Jump to content

Jeremy Betts

Vintarian
  • Posts

    21
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Jeremy Betts

  1. I wish this was also pinned under the other frequent suggestions, or compiled into one that gets updated frequently.
  2. But the devolopers don't like easier lol And if they wanted to make a copy on Minecraft, that's what they'd do. Their goal is more for realistic, and at its current stage the game is hardly into the iron age. Arguably it's still in the bronze age, putting electricity well out of reach for now. It may be something they get to in the very distant future, but certainly not anytime soon. They already have other types of automation in their roadmap, but it's all mechanical based, not electrical based. It's also reasonable to assume that if it's a thing in Minecraft, they've thought of it and already decided they will or won't do it. No need to suggest things from Minecraft.
  3. Ok hey now stop adding additional evil to the suggestions lol On that note though, if we include your previous suggestion for the compost bin changes (to obtain compost at a more reasonable rate), you could have any soil type be improved up to the level of terra preta, negating it entirely. Just keep composting and tilling it up. Breaking the block will reset it to 0. This would make my slightly annoyed, but it makes sense.
  4. I count a cooking pot as an early bucket lol I was referring more to something that can transport liquid, not a specific item. Apologies for being unclear.
  5. I actually would just like the sound for weather to be a separate sound slider for weather. Thunder is always stupid loud without turning down all sounds. I get that thunder is loud IRL, but if you have the ability to adjust sound and music volume you should be able to turn down weather a bit. Also I was in a cave at like y10 and thunder was still loud? That's probably excessive.
  6. On the bucket note everyone keeps bringing up, makes perfect sense to have an earlier form of bucket. To keep it different just not allowing you to place a source block with it seems like enough of a difference, while still being able to fill a barrel, or use it in recipies.
  7. I'm sure wolves are in plans, because traders can buy wolf pups.
  8. Having it reset to 0 upon pickup was also the solution I thought of, really seems like the best way to do it.
  9. Stackable for storage purposes would be wonderful. Throw them all on a shelf out of the way. I like it.
  10. Yeah sticks and wood take forever to decompose without serious assistance. Flowers could work, grass would probably be a little bit too easy. Reeds might also be ok.
  11. If we keep replying to this will it be noticed faster?
  12. You guys have slightly missed the point. The suggestion is to add the functionality to just throw spoiled food (or imo even fresh food) into the compost, so it spoils faster. Plus you can put multiple things in at once. Note this is food that has not yet turned to rot. This can help get rid of surplus, and would also boost the rate of compost production, which makes it more functional.
  13. The problem with that is that it would become pointless to have farms and animals, or hunting regular creatures, because you can get whatever you want/need from drifters every night. I think bones are reasonable, not too broken. Other than that it just wouldn't work. I think of them as some kind of dark summon creature, so they don't usually drop things. A slight raise in loot drop odds for the higher tier ones would be reasonable though.
  14. You only need one bucket to get water btw since every source block is infinite, and every bucket can be placed as a new source block. Love the rest though.
  15. The ability to recover wasted metals from smelting would be a great addition to the new smithing system. Currently you hammer everything out to the perfect shape, then just delete all the excess voxels. That's not particularly realistic IMO. You should be able to separate the unused voxels off to the side, as long as they are not touching the item you are actually making. You are then given the item you made and a chunk of voxels, (ideally a voxel corresponds to an amount of units of the metal). You can then throw the chunk of metal voxels back into a crucible to recover them. This would not only be more realistic than the waste vanishing, but also allows you to be far more efficient with your metals. Especially in case you make a mistake and have to add a whole ingot jut for 1-2 additional voxels, you can then get back the rest of the bar.
  16. I'm sure decoration in VS is not your top priority, but it is a shame to have such a beautiful world to build and survive in, and not be able to decorate it. The chiselling is wonderful, outside of how textures work. I'm sure there would be more decorative blocks people could think of, but the ones I'm here to suggest are metal blocks and obsidian. For example, I've restored a cathedral, but I really want to carve out a bell for the bell tower. If I could make solid blocks of brass and chisel out a bell shape, that would be perfect. Obsidian would make some lovely black blocks. Cobble wouldn't work on a realism point, since obsidian is all sharp edges, but you could conceivably make slabs/bricks/stairs out of them, be a nice polished black look.
  17. We have a few people playing on a server in our community, and having to send each person the mod/changed textures is a bit inconvenient, especially since not everyone is good at making changes to game files. It seems like a good way to deal with the issue would be to have a check for changed textures and mods in the server files, and if there is, it asks the connecting client if they would like to receive the changes from the server, which then pushes them the files if they accept, or just disconnects them if it doesn't. Perhaps with a warning to only accept such things from trusted parties.
  18. Snow/ice from lakes can be collected and compressed into ice slabs, which you can line a cellar with to keep it cooler and preserve things longer. Needs to be replaced every week or so, perhaps. Perhaps also an icebox/"freezer" which if filled with snow can preserve food for much longer. Carryable like a backpack, for long trips.
  19. Ah yes I see they are indeed quite different. I mean, in reality it wouldn't be too difficult to use a pottery oven for bread, but for game purposes I don't mind it not being allowed.
  20. I had complaints about the smelting speeds of various things, especially clay bricks, but I see you have changed that significantly in 1.12. Thanks for that! But I had a thought for people who still don't like it. New tool: hand bellows, potentially a mechanically automatable device. Using the bellows on something heating up drastically increases the speed with which it does so, by blowing air on it. They had them in all forges for that very reason, can't think of a reason they shouldn't be in the game. Automated by having one attached to a fire/forge/bloomery/(Pottery Oven) as well as the mechanical system. Pottery Oven Is basically what it sounds like. A structure not unlike the bloomery. You put in fuel and assorted clay things, ideally a decent quantity at once. You then seal the door, and it bakes all the items at once. After all, anything exposed to the heat should be baking. You then have to break the door (but not the whole oven) to retrieve the item. The door needs to be remade each time, but it's only 3-4 fire bricks. Can theoretically also be used to cook many pieces of bread simultaneously as well.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.