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Posted
  • Dye light fastness, so that dye source matters
  • Corundum (aluminum), Mercury, and a few radio-isotopes (cobalt, uranium, thorium) but no ability to enrich
  • Maya Blue, (requires pigment fastness to be practical, and corundum in clay, with indigo and a special type of resin to be mixed and blended as an incents and burned for a day to even be made)
  • make the incents burned to make maya blue do something while burning, like make things more temporally stable (considering what maya blue was used for by... the maya, also isn't burning indigo a mild sedative?) 
  • Sythesis of Vermilion AKA the alchemy of the great work, the philosopher stone. (Literally following the alchemical process for the philosopher stone makes vermilion, which is pure cinnabar) 
  • metal wire
  • fine metal wire through dies
  • wire mesh
  • wire mesh gambeson (per metal type)
  • tailored wire mesh gambeson (per metal type)
  • Atlatls
  • barrels of blasting powder as really really big bombs. to blow off the tops/sides of mountains. cause landslides.... 
  • more glass stuff
  • temporal rift monster versions of every animal in game. give me a nightmare bear. a 2 headed deer. give me more nightmare fuel. 
  • Like 1
Posted
On 9/7/2026 at 12:29 PM, Sparticus247 said:

Hot take coming.

I'm actually fine with combat as is. If they introduce a more interesting version I'm ok with that, but I've NOT been a fan of the combat overhaul mod. To me vintage story is mostly avoiding combat where possible.

I would be ok seeing some expansion on a more immersive experience, like the blood trails, and what Salty was doing with seeing grass and flowers move when animals are in them, but not the total system overhaul.

I am also very much against resources being allocated to a combat overhaul. Not remotely interested. In fact, I doubt I will even update the game when it comes out until all mods are working with the update with zero issues. 

 

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