Mr1k3 Posted October 4, 2020 Report Share Posted October 4, 2020 (edited) These mods are designed to tweak armor to fit better into the game, some brief examples of each are: Class Based Armors- gives each armor type a buff to a specific statistic, like chainmail armor increasing bow shooting speed, or gambeson making you move faster and use less hunger. Armor Stat Rebalance- Decreases the negatives from wearing armor, for example plate armor used to slow you down by 42% but now it only slows you by 24%. More Armor Durability- Increases armor durability by about 2x-3x. Armor Crafting Rebalance- Makes armor recipes make more sense, not designed to make armor cheaper, but makes the crafting of it to be less grindy. More armor durability is an addon for classbasedarmors/armorstatrebalance, but it can be downloaded and used separately from these mods, you have to use the combination zips of these mods to use both at once. Heres my patreon if you'd like to support me: Patreon Class Based Armors: Spoiler Each piece of armor will give the following stats: Note- Each stat is per armor piece so multiply the given stats by 3 for the bonuses granted by a full set. Leather/Improvised/Jerkin are unchanged as they just offer protection. Lamellar (Early Game Utility Armor)- +10% Healing Effectiveness (poultice heals more health) -5% Hunger Usage (you will drain hunger slower) 5% Faster Ranged Weapons (faster bow shooting/ throwing rate) Gambeson (Scouting Armor)- +25% Healing Effectiveness -10% Hunger Usage 10% Faster Ranged Weapons +10% Movement speed Brigandine (Intermediate Ranged Armor)- +8% Healing Effectiveness +3% Hunger Usage 15% Faster Ranged Weapons -2% Movement speed Chain (Ranged Focused Armor)- +5% Healing Effectiveness +4% Hunger Usage 25% Faster Ranged Weapons -3% Movement Speed Scale (Late Utility Armor)- +35% Healing Effectiveness -5% Hunger Usage 8% Slower Ranged Weapons -4% Movement Speed Plate (Pure Tank Armor)- -8% Healing Effectiveness +8% Hunger Usage 10% Slower Ranged Weapons -8% Movement Speed Armor Stat Rebalance: Spoiler Makes armor have less downsides, so you can wear it when not in combat. Before: After: Armor Crafting Rebalance: Spoiler Makes armor crafting less grindy by simplifying recipes, and encourage use of the helve hammer. Jerkin is now an earlygame armor, not used in recipies now, replaced by leather armor. Is cheaper. Leather is now a crafting ingredient for brigandine and scale, and is slightly cheaper. Gambeson is now an ingredient for plate armor and is slightly cheaper. Lammellar is now only 24 ingots to craft, fits better into early game balance. Brigandine uses leather as a base and costs 24 ingots, takes more effort to make than lamelle, but gives better stats. Chain is just crafted with chains, makes it a good armor for when you don't have leather. Now takes 16 chains instead of 23 to reduce grind. Scale armor now uses leather as a base and costs the same as chain ingot-wise, now needs scales as a main ingredient. Plate now needs gambeson as a base, and mainly needs plates to encourage helve hammer use, sill uses some chains, same ingot cost- -as vanilla at 80. More Armor Durability Examples: Spoiler Copper- Lamellar 450-550 Brigandine 900-1100 Chain 600-1300 Scale 800-1350 Plate 500-2500 Iron- Brigandine 1300-1800 Chain 800-2400 Scale 1400-3000 Plate 2200-5000 ONLY ONE STAT TWEAKING MOD WILL WORK WHEN ENABLED, ONLY ENABLE ONE ZIP OF "CLASS ARMORS" OR "STAT REBALANCE", EACH MOD ALSO HAS A VERSION WITH THE INCREASED DURABILITY MOD, THE INCREASED DURABILITY MOD WILL NOT WORK ALONGSIDE "CLASS ARMORS" OR "STAT REBALANCE" UNLESS YOU DOWNLOAD THE VERSION WHICH INCLUDES IT. CRAFTING REBALANCE IS INDEPENDENT OF THESE MODS SO IT WILL WORK WITH ANY OF THEM AND CAN BE ENABLED REGARDLESS OF WHAT MOD YOUR USING. DOWNLOADS: All mods work in 1.13, and 1.14. Class armors: Spoiler Combination Mod (includes durability increase): ArmorTweaks1.0.1.zip Just Class Armors: ClassArmors1.0.1.zip Stat Rebalance: Spoiler Combination Mod (includes durability increase): ArmorStatRebalance1.0.0.zip Just Stat Rebalance: ArmorStatRebalancenodurability1.0.0.zip Addons (increased durability/ armor crafting rebalance): Spoiler Armor Crafting Rebalance: https://mods.vintagestory.at/show/mod/455 Increased Durability: MoreArmorDurability1.0.0.zip Edited August 1, 2022 by Mr1k3 3 Link to comment Share on other sites More sharing options...
