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tony Liberatto

Very Important Vintarian
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Everything posted by tony Liberatto

  1. Once again: 1.0.30 Fixed some broken recipes and created alternate recipes for all primitive tools to accept sisal twine.
  2. New Update 1.0.28 fixed some language files Included The Chests+ and The Tables+. Also fixed a bug not being able to place Tallow Candles.
  3. New Update: 1.0.25 Fixed casting rendering issues for the Clay Bowl Stamp.
  4. BalduranneNew Update: Fix a few bugs and missing recipes. Included: Balduranne's Build Mod, with Bamboo doors and Mudwall blocks. Tony Liberatto's; Light Sources, with tallow candles and Glass Lantern. Tony Liberatto's: The Clay Stamp, with an easier way to make clay bowls em masse. Tony Liberatto's: Cracked Blocks, with cracked Stone Blocks, Brick Blocks, and Cracked Polished Blocks.
  5. New Update to the mod. Now with Giant Reeds, Branch Blocks, Primitive Fences. More Primitive Tools and weapons.
  6. Thank you . We will put this to good use.
  7. Attention This mod is intended for experienced players. If you have not played the game until at least bronze age, do not install the mod. Total Conversion Mod. Requires a new World Creation. Attention, the new update will break all in game chests, if you are updating, move all items to stationary baskets. there was no way to avoid it. This Mod extends the game play with the introduction of tools, item, and blocks. Within the constraints of a cube Universe or Dimension where the game takes place, we strive to add realism. The mod adds: 324 Construction Blocks 93 Decorative Blocks. 46 Items and resources. 216 Tools and Weapons Variants. 2 New Plants, The Sisal and The Giant Reeds. 95 Animal Variants. One unique animal, The Rabbit. 1 Smith recipe. For the chisel. 1 clay form recipe for the ClayStamp 12 Knapping Recipes. 313 Grid Recipes. As the name suggests many of the things added here are part of the game Stone Age. I try to add as much description on the blocks and items, so the player knows what to do with them and the recipes. If any item or Block could benefit from a better description or is lacking a description, please make a comment here, so we can improve the mod. This mod adds too many things to enumerate here. I strongly recommend on the first install, to switch to creative and explore the Neolithic Tabs. New Animals: The Rabbit. A new way to harvest dead animals. New Plants: The Sisal, a source of Fiber. The Giant Reed, a source of Reeds New Primitive Tools, require animal bones and sinew but have double durability. New Blocks: Tree branches, can be used to make primitive fences. New Bows and arrows. Hand stone tools, the first tools humans create. Green Bamboo and Brown bamboo now drop their corresponding color stakes, that you can make into blocks. Animal Skull trophy, to decorate your hunter cabin. Animal Head Trophy, even better. Pelts and Rugs. Every animal drops specific meat and they have different properties. Now Includes: The Clay Stamp: The Light Sources: Cracked Blocks: Chests+, Tables+ Some pictures. Version 1.3.16 is out. Or the Sleeping Beast. All animals have a sleeping mode. predators are nocturnal, and so they sleep during the day. Predators will seek and eat dead animals, even if it is daylight, so be careful when you hunt. As always, many people help to make those mods possible including but not limited : @Balduranne , @Tyron , @Stroam , @Milo Christiansen , @copygirl , @Novocain, @MarkAFK. Download here: https://github.com/TonyLiberatto/The-Neolithic-Mod/releases here is the source code: https://github.com/TonyLiberatto/The-Neolithic-Mod The mod depends on CarryCapacity, get the latest version here: https://github.com/copygirl/CarryCapacity/releases
  8. Making this Modpack available here to all players: It includes all the mods used in the Darkagecraft server. But you can download and use it in your single player: Mods Included in the Pack: CarryCapacity: By copygirl. It adds the capability to carry Chests in your back. Clientplus: By Milo. It adds on the Chat commands when in Multiplayer and gives you an audible sound when someone messages in the server. BrickByBrick: By Stroam. It adds a lot of building blocks and decoration blocks, pay attention to his nice road building blocks and the Lamp Post blocks, they are really nice. Earthworks: By MarcAFK. It adds red and brown clay beautiful in the world. The Neolithic Mod: This is a collaborative effort: By Balduranne, Tyron, Stroam, Milo, copygirl, Elwood, Novocain, and Tony Liberatto. It adds a new dimension to how hunting and butchering animals work, also it adds new plants, animals blocks tools, and weapons. Download Here: https://github.com/TonyLiberatto/Darkagecraft-Modpack
  9. Welcome to the server Fenrir_Irontooth . Have fun. You are now whitelisted.
  10. If the carryable containers were to have durability, I would only ask that they had a clear and very visible warning system to alert the player of how damaged it is and how soon it needs to be repaired. I also would be in favour of leather items only be fixed in the player base, on a leatherworking table. As long as I am able to open my inventory and quickly see if any of my bahs or containers need fixing before I go out exploring or mining, I am OK with durability. I do not think we need a portable repair kit in this situation. Is the player responsibility to check all his equipment before going to venture into the wild world.
