Conquest of Blocks Posted February 18, 2022 Report Share Posted February 18, 2022 Spoiler [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.GetBehavior[T]() at XSkills.BlockEntityTroughPatch.Prefix(BlockEntityTrough __instance, Single& __result) at Vintagestory.GameContent.BlockEntityTrough.ConsumeOnePortion_Patch1(BlockEntityTrough this) at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ContinueExecute_Patch1(AiTaskSeekFoodAndEat this, Single dt) at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) @Xandu Link to comment Share on other sites More sharing options...
RogueRaiden Posted February 22, 2022 Report Share Posted February 22, 2022 (edited) Running a server on Ubuntu and the config files generate in a strange way. instead of being in /modconfig/xleveling, they generate in /modconfig/VintageStoryData/modconfig/xleveling an empty xleveling folder does generate in /modconfid/xleveling and they will not take to changes. keep resetting on server start. change permissions, upload them in several ways. edit them with the server panel. they always reset. none of the other configs reset, and uploaded in the same way. Edit: if i place the edited files into the empty xleveling folder, those changes will load. but if i remove the /modconfig/VintageStoryData/modconfig/xleveling folder, the mod cannot load any configs and throws tons of errors Edited February 27, 2022 by RogueRaidenTV Link to comment Share on other sites More sharing options...
Pamela Posted February 23, 2022 Report Share Posted February 23, 2022 When will the cooking with mushrooms be fixed??? Link to comment Share on other sites More sharing options...
Xandu Posted February 23, 2022 Author Report Share Posted February 23, 2022 2 hours ago, Pamela Wild said: When will the cooking with mushrooms be fixed??? Cooking with mushrooms should be fixed since version v0.6.8. Link to comment Share on other sites More sharing options...
Pamela Posted February 23, 2022 Report Share Posted February 23, 2022 Are you supposed to be able to add any mushroom to a stew? Because I can't in my game. Link to comment Share on other sites More sharing options...
Xandu Posted February 23, 2022 Author Report Share Posted February 23, 2022 6 hours ago, Pamela Wild said: Are you supposed to be able to add any mushroom to a stew? Because I can't in my game. For me most mushrooms work. I think i found one mushroom that didn't work but I think this should also be the case for the base game. Link to comment Share on other sites More sharing options...
Dara Phairphire Posted February 24, 2022 Report Share Posted February 24, 2022 (edited) I was editing a the values of class exp gain for temporal adaptation, and the others too. But now the temporal one is no longer added in game and I don't know how I broke it. It looks fine so I don't know what I managed to alter that it is getting completely ignored. I've even tried referencing the other skills and I don't see any discrepancy... Update:Temporal stability was off, I'm stupid. Edited February 25, 2022 by Dara Phairphire I'm stupid. Link to comment Share on other sites More sharing options...
xCoiotex Posted February 24, 2022 Report Share Posted February 24, 2022 well still don't know why desalinate is not working, I've put 16 L of water, like on the image below, 4 in each slot and still not working I'm using some mods, but none modifies cooking stuff, almost all of them are construction related. Link to comment Share on other sites More sharing options...
Stahl Posted February 26, 2022 Report Share Posted February 26, 2022 Clayforming crashes the game in 1.16.4 after I've placed the clay but before I can shape it. Works in 1.16.3 tho. Spoiler System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'. at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) Link to comment Share on other sites More sharing options...
Feroxious Posted February 26, 2022 Report Share Posted February 26, 2022 Running on 64 bit Windows with 64 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: ancienttools@1.3.6, animalcages@2.0.6, tonwexp@1.0.9, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.3, buildingplus@1.1.2, cavecontent@1.0.0, collabclasses@3.0.2, cralutweaks@1.0.0, dragonflies@1.1.5, extrachests@1.5.2, fancydoors@1.1.0, fancysky@1.0.4, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.7.5, RangedWeapons@0.4.5, rope-bridges@1.1.0, locustmod@2.3.5, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.8.0, visibleore@1.0.1, game@1.16.4, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, extraoverlays@1.1.0, fancyplanters@1.0.2, farmlife@1.2.2, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.2, flintchisel@1.0.2, helvehammerext@1.2.0, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.0.2, morepiles@1.2.0, qmorepiles@1.0.1, petai@1.3.5, pei@1.2.1, peifm@1.0.1, stonequarry@1.6.3, tpnet@1.5.1, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, woodbarrels@1.0.1, woodchests@1.0.2, workbenchexpansion@1.4.1, xlib@0.6.8, bricklayers@0.8.2, cats@1.3.3, feverstonehorses@1.2.5, wildcraft@1.1.5, xskills@0.6.8 2022-02-26 21:50:35: Critical error occurred System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'. at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2022-02-19 15:28:19, Site = , Source = Windows Error Reporting, Message = Fault bucket 2079567824324360538, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.3.0 P3: 10.0.19044.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\FEROXI~1\AppData\Local\Temp\RDR1C2.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1EB.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER20B.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: db80e3ca-0c94-414c-8396-c85c4686d101 Report Status: 268435456 Hashed bucket: 364c16d908586adb0cdc1beb0f2f795a Cab Guid: 0 } Link to comment Share on other sites More sharing options...