Bladimiro Herrero Posted October 4, 2020 Report Share Posted October 4, 2020 Are there going to be extra benefits if you are wearing a full set of armor, and can it be made to be repaired in some kind of workbench, like real armor would? Link to comment Share on other sites More sharing options...
Mr1k3 Posted October 20, 2020 Author Report Share Posted October 20, 2020 Added two new mods: "Armor Stat Rebalance" a mod to reduce armor negatives. "Armor Crafting Rebalance" a mod that makes armor recipes less grindy and more logical. Link to comment Share on other sites More sharing options...
Aristine Posted February 5, 2021 Report Share Posted February 5, 2021 (edited) The Armor Stat Rebalance (No Durability) mod actually still contains the durability changes. Overall I'd like to just use the durability changes alongside the Armor Crafting Rebalance & Armor Stat Rebalance, but the updated durabilities tend to make Brigandine worthless given that it's worse than all others in every way possible. Comparing to chain example, Brigandine requires 50% more ingots, requires leather, has worse stats across the board, and has less durability. Maybe set up a formula like durability = (ingotDurability * numIngots * (1 + (numPlates/numIngots)) + baseDurability Where, ingotDurability is Copper = 1, TinBronze = 2, BisBronze = 2.25, BlackBronze = 2.5, Iron = 3, MeteoricIron = 4, Steel = 5 And baseDurability is the durability of any base items used in the recipe (gambeson or leather armor) The 1 + (numPlates/numIngots) would make it so that plates add an additional 50% durability than other components Edited February 5, 2021 by Aristine Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted February 5, 2021 Report Share Posted February 5, 2021 (edited) 17 minutes ago, Aristine said: The Armor Stat Rebalance (No Durability) mod actually still contains the durability changes. Overall I'd like to just use the durability changes alongside the Armor Crafting Rebalance & Armor Stat Rebalance, but the updated durabilities tend to make Brigandine worthless given that it's worse than all others in every way possible. Comparing to chain example, Brigandine requires 50% more ingots, requires leather, has worse stats across the board, and has less durability. Maybe set up a formula like durability = (ingotDurability * num of ingots) + baseDurability Where, ingotDurability is Copper = 1, TinBronze = 2, BisBronze = 2.25, BlackBronze = 2.5, Iron = 3, MeteoricIron = 4, Steel = 5 And baseDurability is the durability of any base items used in the recipe (gambeson or leather armor) Brigantine is easier to do, it can be poured out, not forged Edited February 5, 2021 by DArkHekRoMaNT Link to comment Share on other sites More sharing options...
Mr1k3 Posted July 30, 2021 Author Report Share Posted July 30, 2021 Updated crafting re-balance, other mods should be working. I need to re-do how the mods are split here anyways but still mainly focusing on updating other mods. Link to comment Share on other sites More sharing options...
Lisabet Posted December 30, 2021 Report Share Posted December 30, 2021 armor tweaks 1.0.1 works in 1.16rc4 on the older gambeson (but not the colored ones added recently) haven't tried any of the others Link to comment Share on other sites More sharing options...
SIN1K Posted September 9, 2022 Report Share Posted September 9, 2022 (edited) Hey @Mr1k3would love to see an update for 1.17.X when you get the chance. I think the ClassArmors mod would pair really well with your MoreClasses mod. I understand you're busy with Temporal Tinkerer as of right now, but if you get the chance, would love to see this mod alongside some of your other collections revived Love your work mate!!! Edited September 12, 2022 by SIN1K Link to comment Share on other sites More sharing options...
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