  11. If we have the shape recognised by the game, and I think @Tyron was working or already has something like that, them once a block is created it does not need to go into the inventory ever. For example, the player places a stone block and uses a chisel to create the shape of a stone wheel to be used for the quern. Once it has the desired shape, the player hold shift right click to call the block create function. ( This is to avoid the situation of intermediary shapes, where the player is trying to create a simple chiselled block or another block altogether.) The same process could be used for the creation of heavy wood blocks, like the Log Mortar, or a canoe, (Using an Adze for sure ).
  12. Love the idea, specific where it concerns to having specific type slots. I have been asking for inventory expandable containers that are made to carry only specific items or blocks. I.e. a straw basket for seeds and food items. A wood container, like a chest or barrel for ores.
  13. Welcome to the server, You are whitelisted as _Mistininja_ with the underscores. Have fun.
  14. Welcome to the server. You are now Whitelisted. MrUnhandy Have fun.
  15. You are now whitelisted. Depardieu Have fun. get the Modpack in the darkagecraft Discord.
  16. Welcome to the server. You are now whitelisted. Aethelred Have fun and invite your friends.
  17. I would love to see the bamboo texture divided into green and brown. I think it would go well with your builder mod. When using green bamboo you should get green bamboo planks and stakes.
  18. Likely future additions: -Door variants for all planks -Simple food making -Proper versioning That's so funny, I can't stop laughing.
  19. The server has been updated to 1.5.5. Please find the Modpack in Discord.
  20. I believe in the right to freedom of choice. I believe you have the right to your opinion. What I do not understand is "Why would you be against configurable difficulty settings?". No will be forced to use it. Games that offer this feature still have many mods. They are not exclusive. Mods will always be a welcome addition to most games. Let's make a deal, you and everyone else that agrees with your point of view are free to not use the config page, adjust the game using only mods, make the mods to adjust the game to the way you like. I and the others will use both. And still, benefit from your mods. I am not trying to fight you Stroam, I really truly can not understand why would anyone be opposed to having the game more flexible to personal taste.
  21. Getting errors with VS 1.5.5: Lamp Post.: Primitive Construction: Roads:
  22. I strongly disagree with this statement. The player should not be at the mercy of mod makes to make the game enjoyable. Mod makers have a function in modern games, but the game should always be playable by itself. We already had this discussion in the forums, there is no way that modders will make mods to accommodate every single player wish. They make mods depending on what they like. At least that is the truth for me. I can't imagine making a mod for something that in my opinion is irrelevant. A difficult slider improves the success of any game, as every player can choose its own settings. It is a common feature of almost all successful games nowadays. Just open Ark Survival Evolved and go through all the options you have.
  23. I would go so far as to completely remove the punching feature. For me, it is one of the most unbelievable and no immersive features of the game. Also, it is one of the trademarks of Minecraft. Everyone knows about the "Punching a tree" feature. So, I would require every block to be broken with a tool, but only if it is being actually broken. If the player needs dirt he/she needs to use a shovel, not his fists. What sense does that make anyway? If it is an item or appliance, like a lamp, or a chest the player could shift right click, but again, no punching. No breaking of something that I do not want to be broken.
  24. I agree with most of the points you made, with one huge exception. The knapping/pottery system is a great innovation, it feels immersive, believable and realistic. Most people really like the idea and love the first time that they play the game. I will agree that after you make the 20th bowl you are tired of the system and wish for a faster way to do it. Hence why I created the Mod, Bowl Stamp. But it is intended not as a substitute for the clay working system, just as a faster way for players that have already advanced in the tech tree. As for knapping, the player advances to copper age so fast that there is no time to get tired of it. There should be a reason to advance in the technology. Why do you think caveman started using metal tools? Maybe one big reason is that he was tired of stone knapping.
  25. Even though the game can be played in Single Player, the majority of players expect the game to be played in a Multiplayer safe environment. The success of servers hosting the game is the same as a success for the game. Anything and everything that can help server admins will, in the end, help the game to be successful. For that I see things like: Web server map, like Dynmap. It is a huge help for server admins to know at a glance what is going on on the server. It also helps players to situate themselves in relation to other players and the server spawn. Chunk protection is another huge must have, maybe even bigger than the map. Right now we are playing in a trust mode. The same will not hold long once the game is actually sold in Steam. Some log tool that works in a similar way as Prism, would also be very useful. Prism uses MySQL to keep a log of all player actions and interactions. If you open a chest and remove an item it logs that. In a server all players have access to it, so they can know who took their items. There are many other server tools that could also be used, but I believe these 3 are the most important. The only other thing that I believe is a must is something akin to NEI, after a while it gets really annoying to have to go looking for a mod thread in the forum just to find out how to craft that one block or item. There needs to be a way in game to find how to craft all the items and blocks, including those added by mods, and including those that are crafted outside the grid.
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