Honestly, I would appreciate some more QOL additions that many of the mods add as standard. More variation of furniture, more crops and fruit trees, greater animal husbandry, dyes to create colored cloth or paintings/blocks, and transport options are high on my list as well. If the thrust of the game is to create a primitive, bronze age type of survival experience then we should be able to embrace it and level up to Mesopotamian, Aztec or even Roman level of technology and agriculture.
With the Medieval Expansion mod, we can build drawbridges and portculli - which are excellent to have - but could we also have as standard more advanced shapes or blocks with functions for building? The Primitive Survival mod is very good for the early game and offers new mechanics that the game desperately needs - fishing and trapping, and the ability to make jerky and eat the meat without fire (something our ancestors definitely did and we still do to this day with sashimi and tartar).
One thing I would appreciate even more is a deeper and richer experience with lore and the Other Worldly themes of the ruins/drifters/locusts/temporal storms. The Temporal Storms are essentially a time waster at present, although the mechanic of Temporal Instability leading to damage or emergence of enemy mobs is an excellent limiting device for players traipsing underground. In the dungeon/cavern environment, I would appreciate more variety in enemy mobs requiring different strategies for survival against (i.e, fighting with different weapon vulnerabilities, running away, silent sneaking, or breaking the monsters morale )
And just so that my critiques and requests don't come across as all negatives, I LOVE the Seasons. It was one of my most desired additions to the Other Blocky Game and for a while in the beta level I used a mod to simulate the seasons, but that mod stopped being supported (and of course the Other Blocky Game never instituted the promised seasons). The seasons in VS slowly morph the landscape and temperature, the color palette gradually goes from greens to browns to grey and white of deep winter and back to greens as the temperatures rise and the daylight time increases. That is PHENOMENAL to me in this type of game!
I realize that this is quite a wish list, and that it is all dependent on the time consuming work and coding abilities of the Dev team and their roadmap for VS. After first seeing the game on YouTube and watching the various play-throughs and tutorials and then spending hours just playing I have become a very strong supporter of this project. VS is truly the spiritual successor the Other Blocky Game.