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Posted

Heya friends!

Started another single player last week, noticed something weird that I'm pretty sure I hadn't noticed before.

When harvesting resin in this world, there seems to be a chance (25% or so?) that I do NOT receive resin upon harvesting it off the tree. It clears it off the tree for a week like expected, but does not populate in my inventory. I've tried with different things in my hands, same effect all around. I can't find anything on the net about this feature. Is it a bug? Is this just how it works in others' experiences? I have two mods, forget names but they're the ones that highlight your arrows/spears and thing that shows your chunk you just used prospect pick in. I should prob disable and test it later but wasn't sure if I'm nuts here or not.

Thanks!

Posted

something sounds not right.  can't recall ever not gaining resin i'm actively havesting.  the only issue is if my inventory is full, in which case the resin falls to the ground.

so yeah, kinda sounds like a bug

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  • Thanks 1
Posted

Check if your inventory is full when you harvest.  Resin is hard to see on the ground.  And the inventory fills up FAST when we're wandering around gathering and scavenging and its very easy to break and run without realising your inventory is full of dirt and rocks.

Posted
3 hours ago, Cattastrafy said:

Heya friends!

Started another single player last week, noticed something weird that I'm pretty sure I hadn't noticed before.

When harvesting resin in this world, there seems to be a chance (25% or so?) that I do NOT receive resin upon harvesting it off the tree. It clears it off the tree for a week like expected, but does not populate in my inventory. I've tried with different things in my hands, same effect all around. I can't find anything on the net about this feature. Is it a bug? Is this just how it works in others' experiences? I have two mods, forget names but they're the ones that highlight your arrows/spears and thing that shows your chunk you just used prospect pick in. I should prob disable and test it later but wasn't sure if I'm nuts here or not.

Thanks!

I loose resin sometimes as a blackguard. It just doesn't harvest. Nothing like 25% though.

  • Like 3
  • Mind=blown 1
Posted (edited)
26 minutes ago, Zane Mordien said:

I loose resin sometimes as a blackguard. It just doesn't harvest. Nothing like 25% though.

That's a thing?  Thought it'd reduce harvested drops down to 1 worst case scenario and not down to 0 damn.

And the wiki states its 15% so well under the human perception's margins of error and simple unluckiness.

Their class actually might be the answer.  Seems very likely.  Whats your class OP?

Edited by Cetasaya
  • Like 1
Posted

I could be wrong, I was hoping someone who reads the code would say if that was true or not. Regardless, I play blackguard 90% of the time and I have no problem getting resin. Once I kill all the bears and wolves guarding the trees that is.

Posted

I play Blackguard as well, and occasionally fail to harvest resin. Most of the time it drops, but sometimes it doesn't. I believe resin counts as a foraged material, similar to mushrooms, so Blackguard suffers a similar penalty to the drop chance with it.

  • Like 3
Posted

It's interesting how little/much in the game is affected by forageStatAffected. There was only 1 surprise.

Spoiler

 E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\plant\bigberrybush.json (1 hit)
    Line 12:         forageStatAffected: true,
  E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\plant\mushroom-side.json (1 hit)
    Line  35:         forageStatAffected: true,
  E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\plant\mushroom.json (1 hit)
    Line  27:         forageStatAffected: true,
  E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\plant\saguarocactus.json (1 hit)
    Line 20:         forageStatAffected: true
  E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\plant\smallberrybush.json (1 hit)
    Line 12:         forageStatAffected: true,
  E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\wood\loosestick.json (1 hit)
    Line  8:         forageStatAffected: true
  E:\games\Vintagestory\1.20.1\assets\survival\blocktypes\wood\woodtyped\log-withresin.json (1 hit)
    Line  31:             forageStatAffected: true,

 

  • Haha 1
Posted (edited)
2 hours ago, Thorfinn said:

There was only 1 surprise.

Imagining all hungry blackguard guy clumsily breaking 15% of s.... when taking them from the ground made my day :) 

Edited by Vratislav
  • Haha 1
Posted

THATS IT! I'm a gd blackguard hahaha. Explains it, thanks. Maybe 25% was an over estimation or a high end on the bad luck at times.

Good news is I have tons of resin marked and it's not a huge problem, was just pulling my hair out trying to figure out what caused that.

  • Like 2
Posted

More good news is that resin isnt THAT important or used much.  Its used only for lamellar armor and mechanical parts.  In vanilla.  For now.  Essential, yes, but once you got your windmill(s) up you're gucci.  Of course, if you need it and you aint got it and you dont really need any other foragables or trades at that moment, its a pain to have to hunt down when you just just want to freaking grind grain or halite lol

  • Like 1
Posted
On 2/25/2025 at 8:59 PM, Cetasaya said:

More good news is that resin isnt THAT important or used much.  Its used only for lamellar armor and mechanical parts.  In vanilla.  For now.  Essential, yes, but once you got your windmill(s) up you're gucci.  Of course, if you need it and you aint got it and you dont really need any other foragables or trades at that moment, its a pain to have to hunt down when you just just want to freaking grind grain or halite lol

Real talk though, resin is the one time consuming feature of the game that I wish was just... not there. I sincerely think resin could just be removed completely and the game would just be better.

Ohhh nooo... now I don't have to carry a freaking cooking pot to this ruin and cook some damn glue just to bring home a stupid decoration... my experience is ruined... 🙄

Posted
1 hour ago, cjc813 said:

Real talk though, resin is the one time consuming feature of the game that I wish was just... not there. I sincerely think resin could just be removed completely and the game would just be better.

Ohhh nooo... now I don't have to carry a freaking cooking pot to this ruin and cook some damn glue just to bring home a stupid decoration... my experience is ruined... 🙄

Yeah it either needs more uses or it needs to go imo.  We got resin but not delicious maple syrup?  Cmon man.

Posted
6 hours ago, cjc813 said:

now I don't have to carry a freaking cooking pot to this ruin and cook some damn glue just to bring home a stupid decoration... my experience is ruined... 🙄

The problem with glue is that it is too expansive to repair the clutter and whole pot of glue suffices to repair only two pieces. Bringing multipart banner from a tomb takes such amount of resin like to make a clutch.

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