Jump to content

1.22.0 - Fishing, Mechanisms, Metalworking and More!


Recommended Posts

Posted
11 hours ago, Lithembia said:

I hate to leave my first world but I think there's so much changed it is better to start new. I see there's a way to download old versions. Can you install two at the same time or just the one? 

Just get a launcher, it makes managing your game versions, saves, and mods a whole lot easier.

Posted

Am I tripping or do I need to update my api? When generating a new world in dev mode it says that my api is still 1.21.0, but the patch notes mention the api being updated to 1.22. Do I need to update this/ how would I update it? Trying to see if this is one of the things making my mods not work.

Posted

Awesome!

Question: how will loading a save from a v1.21 world work in here? I'm mainly interested in: will it be possible to use waterwheels in a v1.21 world (can you make or have rivers in already-explored sectors), will there be the new sweet water fishes in existing lakes, and are there ways to reset some world sectors by choosing coordinates, while keeping others intact? 

Posted

I started playing VS in 1.21, and I have a question about the world migration.

I searched arround, but didn't find the answer to my question, so sorry if this has been asked a million times.

Since my world is in 1.21, if I play it in 1.22, will I get access to all the new features such as the improved berry bushes, rapids, etc? Or should I start a new world?

Posted
3 hours ago, Flexbyte said:

can you make or have rivers in already-explored sectors)

 

15 minutes ago, Chebureki said:

will I get access to all the new features such as the improved berry bushes, rapids, etc?

In general, new worldgen (rapids, berry bushes, dungeons) will activate in unexplored areas. Not sure about fish.

In already explored areas, you may try to replace standard streams by rapids in creative, I'd not consider this a big cheating. You may also try to regenerate chunks (at least these that were not touched) or prune the world for untouched areas to be generated again, but this may be risky and create terrain walls on border chunks, especially if using worldgen mods. So to make a backup the world is necessary. 

(I have bad beginner's experience with regen when upgrading to 1.21 with red clay came and I was so eager to generate red clay deposits that I run to it without making backup, forgetting I use Plains and Valleys mod, so I created really ugly chunk walls quite nearby my base. Then I spent hours in creative by masking them as natural cliffs 😅 .)

  • Like 1
Posted

In my v1.21 survival world, the pole to pole distance is 50k tiles. I created a 50k-tile long stone path full of tunnels, stairs and almost fully covered in fast stone paths all the way from the starting coordinate 0,0 to the location at 0,50000 (ignoring the vertical height coordinate), where this 0,50000 location is my overwintering base (it's summer there when it's winter at spawn)

It would suck to have to recreate all this for a v1.22 world! But I also really want the rapids and new fishes :)

Posted
20 hours ago, Tyron said:

Wolves and Bears now again are on a grace timer in new worlds. 4 hours for wolves, 1 day for bears.

This is a great change, unfortunately it isn't working. I just spawned into a new world to immediately see four(!) wolves less than 50 blocks away, and a brown bear not far behind them. 

  • Wolf Bait 1
Posted
26 minutes ago, Flexbyte said:

In my v1.21 survival world, the pole to pole distance is 50k tiles. I created a 50k-tile long stone path full of tunnels, stairs and almost fully covered in fast stone paths all the way from the starting coordinate 0,0 to the location at 0,50000 (ignoring the vertical height coordinate), where this 0,50000 location is my overwintering base (it's summer there when it's winter at spawn)

It would suck to have to recreate all this for a v1.22 world! But I also really want the rapids and new fishes :)

You can add in rapids in creative mode, and the new fish should spawn just as easily in an old world as a brand new one. So you have options!

Posted

I'm new to the game, and I'm in mid to late copper stage. 
Only played so far my first world. 
Should I start a new world for this update or use my current world with the new update?

Coming from version 1.21.6

Posted

This update looks amazing, many new and interesting things!

Is it just me or do the new pig types not eat from a trough? I have several in a pen and fed with appropriate food in a trough but they haven't ate after several days.

Posted
2 minutes ago, HappyPills said:

I'm new to the game, and I'm in mid to late copper stage. 
Only played so far my first world. 
Should I start a new world for this update or use my current world with the new update?

Coming from version 1.21.6

How attached do you feel to your current world?

If starting anew would feel like throwing away your current progress, or you have exciting plans to build in areas you've already explored in your current world, you should probably stick with it. You'll get stuff from the new update in any unexplored chunks.

If you aren't feeling super attached to your current save, or feel like a fresh start would be a good opportunity to learn form past mistakes, I'd recommend starting a new world and going from there. 

  • Like 2
Posted
39 minutes ago, HappyPills said:

I'm new to the game, and I'm in mid to late copper stage. 
Only played so far my first world. 
Should I start a new world for this update or use my current world with the new update?

Coming from version 1.21.6

You can also start a new game on the same map if you like it. Simply enter the map seed when starting a new game, instead of choosing a random map. The map will then be generated with the changes introduced by the update.

  • Like 3
Posted
1 hour ago, williams_482 said:

This is a great change, unfortunately it isn't working. I just spawned into a new world to immediately see four(!) wolves less than 50 blocks away, and a brown bear not far behind them. 

Second this. I first-spawned literally right next to 2 wolves. Died in under a second.

  • Like 1
Posted
14 hours ago, SydneyACE said:

"Fixed: Animals would never eat planted crops"

Does this mean my elk can't live in my greenhouse anymore?
Seriously? Is that why this cabbage says it got eaten? 😬

The elk is definitely why your cabbages got eaten, but that doesn't mean he can't continue to live in the greenhouse. 😁 Depends on whether or not you want to feed your elk a gourmet diet.

Posted

Dumb question, I have dipped my toe in the new version & love it, but the new bushes- most "do" nothing when I right click. What status am I looking for on these new bushes in order to harvest them?

Posted
28 minutes ago, Moltrey said:

Dumb question, I have dipped my toe in the new version & love it, but the new bushes- most "do" nothing when I right click. What status am I looking for on these new bushes in order to harvest them?

"Ripe". When they have this in description you are able to harvest them. You will also learn to spot the color of ripe version in time :)

  • Like 1
Posted

Hi, i eagerly awaited the update with the water wheel( i love the whole mechanical power set up as it is now, even though i have some wishes) and i noticed that we wont be able to create fast water currents. So i wanted to ask if you think something adjacent to a waterway system will be introduced? I understand that mods in minecraft, like Create, simply let you place a water bucket above the water wheel and it starts spinning and this isnt the way Vintage Story should function( as a hardcore survival game). 

P.S.: You made a beautiful game that tickles this specific part of my brain that lets me sink several hours into this game. I hope you all have fun working on it.

  • Like 2
Posted

Hello I'm new here, on my first play through actually, just wanted to say this game is a masterpiece already, can't wait to see what the future holds!

  • Like 4
Posted

Okay, after about 30 in-game days there are definitely a few smaller issue I've found. Like there's graphical issues with the fireplace if you put in a fish, and the quern is glitching out. These are small fry bugs.

The one that's currently getting to me is all the sheep spawning in my crop fields, that have double-high fences. Trying to work out if it's an issue of not enough light in the area or what, because they are decimating my crops and I'm trying to figure out if it's an issue of my own causing, or if the game is spawning sheep on field blocks (when I assume they shouldn't)

Outside of those small issues though? This update has been utterly spectacular, and I'm enjoying all the new mechanics especially cultivating berry bushes and fishing.

  • Like 3
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.