Rhonen Posted April 20, 2020 Report Posted April 20, 2020 (edited) Version 3.11.1 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier MOD Download Edited February 6, 2024 by Rhonen Update 10 6 1 5
Julius van Vern Posted April 20, 2020 Report Posted April 20, 2020 (edited) I've been waiting for this. Edited June 16, 2020 by Julius van Vern 3
Julius van Vern Posted April 21, 2020 Report Posted April 21, 2020 One question. How do I make the Portcullis parts? You can't forge. I can't find a recipe for that either? Thank you very much.
Rhonen Posted April 21, 2020 Author Report Posted April 21, 2020 in the survivalhandbook should be the Portcullis-part available. one "problem" is that the part's recipe rotate also the reverse-construction. you have to craft it normally with its realy simpel for now, but its the first version though 1 1
Julius van Vern Posted April 21, 2020 Report Posted April 21, 2020 Lol okay. I didn't realize that the recipes rotated. 1
Rhonen Posted April 22, 2020 Author Report Posted April 22, 2020 Update Patch 1.0.2-RC3 released - Notes in top post 1
Rhonen Posted April 26, 2020 Author Report Posted April 26, 2020 (edited) Some WIP news for version 1.1.0-RC1: working currently on the Floor-Plates place in front of doors/gates/portcullis open doors/gates/portcullis on collide (like the floor plates in minecraft) auto-close opend doors /gates after 1.5sec. auto-close portcullis after 6.5 seconds cause of animation duration not working on trapdoors Recipes will be Stone Floor Plate: cobblestoneslab + stick Wood Floor Plate: 3 planks + stick working also on the Drawbridges open / close with animation like the portcullis sizes still not final: 3x4, 3x5, 3x6 without chains (sorry) Recipes still in planning Edited April 26, 2020 by Rhonen 1
Stew Posted April 28, 2020 Report Posted April 28, 2020 (edited) Great Work! Thank you!!!! Maybe you can create a wooden door too? Edited April 28, 2020 by Stew
Rhonen Posted April 30, 2020 Author Report Posted April 30, 2020 Drawbridges now available Released: Version 1.1.0-RC1 notes see first post 1 1
Rhonen Posted May 7, 2020 Author Report Posted May 7, 2020 (edited) Released: Version 1.1.0-RC2 some new drawbridges added, notes see first post. Example of recipe: Edited May 7, 2020 by Rhonen
Aledark Posted May 9, 2020 Report Posted May 9, 2020 Me and my cousin just love your mod. Are you thinking of adding the different draw bridges looks for brich acacia, bamboo, oak, maple, kapok, etc.? Would be awesome! Thanks again! 1
Rhonen Posted May 9, 2020 Author Report Posted May 9, 2020 @Aledark i will take a look, how i can realize it for different materials 1
Rhyagelle Posted May 9, 2020 Report Posted May 9, 2020 This is just way too cool! My castles have always lacked the best part in my opinion--a draw bridge and a portcullis! Downloading this right now! 1
Rhonen Posted May 11, 2020 Author Report Posted May 11, 2020 i have updated the planned features. while the big drawbridges can not be triggered from outside when closed, i will see how i can create an interaction-block for this problem. Planned features : Interaction-Blocks for open / close bridges and Portcullis different textures for drawbridges, based on materials Big Gates / Doors
Aledark Posted May 12, 2020 Report Posted May 12, 2020 Ideas to diversify from using fence with wood : Pallisades: Example : 1 1
Rhonen Posted May 12, 2020 Author Report Posted May 12, 2020 i will add it to my idea list and will check how this could be realizeable thanks for the idea. 1
Aledark Posted July 14, 2020 Report Posted July 14, 2020 for 1.13 pre 4, i cant replace the gates and woodbridge like they were in my old world, i do not know if placement is now different
Rhonen Posted July 15, 2020 Author Report Posted July 15, 2020 this mod is for 1.12.14 - not testet with 1.13. pre versions
Rhonen Posted July 16, 2020 Author Report Posted July 16, 2020 (edited) ! IMPORTANT !This mod is currently not working correct with the 1.13.x PRE Versions! * Interaction- & collission-blocks are placed wrong. * Also placing orientation is defect Edited July 16, 2020 by Rhonen
Rhonen Posted July 18, 2020 Author Report Posted July 18, 2020 Greetings Community, thanks to all for playing this mod until now. I am working on an Update for the 1.13.x - PRE Version. Until all is working again, i will provide a Test-Version.
Rhonen Posted July 19, 2020 Author Report Posted July 19, 2020 Released: Version 1.2.0-Alpha1 Fix compatibility to Version 1.13.0-pre5 Please report if any problems continue. First tests seems all is working as before. 1 1
Rhonen Posted August 18, 2020 Author Report Posted August 18, 2020 (edited) Comptable to Stable Release 1.13.0 Edited August 18, 2020 by Rhonen 1
Rhonen Posted August 26, 2020 Author Report Posted August 26, 2020 Released: Version 2.0.0 ATTENTION: Requires VS 1.13.1+ notes see first post
QPTech Posted August 27, 2020 Report Posted August 27, 2020 Looks very cool! What if you let the player set the blocks used for the gate somehow?
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