KarsT Posted November 1, 2020 Report Posted November 1, 2020 I can not figure out how to craft a cage. When I look it up all I get is the wooden cage, nothing metal except metal locust cage. So I don't know how ingots are supposed to work to make it. I can't see how to make it form any ingredients be it resin, wood, coppor ingots. I just don't know what to do. The only thing that seems new is the chutes(?) and I don't know if that has anything to do with it. Please help! 1
DArkHekRoMaNT Posted November 1, 2020 Author Report Posted November 1, 2020 14 minutes ago, KarsT said: I can not figure out how to craft a cage. When I look it up all I get is the wooden cage, nothing metal except metal locust cage. So I don't know how ingots are supposed to work to make it. I can't see how to make it form any ingredients be it resin, wood, coppor ingots. I just don't know what to do. The only thing that seems new is the chutes(?) and I don't know if that has anything to do with it. Please help! Are you sure the mod has loaded at all? There should be cages of all kinds of metals. Do you have the latest version of the mod (1.1.1)? VintageStory version?
KarsT Posted November 1, 2020 Report Posted November 1, 2020 14 hours ago, DArkHekRoMaNT said: Are you sure the mod has loaded at all? There should be cages of all kinds of metals. Do you have the latest version of the mod (1.1.1)? VintageStory version? I have the latest version 1.1.1. But do I need to do anything to code part to make it work? This is the first time I;ve added a mod to Vintage Story so I am not sure if I did something wrong or anything.
DArkHekRoMaNT Posted November 1, 2020 Author Report Posted November 1, 2020 3 hours ago, KarsT said: I have the latest version 1.1.1. But do I need to do anything to code part to make it work? This is the first time I;ve added a mod to Vintage Story so I am not sure if I did something wrong or anything. Just add the mod archive to the mods folder
KarsT Posted November 2, 2020 Report Posted November 2, 2020 20 hours ago, DArkHekRoMaNT said: Just add the mod archive to the mods folder I deleted it then added it again. It works. Awesome MOD!
Logan Darnell Posted November 10, 2020 Report Posted November 10, 2020 This may be an issue on my end but for some reason this mod seems to remove the crafting recipe for the barrel for some reason. Doesn't really make sense, but is definitely frustrating.
DArkHekRoMaNT Posted November 10, 2020 Author Report Posted November 10, 2020 7 minutes ago, Logan Darnell said: This may be an issue on my end but for some reason this mod seems to remove the crafting recipe for the barrel for some reason. Doesn't really make sense, but is definitely frustrating. 1.14?
Logan Darnell Posted November 11, 2020 Report Posted November 11, 2020 17 hours ago, DArkHekRoMaNT said: 1.14? no it was 1.13.4 but I realized just now that I had installed the wrong version and I now feel like an ass. sorry about that!
Gallus0Razielim Posted November 15, 2020 Report Posted November 15, 2020 I like the idea of being able capture animals and bringing them to your base. But I wish there was something like this that was more middle of the road, maybe using the wooden cage as a trap instead that you bait and place and can only capture baby animals. Maybe with a durability on them so that it could be broken by other animals attempting to rescue their children, or maybe the animal itself? Something less like like a pokeball.
DArkHekRoMaNT Posted December 7, 2020 Author Report Posted December 7, 2020 v1.2: Updated to 1.14.0 (still works on 1.13.4) 1
Reina Posted December 11, 2020 Report Posted December 11, 2020 (edited) I'm not sure why, but this mod crashes for me I'm using copper cages and trying to catch chickens. Here's the log: Quote Running on 64 bit Windows with 32 GB RAM Version: v1.14.2 (Stable)12/10/2020 4:42:56 PM: Critical error occurred System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'. at CaptureAnimals.EntityThrownCage.OnGameTick(Single dt) at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._0WtXQJqGAidcdKMfPHF0OxDIauE(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) Is there anything I could do to test it and try to figure out what's happening? Edited December 11, 2020 by Reina
DArkHekRoMaNT Posted December 11, 2020 Author Report Posted December 11, 2020 4 hours ago, Reina said: I'm not sure why, but this mod crashes for me I'm using copper cages and trying to catch chickens. Here's the log: Is there anything I could do to test it and try to figure out what's happening? I just need to recompile the mod, little API changes
Reina Posted December 11, 2020 Report Posted December 11, 2020 2 minutes ago, DArkHekRoMaNT said: I just need to recompile the mod, little API changes Oh! Awesome! I can't wait to try your mod, thanks!