Feroxious Posted February 26, 2022 Report Share Posted February 26, 2022 Just now, Feroxious said: Running on 64 bit Windows with 64 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: ancienttools@1.3.6, animalcages@2.0.6, tonwexp@1.0.9, backpackpackplus@1.0.3, bettercrates@1.4.1, betterdrifters@2.1.3, buildingplus@1.1.2, cavecontent@1.0.0, collabclasses@3.0.2, cralutweaks@1.0.0, dragonflies@1.1.5, extrachests@1.5.2, fancydoors@1.1.0, fancysky@1.0.4, moreroads@1.4.3, necessaries@1.1.1, primitivesurvival@2.8.0, qptech@1.7.5, RangedWeapons@0.4.5, rope-bridges@1.1.0, locustmod@2.3.5, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.8.0, visibleore@1.0.1, game@1.16.4, zeekea@1.6.0, alchemy@1.5.9, carrycapacity@0.6.4, extraoverlays@1.1.0, fancyplanters@1.0.2, farmlife@1.2.2, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.2, flintchisel@1.0.2, helvehammerext@1.2.0, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.0.2, morepiles@1.2.0, qmorepiles@1.0.1, petai@1.3.5, pei@1.2.1, peifm@1.0.1, stonequarry@1.6.3, tpnet@1.5.1, usefulstuff@2.3.2, vanvar@1.1.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, woodbarrels@1.0.1, woodchests@1.0.2, workbenchexpansion@1.4.1, xlib@0.6.8, bricklayers@0.8.2, cats@1.3.3, feverstonehorses@1.2.5, wildcraft@1.1.5, xskills@0.6.8 2022-02-26 21:50:35: Critical error occurred System.MissingMethodException: Method not found: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'. at XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) at Vintagestory.GameContent.ItemClay.OnHeldInteractStop_Patch1(ItemClay this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2022-02-19 15:28:19, Site = , Source = Windows Error Reporting, Message = Fault bucket 2079567824324360538, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.3.0 P3: 10.0.19044.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\FEROXI~1\AppData\Local\Temp\RDR1C2.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1EB.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER20B.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: db80e3ca-0c94-414c-8396-c85c4686d101 Report Status: 268435456 Hashed bucket: 364c16d908586adb0cdc1beb0f2f795a Cab Guid: 0 } clay forming problem here Link to comment Share on other sites More sharing options...
squ1b3r Posted February 26, 2022 Report Share Posted February 26, 2022 (edited) @Xandu Version 1.16.4 changes the behavior of BlockEntityClayForm.CheckIfFinished which now accepts an additional argument called `layer` so the call to it in the BlockEntityClayForm.CheckIfFinished.OnUseOver fails. Just digging around the code in general I noticed that there is a lot of game code that just copied over to those Harmony patches just to patch a few lines. This is very error-prone and brittle. Any slight change can break things. Using Harmony Transpilers to make very specific changes or maybe looking for a better method to patch would be way more reliable. Won't give you a 100% guarantee ofc but it would be better. Another thing that would help in cases like this would be conditional patching. Harmony provides a "Prepare" method for its patches. This can be used with a config file to turn on and off certain patches. As it is right now I can turn off the "Pottery" skill but it won't cancel the pathing and so even with no "Pottery" skill available it still crashes. Edited February 26, 2022 by squ1b3r 1 Link to comment Share on other sites More sharing options...
