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Everything posted by ifoz
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This is a feature coming in 1.21.
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It is just a decoration item. If you want to pick it up and relocate it, you need to cook some pitch glue and then 'repair' it.
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The thing Jonas was seemingly waking and the thing that caused all the temporal shenanigans are the Grand Machine. It managed to purge the Rot from the world, but accidentally allowed the Rust world further influence, which is why we see rifts and Rust-corrupted humans as enemies. It also blasted anyone nearby into time limbo, accidentally creating Seraphs. I feel like Dave won't be the salvation engine, he's more likely to my eyes a native of the Rust world, that Jonas took some inspiration from when designing his own creations. Tobias tells us that back when the Lens was pristine, the Rust world was a bright place that 'shone like gemstones' and housed towering mechanical beings.
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Currently you can use pitch glue to pick up/relocate ruined clutter items, but you can't repair them/change their texture to be pristine. It's possible to do that in creative, so I think it would be fun if we had some way of doing so in survival.
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Looks like an item somehow bugged out and turned into/gave you this. This cannot do anything - it's a loot table randomiser used when creating ruin structures and giving them loot tables. It only activates when a structure containing it generates into the world.
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The terrain itself is still shifted. Said important story NPC specifically mentions an important location that they knew before the world shifted, but do not know where it is now located.
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To anyone talking about how wolves are OP, keep in mind that wolves are currently bugged. The way they are meant to work is that wolves have three potential attacks, they choose one, then it has a 1.5 second cooldown. However, all three attacks have *separate* cooldowns, meaning they can spam attacks really quickly and shred you like a chainsaw.
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About the books from the Resonance Archives... (spoiler-ish)
ifoz replied to Krähenwolf's topic in Discussion
When more than one person is looting the library, the game is confused and gives books based on what each individual player has discovered. The books aren't meant to have duplicates, but when multiple people loot the library, it can get messed up and create duplicates, which then makes it so you cannot get all of the entries since those books have been used. -
If you jump when he does the slam attack, you avoid being flung into the air.
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This is a known bug with 1.20.8, I've seen a good few people report this. I'm holding off on updating until this gets sorted out.
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Traders will sell any class recurve bows and sewing kits. Any class can use bows, as well as repair clothing. Less things than you think are locked behind classes. Also, any class can craft simple bows and longbows. Any class can also repair clothes using linen sheets instead of sewing kits, though it's a bit less efficient.
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Bowtorn weren't needed or wanted and drastically take away from the game.
ifoz replied to foebits's topic in Discussion
All good, no worries. But yeah I do get what you're saying. If you play singleplayer, they aren't too tough to dodge unless there's a large group of them. -
Bowtorn weren't needed or wanted and drastically take away from the game.
ifoz replied to foebits's topic in Discussion
I'm not complaining! I know it's a server issue, haha. I was just saying that depending on setup, they can become super accurate snipers. -
Bowtorn weren't needed or wanted and drastically take away from the game.
ifoz replied to foebits's topic in Discussion
If you play on a server with lag, they definitely are. Their shots can be dodged in singleplayer, but in a multiplayer environment the game is more than happy to rubber band you into their shots, even if said shots clearly should have missed. It just depends on what kind of environment (singleplayer/multiplayer) people are playing in. -
I mean, not everything has to have a use. There's tons and tons of decorative items in the game that only exist for environmental storytelling purposes.
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Yeah, you can find skeletons in some ruins. Looks like you found one of the surface bone pit ruins.
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Big, big supporter of this. More variety in fur clothes, and more variety in decoration and immersion. It's a win-win! I expect we will get special hides for the newly teased hippos and crocs, since they do not have fur and wouldn't be able to be made into fur clothes.
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With blue and brown dyes, yes. You can just apply those straight to plain cloth. For all the other colours, it needs to be mordanted first. The only real reason you can use mordanted with blue and brown as well as plain is just in case you happened to have a stockpile of mordanted cloth, I suppose.
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I like the idea of being able to make wood into aged wood by sealing it in an empty barrel or crate for say... 3-6 months or something. That would be fun, I think.
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I kinda like how much of a grind steel is. It gives you this distant goal to slowly work toward as you play. Steel isn't something you make as soon as you have all the materials available.
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Definitely. Glass bottles would also be appreciated!
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I've been messing around with wrench offsetting and this idea... I think this is pretty good. Wrench offsetting completely ignores hitboxes by the way, and that's intentional. It's great. (Basically you place a functional bed, and then place a decorative bed a block above it. Then use a wrench (press F to change to offset mode) and offset it down until they merge nicely). (Edit: Btw, the reason the clutter beds only have a hitbox on one half is so that the devs can hide goodies underneath them in ruins. Check under beds when you're ruin hunting - you might just get lucky!)
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These sound like the "wisps" from the Primitive Survival mod. No clue what they do since I don't play with it.