Rhonen Posted August 27, 2020 Author Report Posted August 27, 2020 did you mean, to create blocks, that are looking like the portcullis and players can them place?
Rhonen Posted September 1, 2020 Author Report Posted September 1, 2020 Released: Version 2.0.1 fix recipe for Floorplate Stone
Rhonen Posted September 10, 2020 Author Report Posted September 10, 2020 (edited) Released: Version 2.1.0 Add support for lockable Portcullis and Drawbridges - Enforce and lock the main block (the block where you placed the Portcullis / Drawbridge) For PVP Enforcing you have to enforce all "closed" blocks i hope this graphics give a better understanding what i mean Have fun with it. Edited September 11, 2020 by Rhonen update text
Rhonen Posted September 11, 2020 Author Report Posted September 11, 2020 Released: Version 2.1.1 fix interaction on portcullis caused game-crash
Rhonen Posted September 11, 2020 Author Report Posted September 11, 2020 (edited) Released: Version 2.1.2 Fix lockable behavior not working correctly. Thanks @Tech_Rabbit for reporting Edited September 11, 2020 by Rhonen
Rhonen Posted September 23, 2020 Author Report Posted September 23, 2020 Released: Version 3.0.0 add new wooden gates with different material textures, notes see first post. FOR GAMERS WHO DO UPDATE! Please read the Update-Blog carefully!
Rhonen Posted September 27, 2020 Author Report Posted September 27, 2020 Released: Version 3.0.1 fix compatibility problems to my other mods, see compatible mod list in first post 1
Conquest of Blocks Posted October 2, 2020 Report Posted October 2, 2020 (edited) Would it be possible to create an key item for that mod, so that only players with that key will be able to open the gates. And an option to set that item to "destroy after X times use"? This would be good for custom dungeon entrances in which players are supposed to get in one time only or so, to fetch rare items (like for paid quests, in in-game currency). Edited October 2, 2020 by Kai Effelsberg
Rhonen Posted October 2, 2020 Author Report Posted October 2, 2020 i think it is possible to add some other Gates which needs a key-item. the default gates/drawbdiges/portcullis i won't make them usable only by a key-item. but generally this is possible.
Rhonen Posted October 13, 2020 Author Report Posted October 13, 2020 Released: Version 3.0.2 Fix: PlaySound when FloorPlate triggers BaseDoorBlock, thanks @Julius van Vern for reporting. 1
DArkHekRoMaNT Posted November 5, 2020 Report Posted November 5, 2020 (edited) You have default #null textures in your shapes, which is why error spam occurs. Spoiler You can use /errorreporter 1 in your test world to view errors. Edited November 5, 2020 by DArkHekRoMaNT
Rhonen Posted November 7, 2020 Author Report Posted November 7, 2020 yes, will be fixed with version for 1.14
Rhonen Posted November 12, 2020 Author Report Posted November 12, 2020 Released: Version 3.1.0 Support of Vintage Story 1.14.0-pre7
Rhonen Posted November 13, 2020 Author Report Posted November 13, 2020 Released: Version 3.1.1 notes see first post
DArkHekRoMaNT Posted November 15, 2020 Report Posted November 15, 2020 @Rhonenimo, it is better to remove the blocks, play the animation and put the blocks. The invisible blocks that allow walking on the drawbridge look odd. 1
Rhonen Posted November 15, 2020 Author Report Posted November 15, 2020 1 hour ago, DArkHekRoMaNT said: imo, it is better to remove the blocks, play the animation and put the blocks. The invisible blocks that allow walking on the drawbridge look odd ok understand. Will rework that. but that include, when it was closed, then you can pass and fall down but yes, sounds good.
Rhonen Posted November 23, 2020 Author Report Posted November 23, 2020 Released: Version 3.1.2 notes see first post
BUSHBOY Posted December 4, 2020 Report Posted December 4, 2020 I love this. I hope vintage story gets more NPCs, Like founding your own town. 1
Minnigin Posted December 4, 2020 Report Posted December 4, 2020 3 hours ago, BUSHBOY said: I love this. I hope vintage story gets more NPCs, Like founding your own town. or the ability to found a group of NPC's and storm a fortification, oh the possibilities 1
Rhonen Posted December 4, 2020 Author Report Posted December 4, 2020 5 hours ago, BUSHBOY said: I love this. I hope vintage story gets more NPCs, Like founding your own town. I think in one of the upcomming versions there will be more NPCs
Minnigin Posted December 4, 2020 Report Posted December 4, 2020 2 hours ago, Rhonen said: I think in one of the upcomming versions there will be more NPCs can't wait
Rhonen Posted December 7, 2020 Author Report Posted December 7, 2020 Stable compatible Mod version 3.1.2 is compatible with VS 1.14.0 stable
Rhonen Posted December 10, 2020 Author Report Posted December 10, 2020 (edited) What is comming next I investigate how to implement an Undershot-Waterwheel. Also want to do some test of rework the animation-handlings to improve the collissions only when gates etc are closed. currently both is not easy to solve, but i won't give up fast Edited December 10, 2020 by Rhonen 2
Mille Posted December 13, 2020 Report Posted December 13, 2020 VIELEN DANK für deine ARBEIT um uns zu Unterstützen
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