Pamela Posted February 26, 2022 Report Share Posted February 26, 2022 28 minutes ago, squ1b3r said: @Xandu Version 1.16.4 changes the behavior of BlockEntityClayForm.CheckIfFinished which now accepts an additional argument called `layer` so the call to it in the BlockEntityClayForm.CheckIfFinished.OnUseOver fails. Just digging around the code in general I noticed that there is a lot of game code that just copied over to those Harmony patches just to patch a few lines. This is very error-prone and brittle. Any slight change can break things. Using Harmony Transpilers to make very specific changes or maybe looking for a better method to patch would be way more reliable. Won't give you a 100% guarantee ofc but it would be better. Another thing that would help in cases like this would be conditional patching. Harmony provides a "Prepare" method for its patches. This can be used with a config file to turn on and off certain patches. As it is right now I can turn off the "Pottery" skill but it won't cancel the pathing and so even with no "Pottery" skill available it still crashes. So, I will need to be sticking with 1.16.3 until this is corrected if I want to use XSkills, correct?? Link to comment Share on other sites More sharing options...
squ1b3r Posted February 27, 2022 Report Share Posted February 27, 2022 5 hours ago, Pamela Wild said: So, I will need to be sticking with 1.16.3 until this is corrected if I want to use XSkills, correct?? It works fine with 1.16.3 Link to comment Share on other sites More sharing options...
xCoiotex Posted February 27, 2022 Report Share Posted February 27, 2022 8 hours ago, Feroxious said: clay forming problem here Yeah i was about to post here the same problem, better go back to 1.16.3 Link to comment Share on other sites More sharing options...
Xandu Posted February 27, 2022 Author Report Share Posted February 27, 2022 (edited) Hey guys, I had to do a lot of private stuff in the past weeks so i couldn't really update the mod in this time. I had planned to spend the current days to fix bugs and update the mod. But the current political situation changed my priorities drastically, so that the update has no priority for me at all at the moment. I am sorry for your inconvenience but at the moment i cannot say when i am able to update the mod to the current version of the game. Edited February 27, 2022 by Xandu 8 1 Link to comment Share on other sites More sharing options...
Feroxious Posted February 27, 2022 Report Share Posted February 27, 2022 15 minutes ago, Xandu said: Hey guys, I had to do a lot of private stuff in the past weeks so i couldn't really update the mod in this time. I had planned to spend the current days to fix bugs and update the mod. But the current political situation changed my priorities drastically, so that the update has no priority for me at all at the moment. I am sorry for your inconvenience but at the moment i cannot say when i am able to update the mod to the current version of the game. Take care of yourself, and stay safe. Link to comment Share on other sites More sharing options...
Peter Sanderson Posted February 28, 2022 Report Share Posted February 28, 2022 (edited) I just tested in 1.16.4 rc 2 and clayforming still seems to work. 1.16.4 rc 3 crashes it. Edited February 28, 2022 by Peter Sanderson Link to comment Share on other sites More sharing options...
Falco Posted February 28, 2022 Report Share Posted February 28, 2022 This would be less of an issue with the code being on github with some permissive licence like apache, mit or gpl Link to comment Share on other sites More sharing options...
Satan Posted March 1, 2022 Report Share Posted March 1, 2022 I think xskills needs an update because it keeps crashing when I try to clay craft Link to comment Share on other sites More sharing options...
Amigurumi Posted March 1, 2022 Report Share Posted March 1, 2022 On 2/27/2022 at 5:02 AM, Xandu said: Hey guys, I had to do a lot of private stuff in the past weeks so i couldn't really update the mod in this time. I had planned to spend the current days to fix bugs and update the mod. But the current political situation changed my priorities drastically, so that the update has no priority for me at all at the moment. I am sorry for your inconvenience but at the moment i cannot say when i am able to update the mod to the current version of the game. Stay safe. Link to comment Share on other sites More sharing options...
Waylone Posted March 1, 2022 Report Share Posted March 1, 2022 (edited) Try to playing on 1.6.3. and xskills dont work. Activate both mods(skills and lib), try rebinding keybord - nothing. What problem can be? May be someone mod override skills data? P.s. promblem solved themself -.- Install version 0.6.3. and skill menu arrived -> install 0.6.8 after and skill menu also arrived Edited March 1, 2022 by Waylone Link to comment Share on other sites More sharing options...
Thundathighs Posted March 2, 2022 Report Share Posted March 2, 2022 Also can't make salt with "Desalinate", but obviously taking care of yourself / family is #1 priority. Link to comment Share on other sites More sharing options...
Anders Andersson Posted March 2, 2022 Report Share Posted March 2, 2022 I wonder if there's a way the game could generate an informative error message instead of crashing when a mod fails like this... Link to comment Share on other sites More sharing options...
Peter Sanderson Posted March 3, 2022 Report Share Posted March 3, 2022 (edited) Hey folks. I'm playing on a multiplayer server with some friends and we generated a new world for 1.16. Is it possible to save the XLeveling.json from the old 1.15.10 map and, when generating a new map world for 1.16, carry that level data over for your players? Would I just stop the server copy/paste the data into the newly generated file and restart the server? Edited March 3, 2022 by Peter Sanderson Link to comment Share on other sites More sharing options...
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