Tatazaki Posted February 24, 2018 Report Posted February 24, 2018 System information: OS: Windows 10 CPU: i5 / 2500k GPU: GTX 570 RAM: 8 GB Bugs- when loading a world you just left, the game will crash with the following crash report: https://pastebin.com/xjCUgaLH (Reproduction steps: make world, leave world, re-enter world; work around: after leaving the world, restart the game.) when loading some mods, the first instance of a code mod throws "System.UnauthorizedAccessException." Tested with Carry Capacity (Reproduction steps: install code mod. boot game, check mods.) Workaround When loading a world after viewing mods, the game crashes with the following crash report: https://pastebin.com/5WTTh6i8 Reproduction- Start game, view mods, switch to singleplayer, load world)
Tyron Posted February 24, 2018 Report Posted February 24, 2018 Lol, it seems your crash handler crashed trying to handle a crash. I'm looking into the issues now.
Tyron Posted February 24, 2018 Report Posted February 24, 2018 Ok, both issues stem from the same cause, I fixed it now. Thanks for reporting.
Tatazaki Posted February 24, 2018 Author Report Posted February 24, 2018 One other bug to add. When knapping, if you decide to go exploring mid-knap, the item will remain at the state, but graphically the item will refuse to update (even if you completed the knap, it leaves behind a ghost block)
Tyron Posted February 24, 2018 Report Posted February 24, 2018 Hm, when I tried to reproduce that it instead resetted the knapping surface for me, but it did update the voxels when i continued knapping. If fixed the reseting part for now.
Tatazaki Posted February 25, 2018 Author Report Posted February 25, 2018 +1 bug: can't pickup items dropped by death. (wut this was working before...) RIP first copper pickaxe. +1 bug: enemy that killed you is also invulnerable but locked in animation like it can't get a proper update or something. *in grandpa voice* One more thing- if you die a second time after the previous bug occurs, some of the items you lost from the second death you spawn with. These bugs persist after reboot. +1 bug. Pulling an ingot out of a mold causes the ingot to leave behind a ghost ingot where it was and the block space it occupies becomes useless.
Stroam Posted February 25, 2018 Report Posted February 25, 2018 5 hours ago, Tatazaki said: +1 bug: enemy that killed you is also invulnerable but locked in animation like it can't get a proper update or something. There's actually a wolf like this to the SW of my base on the MP server. It growls and runs in place but is now otherwise harmless unless you get close.
Tyron Posted February 25, 2018 Report Posted February 25, 2018 Ok, first 2 bugs are probably the same issue and i fixed it now. Looks like i do have to release a 1.5.1.4 after all.
John Erik Oliveira Posted March 19, 2018 Report Posted March 19, 2018 On multiplayer, I died of hunger, and cannot re-spawn, only Rage quit. When I re-loaded the game I instantly died again, still hungry. Did several times, same thing happens, over and over.
copygirl Posted March 19, 2018 Report Posted March 19, 2018 @John Erik Oliveira Your issue is now tracked on the official issue tracker, too.
Tyron Posted March 20, 2018 Report Posted March 20, 2018 @John Erik Oliveira is this still happening?
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