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Posted
On 1/22/2022 at 6:48 PM, egocarib said:

New version up now - should work with 1.16, and also adds a new Russian translation. 😀 Let me know if you encounter any issues.

Please include version number in the zip file's name. Not having it in makes it hard to verify that you are not deleting the wrong version when updating.

  • 4 weeks later...
Posted (edited)
On 1/12/2022 at 2:08 AM, Shion said:

Can you instead make a button that would add a marker to whatever you are looking at?

Also @Pamela Wild.

I've been playing around with mods for some variety, and @Novocain's VSHUD does exactly this right out of the box. Just put the mouse look (cursor) on whatever you want marked, hit the \ key (right above the enter key), and it places a star on it, and fills in the text field with the node name. My only complaint about it is the color sometimes leaves something to be desired. I think I'd prefer to use some neon color like chartreuse or something to make it really obvious which I added "manually" and which were added via Auto Map Markers.

Both mods (this and VSHUD) seem to play together nicely.

Edited by Thorfinn
Attribution to Novocain
  • Cookie time 1
  • 4 months later...
Posted (edited)
On 6/20/2022 at 5:45 AM, MsWaddleton said:

I am getting "Unable to resolve mod dependencies" error in my mod list. It tells me to check log files but no idea where to check. Any clue on this problem?

Are you using the correct version of the mod for your game version?

I uploaded a version the other day that is intended only for 1.17.0-pre.1 and later. If you use that version with the current stable release of the game (1.16) it might throw an error like that.

Edit: I've removed the 1.17.0-pre.1 version from ModDB because it appears to simply be causing confusion - several users were trying to use it with 1.16. If you'd like the 1.17.0-pre.1 version, you can get it here for now: https://www66.zippyshare.com/v/16ttEDgv/file.html

I'll add it back once 1.17 reaches a release candidate status and has proper version tagging on the ModDB website.

Edited by egocarib
Posted
On 6/21/2022 at 12:15 PM, egocarib said:

Are you using the correct version of the mod for your game version?

I uploaded a version the other day that is intended only for 1.17.0-pre.1 and later. If you use that version with the current stable release of the game (1.16) it might throw an error like that.

Edit: I've removed the 1.17.0-pre.1 version from ModDB because it appears to simply be causing confusion - several users were trying to use it with 1.16. If you'd like the 1.17.0-pre.1 version, you can get it here for now: https://www66.zippyshare.com/v/16ttEDgv/file.html

I'll add it back once 1.17 reaches a release candidate status and has proper version tagging on the ModDB website.

I think that was the problem TY!! ❤️

  • 1 month later...
Posted

Confirmed today that the latest version of the mod is still working on 1.17.0-rc.3, in both singleplayer and multiplayer. Most likely it will continue to be compatible with the official 1.17 release.

  • 10 months later...
Posted

I've released a new version that will work with 1.18.6-pre.2 and future 1.18.* versions.

  • Fixed agricultural traders not being recognized properly by the mod
  • Added a German translation, thanks to GIGAAj1
  • Added support for all new waypoint icons introduced in VS 1.18
  • Like 2
  • Cookie time 1
  • 2 weeks later...
  • 3 months later...
Posted

Looking to get some help... I'm not sure what I'm doing but I'm guessing I have something wrong with the config, but I'm using automapmarker on both server and client side and am getting "unable to fulfill waypoint create request from player - ServerPlayer, WaypointMapLayer, or Reflected method is inaccessable" in the server log, then it doesn't mark it on the map.

  • 2 months later...
  • 8 months later...
Posted (edited)

New version of mod for Vintage Story 1.20:

  • Significant menu revamp / simplification.
    The mod now uses a marker config menu similar to the game's own map icon menu, including a color picker interface.
    https://i.imgur.com/XEiRKAe.png
  • Added option to pin markers. All auto-created markers of this type will be pinned if selected.
  • Added global option to include X,Y,Z coordinates in marker title.
    https://i.imgur.com/TghCVWP.png
  • Added support for Nickel ore
  • Changed "Reeds" marker to only include cattails and papyrus. Split "Tule" into it's own new marker category. Sedge is no longer marked.
  • Added support for Red clay (new type of clay added in VS 1.20)
  • Added support for new languages:
  • Fixed a crash that could occur if using another mod that included mushrooms without nutrition content. (#17)
Edited by egocarib
  • 3 months later...
Posted
v4.0.1

Auto Map Markers has been updated for the new Vintage Story stable 1.20 release:

  • Added a new translation for Chinese  (thank you, Skye Wine!)
  • Updated translations for several other languages:
  • Improved detection of poisonous vs. non-poisonous mushrooms (#21)
  • Fixed a bug that caused markers to be created for every individual block, even when those blocks were close together and had a large marker coverage radius (examples: clay, reeds, iron ore). This issue occurred only if the option to add X, Y, Z coordinates to markers was enabled. (#23)
  • Fixed a Harmony exception that occurred during mod load and could be seen in the message queue while the game was loading (this exception had no functional impact on the mod).
Posted (edited)

For multiplayer, does it also need to be on the server?  I've got this working in single player, but in multiplayer the same keybind just brings up the map.  Changing the keybind to Ctrl+Shift+, for example does nothing in multiplayer.

Edited by p0rps
  • 2 weeks later...
  • 6 months later...
Posted
v4.0.3

Auto Map Markers has been updated for Vintage Story 1.21.

Since my last update post, the following changes were made:

  • Added a new Polish translation (thank you, przedabro, Cerbin, and noiro!)
  • Fixed Russian localization issue that prevented the mod menu from loading when using the Russian language
  • Added a new Brazilian Portuguese translation (thank you, dhy!)
  • Recompiled the mod on .net 8 to work with Vintage Story 1.21
  • Thanks 1
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