DArkHekRoMaNT Posted December 11, 2020 Author Report Posted December 11, 2020 v1.3: Updated to 1.14.2 (recompilation required, earlier versions are not supported)
Reina Posted December 11, 2020 Report Posted December 11, 2020 4 minutes ago, DArkHekRoMaNT said: v1.3: Updated to 1.14.2 (recompilation required, earlier versions are not supported) Thank you very kindly!
Loco Posted January 3, 2021 Report Posted January 3, 2021 On 10/16/2020 at 11:04 PM, DArkHekRoMaNT said: Use an anvil for cage's base. For cage with bait simly craft cage and bait. playing 1.14 cage doesnt show bait, nore can i put cage in crafting grid to add bait
Hal13 Posted January 5, 2021 Report Posted January 5, 2021 (edited) On 1/3/2021 at 3:54 PM, LocoMiner said: playing 1.14 cage doesnt show bait, nore can i put cage in crafting grid to add bait which crafting stage is the cage? right after smithing? after combining with resin or after adding bait? On 12/11/2020 at 1:22 PM, DArkHekRoMaNT said: v1.3: Updated to 1.14.2 (recompilation required, earlier versions are not supported) 1.14.2+ or 1.14.2 only? I don't understand the "recompilation required". Edited January 5, 2021 by Hal13
DArkHekRoMaNT Posted January 6, 2021 Author Report Posted January 6, 2021 (edited) 6 hours ago, Hal13 said: 1.14.2+ or 1.14.2 only? I don't understand the "recompilation required". No longer supported on versions below 1.14.2 Edited January 6, 2021 by DArkHekRoMaNT
Hal13 Posted January 6, 2021 Report Posted January 6, 2021 8 hours ago, DArkHekRoMaNT said: No longer supported on versions below 1.14.2 okay, i should be fine with 1.14.5 then
Lisabet Posted January 14, 2021 Report Posted January 14, 2021 (edited) I'm only seeing the ability to bait for wolves, foxes and hares...what happened to sheep, chickens and pigs? *edit* wondering if it is an issue with having both Farm Life mods and this one Edited January 14, 2021 by Lisabet
jakecool19 Posted January 14, 2021 Report Posted January 14, 2021 1 hour ago, Lisabet said: I'm only seeing the ability to bait for wolves, foxes and hares...what happened to sheep, chickens and pigs? *edit* wondering if it is an issue with having both Farm Life mods and this one Turns out it is some type of incompatibility with my mod. @DArkHekRoMaNT My mod only patches the transition ratios for some food items. Does your lure system rely on a behavior/ai by any chance?
DArkHekRoMaNT Posted January 14, 2021 Author Report Posted January 14, 2021 4 hours ago, jakecool19 said: Turns out it is some type of incompatibility with my mod. @DArkHekRoMaNT My mod only patches the transition ratios for some food items. Does your lure system rely on a behavior/ai by any chance? Do you add attributes to animals? My mod patches the attributes of vanilla animals by adding baits there. Some animals do not initially have attributes at all. Maybe are you overwriting my changes?
jakecool19 Posted January 14, 2021 Report Posted January 14, 2021 6 hours ago, DArkHekRoMaNT said: Do you add attributes to animals? My mod patches the attributes of vanilla animals by adding baits there. Some animals do not initially have attributes at all. Maybe are you overwriting my changes? Thanks, that was the problem, just need to make my patches more specific.
Lisabet Posted January 16, 2021 Report Posted January 16, 2021 jake was able to fix his mod so that I can make all the baited cages again
Nozarati Posted February 5, 2021 Report Posted February 5, 2021 I have a player experiencing a crash anytime they try to view recipes for turnips. Crashlog attached; seems to be related to the cages. I can view turnip recipes just fine on my client; however, the player can reproduce the crash almost every time by doing this. We are also running the farm life mod, and your compatibilitylib as well. Ive attached modlist just in case you find it pertinent. crashlog1.txt Modlist.txt
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