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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. Ah okay, you mentioned the handbook and I thought it was in the game already. This is something they haven't implemented fully I take it. I know I'm linen rich when I start using it to make torches!
  2. Might as well add the Steel Anvil on there if you have the Jonas Devices. All of the new hardened leather stuff.
  3. Crude and cloth, what? You had me going for a minute. I had to log in to check if there were new torches I somehow missed.
  4. The parkour I got through. It was just extremely buggy. The falling I'm talking about was through solid objects and not parkour. Was it as buggy for you/everyone else or working as intended? Was it a multiplayer issue and it's not a problem in single player?
  5. Did anyone else find the new location very buggy? This may sound weird but I'm trying to say this without giving away spoilers. First it didn't load in right, but I didn't know that since I had no idea what it looked like. I had to go find spoilers on the internet to even understand that it wasn't loading right. I was doing it multiplayer with my son and we both died multiple times falling through the solid objects. It glitched out when you tried to "sit" on it and you fell to your death. All of my items were deleted because I switched while I was falling and died and apparently the game didn't know how to handle that. Seems like that would be a pretty common occurrence with that encounter. Overall. Wow, I love doing the RA. It was a blast the first time and it's still fun. This thing, I would never do again. If I do another playthrough through, this story chapter I'm going into creative mode, flying where needed, and killing everything I need to kill just to skip past it.
  6. I had the worst luck on my first playthrough with the Treasure Hunter trader. I think I was up to about 25 traders before I found it. The one I found was 5k from spawn.
  7. Only thing that grows on snowball earth are pine and larch trees and birch bushes. I tried to buy oak seeds and grow the tree in a full size green house but didn't have any luck. It worked in a test world fast-forwarding time, but not in my normal game. Although one thought I just had today, does being underground affect tree growth the same way it does farming?
  8. 100% agree. It doesn't need to be more grindy. People have enough of a time finding bronze already. Especially if they watch videos on how to find cassiterite. Some of those tutorials lead you down a painful and unnecessarily long path.
  9. I actually use scale over plate now just because I can heal myself in scale. With all 3 pieces of plate your healing effectiveness is trash. My son and I did the Resonance archives with him in plate and me in scale. He died because he couldn't heal himself in the major fight. Tier 3 armor is overkill for the RA, but if you can't heal you can still die in the fight. I agree that the low level armors are mostly ignorable in regular game play, but if you do some type of challenging world you might actually use them. I like doing the snowball earth - hot start and you have to use the lower tier armors because you cannot get leather. I think it's not a big sin to ignore them in standard game play. I'm not touching the temporal storm topic anymore.
  10. One small caveat/warning. If you dig even a 1x1 side shaft from your vertical shaft. Fill it up with dirt. I had a saw blade locust spawn in a 1x1 side shaft of my vertical shaft once. The odds are very very low but it does happen.
  11. LOL, it happens. Glad you figured it out without pulling out all your hair.
  12. Open a support ticket.
  13. I feel like there are more large lakes now, but no seas in default 100% landcover. At least not in my trip to the new story points. I only hit large lakes that I could still ride around pretty easily compared to a 70% landcover where I need a raft or boat.
  14. You already filled the coffin with iron?
  15. I was commenting on that you don't have to use charcoal for the fire below the coffin. When I created my first furnace I thought I had to use charcoal or coke because that is what you have to use inside the coffin.
  16. You are 100% wasting charcoal unless you don't have brown coal. It should show you the same as below.
  17. So I am forgetting that I used 0% Upheaval rate on that map and VanillaPlus WorldGen. This is my artic world hot start so I was making it easier on myself. I used landform scale 120% on my last artic world in 1.19 and it had good oceans. My current 1.20 world I did not use it and I haven't travelled far enough to know how good the oceans are. This is the same place without the mod. 70% landform, 0% Upheaval, -50 Forest. Sorry I forgot that upheaval the first time. It still looks pretty good with lakes and sort of flat.
  18. They probably did somewhere, I just never notice piles of bunnies.
  19. I've had places like that before, but this map for example.. which is an older map in 1.19. I had to kill wolves almost every day for 15-20 days. There was plenty of forest around so I never understood why this spot was the spawn spot. I would go in my little house at night to pan sand and bony soil and start hearing the howls. There are 2 places just a little further south in the gravel desert that always spawn a bear. I used to nerd pole and kill them, which is why I know the bears were always in the same spot. They would be right next to my old nerd pole every time.
  20. I do a 70% landcover and - 50% forest and it has worked pretty well for me, BUT I am not playing primative survival. I know you don't have a map, but my world actually has lots of good places for a farm that isn't salt water.
  21. I hear you. I push hard for lanterns day 1. I pan bony soil, collect quartz on the ground and keep an eye out for lead on the ground. Making lanterns out of Moly-whatever is pretty cheap since lead is worthless and usually you can find it on the ground (surface deposits). If you can't find copper or lead on the ground then, it's a miserable time trying to create enough light.
  22. I think normal mob spawning and temporal storms are different animals. The temporal storm as I understand (correct me if I'm wrong), you are not supposed to be able to stop spawns at all in a perfectly coded world. Now there are still ways to stop spawns somewhat, but as I understand that is not the intent of the creative team. They want you to be fully exposed to the spawns with no way to hide. That tells me they want you to be forced to actively "fight" the storm without hiding, but then spawning 50 bowtorns that turn you into a pin cushion just doesn't make sense unless they want you to die over and over and be frustrated. I assume that isn't the case so maybe they want us to build a fighting arena as you have posted before since I don't think it makes sense otherwise. Now as far as running and throwing spears with no credible threat. For my playstyle: That is why I think it would have been a better idea to toss in a few bowtorns and shivers to make you have to deal with them while dodging the drifters. They would have been more like mini-bosses during a fight. You have to watch out and deal with them before they destroy you while still avoiding the nightmare drifters that can clean your temporal clock.
  23. Nice. I've yet to see someone explain how mobs spawn in the world. I've noticed that there is a high chance for wolves and bears to spawn in almost the exact same location over and over. Yes, people have posted the line of code that gives the % chance of a mob spawning, but that doesn't explain why the same spot over and over. The spots I've noticed aren't even forest.
  24. Also if you use docker Devidian has a docker container for it. https://hub.docker.com/repository/docker/devidian/vintagestory
  25. DISCLAIMER: I DO NOT HAVE A PROBLEM WITH STRATEGY FIGHTING (CHEESING) THE STORMS. WHATEVER MAKES THE GAME FUN TO YOU IS GREAT! I 100% agree, I feel like I have to learn how to cheese it. This is a bit of a broken record coming from me I understand, see my other cranky posts. In the 1.19 storms people either ran around and speared, hide, slept or cheesed (boiler room, firepits and fighting rooms). In 1.20 I feel like its Hide, sleep or cheese; so whatever the point of updated storms is a fail to me. At least when I ran around and speared them I took some kind of risk, which made it fun for me. Now that option is gone and I have to resort to going afk during the storm or try to find some cheesing method. As other's have stated the loot from the storms is worthless for the most part. I just found it fun. Someone is going to create a ultimate cheesing method and post it online and everyone is going to farm the storms to death again and the creative team is right back to trying to beat the new meta. I feel like the old storms were fine. If it gave too much loot that should have been adjusted. Maybe sprinkle in a few new mobs to cause havoc to your best laid plans, but instead the new mobs overrun the storms. I have not done a storm since the last 1.20.3 update so maybe that is different, but I highly doubt it. Another important thing. I LOVE THE GAME. Don't let my cranky self ruin if for you. If you love fighting the storms the way you are doing it, again that is great.
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