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SIN1K

Very Important Vintarian
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Everything posted by SIN1K

  1. Hey guys, Title pretty much says it all. Just updated to 1.17.8 and updated couple mods to this client version too but noticed a crash on loading the game. I have no clue how to read this crash report to debug it so I can fix the issue. It should be noted, obviously, the crash is occuring due to mod conflicts as I was fine playing with all the mods I have on 1.17.6 prior to the update of the client and a few select mods. If you could help me understand how to read this crash report so that I can pinpoint the issue, that would be amazing. Appreciate any and all help given my way Here's the crash report below: Running on 64 bit Windows with 16 GB RAM Game Version: v1.17.8 (Stable) 16/10/2022 12:19:11 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.0.8, weaponpacka@1.3.1, ancienttools@1.4.7, animalcages@2.0.6, tonwexp@1.1.0, armoroverhaulsuite@1.0.0, bettercrates@1.5.2, betterruins@0.0.4, cobbgm@1.0.1, extrachests@1.6.0, weaponpackg@1.0.1, hideandfabric@1.2.7, instruments@1.1.3, meteoricexpansion@1.2.2, moreclasses@1.2.4, moreclay@1.0.1, moredrifterloot@1.5.4, necessaries@1.1.3, primitivesurvival@3.0.5, game@1.17.8, wildcraft@1.4.4, alloycalculator@1.0.0, Bettermedievalexpansion@3.8.0, carrycapacity@0.6.5, expandedfoods@1.6.2, extraoverlays@1.1.1, farmlanddropssoil@1.4.0, fartempleaxe@1.0.0, fromgoldencombs@1.3.15, hudclock@2.8.0, legendarymobs@1.1.0, lichen@1.6.1, medievalexpansion@3.8.1, moredoor@1.0.0, petai@1.5.4, playercorpse@1.5.0, prospectorinfo@4.1.2, resmeltableslight@1.0.0, roadworks@1.0.8, stonequarry@2.0.0-rc.4, tprunes@1.0.5, tpnet@1.7.2, usefulstuff17@1.0.2, creative@1.17.8, vsquest@0.1.0, survival@1.17.8, vsvillage@0.3.0, workbenchexpansion@1.5.1, xlib@0.6.10, xorberax-bloodmod@0.3.2, xrowboat@0.0.5, metalrecovery@0.1.18-rc.2, campaigncartographer@3.0.2, bullseye@2.4.1, cats@1.5.3, cobvoices@1.0.0, cob@1.5.9, em@1.0.1, foxtaming@1.2.0, onestick@1.0.1, wolftaming@1.5.4, xinvtweaks@1.4.2, xskills@0.6.13, bricklayers@1.1.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.WeatherSimulationRegion.ReloadPatterns(Int32 seed) in VSEssentials\Systems\Weather\WeatherSimulationRegion.cs:line 142 at Vintagestory.GameContent.WeatherSystemBase.InitDummySim() in VSEssentials\Systems\Weather\WeatherSystemBase.cs:line 76 at Vintagestory.GameContent.WeatherSystemClient.LevelFinalizeInit() in VSEssentials\Systems\Weather\WeatherSystemClient.cs:line 299 at System.Action.Invoke() at Vintagestory.Client.NoObf.ClientMain.OnLevelFinalize() in VintagestoryLib\Client\ClientMain.cs:line 1044 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleLevelFinalize(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 218 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 1138 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 379 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 718 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 622 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 124 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  2. Hey @Mr1k3would love to see an update for 1.17.X when you get the chance. I think the ClassArmors mod would pair really well with your MoreClasses mod. I understand you're busy with Temporal Tinkerer as of right now, but if you get the chance, would love to see this mod alongside some of your other collections revived Love your work mate!!!
  3. Love your work @Rhonen!!! Thank you for the fix
  4. Ahhh I see, well guess we'll just have to deal with it for now then. Thanks for the update on that though Rhonen
  5. Just checked in game, can verify that there seems to be a bug where if you try knapping, clay molding and anvil forging there seems to be duplicate recipes showing up on the GUI. When considering playing with other mods with their own recipes, and having everything doubled on the GUI, it becomes a bit of a mess to navigate around. Might need to investigate a fix for it. Thank you for updating all your other mods though @Rhonen!!!!
  6. Right right, gotcha. Well seems like you've got it planned out pretty well, it's just a matter of understanding how to take over the ItemBow class and having the time to work on it now I guess. Just remember, don't overwork yourself mate! Keen to see the stuff you come up with for future updates. Thank you again, for all your efforts
  7. That sounds fair, I've installed it into VS since my OP and started testing it. If I should find any bugs/inconsistencies, I'll be sure to let you know, but as of right now, it seems fine. Thank you again!
  8. That sounds awesome!! Thank you for all the work you put into the mod, seriously. Big fan here. So sounds like a possible big update will come out for the gamma pack then do you have a rough ETA for that release or is it still too early to tell?
  9. Truthfully, no, as I said, I didn't install the mod just in case there was a mod update coming round the corner so I thought it best to ask first and wait for that then install. Thinking on hindsight now, I probably should have installed it and tested it before posting... My apologies!!
  10. Hey @Mr1k3! Thank you so much for the update Just curious about WeaponPack Gamma though? Should we be expecting an update for 1.17.2 (stable) or would the current version of the mod be suitable?
  11. Hey @Xandu, just wanted to confirm if there was going to be a mod update for game version 1.17.2 (stable) or would the current mod version work fine? If there is a mod update planned, do you have an approx. ETA / planned released date? Thank you for all your hard work in creating this mod!
  12. Hey Spear and Fang, I'd love the additions this mod offers but haven't added it to my world just yet. I just wanted to confirm if there will be a mod update for 1.17.2 (Stable) or if the existing mod version is enough for now? Thank you for all your hard work
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