Posted
8 hours ago, Broccoli Clock said:

It was a stupid mistake, and of course I'd rather it didn't happen, but I don't certainly don't consider it "cheating". If anything, spending an extra 20 minutes running through the dark over uneven terrain with landslides enabled was not a valid use of my time. Perhaps if I was recording a playthrough, then it's all content and would make the journey, but on my own I have no issues using command lines.

I've done this several times. I look at it like a Bob Ross painting--it's my world, so I get to be the one deciding what happens in it, whether that's via the vanilla settings, the tools of creative/spectator mode, or just adding mods to spice things up.

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Posted (edited)
17 hours ago, Teh Pizza Lady said:

Yeah, I mean it's not like it's hurting anyone else. Why should they care?

I was being pretty polite (at least for me! 😉) by saying I get the point they were making. The problem is it almost becomes a moral issue, as if doing anything that is antithetical to their own personal way to play somehow negates that other player or their time and/or effort. It's a privilege not to be time-poor, or not to have your mobility/congnition impaired. Not everyone can afford the time "wasted" returning to their death when perhaps they only have an hour of time to spare to play the game? If perhaps the player is not the most accurate with the mouse, or isn't the sharpest cookie in the batch, and fell down a hole accidentally. Should that person be punished for their physical failings? Obviously not the game should be as accessible to the broadest audience possible. This is the problem with such absolutist views, they are lacking any real context regarding the subject they are attacking.

It's a bit trite, but there is no wiki entry for "cheating", yet there are numerous references to command lines.

16 hours ago, LadyWYT said:

I've done this several times. I look at it like a Bob Ross painting--it's my world, so I get to be the one deciding what happens in it, whether that's via the vanilla settings, the tools of creative/spectator mode, or just adding mods to spice things up.

"You pays your money and you takes your choice", as the old adage says. The mod thing is good point, if for example you introduced a mod that increased stack sizes to 256, that must surely come under the category of "cheating", because the user is somehow "circumventing the limitations" of the game?

 

I have no issues with people thinking everything I have written is wrong, but I do have an issue when emotive and subjective terms such as "cheating" is thrown about. It's just so counter productive to any conversation as it's immediately adversarial. 

Edited by Broccoli Clock
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