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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. No no no no, I mean fighting the bear, hand-to-claw, without using shields or wearing armor. No, hence part of the appeal. I've killed a wolf, a boar, and drifters that way, but not a bear...yet.
  2. Probably not, but it depends heavily on what game version you created the world in, what's being added in the new update, and whether or not you used mods. Generally, the devs do their best to make sure that old worlds can be updated to newer versions, and will give plenty of advance notice if otherwise. I will note though, that the more game versions a world persists through, the more likely it is that something will eventually break. One thing to keep in mind is that you can save your builds as blueprints with the world edit tool, and then place them in a fresh world, which can be a good compromise between starting over from scratch versus holding on to the same world. Do note that worlds created in unstable game versions though are very likely to break between game versions. Release candidates are great for testing out new content, but are often riddled with bugs and go through many changes, and thus are not intended for long-term play. When it comes to modding, modded worlds may or may not be able to be updated to newer game versions. It depends heavily on what new content was added in the new game version, as well as how the mods themselves are updated...if they're updated at all. The bigger a modlist is, the less likely it is that the world can be updated to a newer game version. Just a personal rule of mine here, but when it comes to modded worlds I typically assume it's impractical/not possible to update the world to a new game version, and start over fresh. I think it depends on the structure. To my knowledge, story locations will get placed automatically, even in chunks that have already been generated. However, if there is a player structure(or something else) blocking the placement somehow, the player may need to manually place the location. Likewise, if a location is updated, the player may need to regenerate the chunks for that location for the new additions to be included. For minor structures like traders and ruins, those will need fresh chunks for new additions to take effect, I think.
  3. I wouldn't say it's my exact experience, but that's definitely the face I make as soon as I hear the warning screech. At which point I'm able to dodge/block the incoming shot before giving the bowtorn a beating it won't forget.
  4. I've not had a firepit burn anything down, but a pit kiln will absolutely set things on fire.
  5. Welcome to the forums! Really depends on what you'd like to build with. Cobblestone can be created by surrounding a piece of clay with eight stones of the same type. Wattle can be created using a knife and sticks, and you can make various colors of daub from grass, dirt, sand, and clay to smear on the wattle for a rougher or smoother look, depending on how much daub you smear on. An axe can be used in conjunction with logs and sticks to create rough-hewn fences and gates, and you can use an axe on logs to get quarter-log blocks(which are nice for a log cabin look). A regular pickaxe will let you mine raw stone blocks, though you'll want to be careful when placing them as they can't really be picked back up afterwards(not the case for refined stone). If you have access to a hammer and chisel, you can also polish stone blocks, break them down into slabs, and break them down further into bricks. Surrounding one brick with eight regular stones of the same type will yield a drystone block. A hammer and chisel also lets you craft a quern, which you will need for more advanced blocks like ashlar and plaster, as well as grants you access to the chiseling system in general. A saw will allow you to saw logs into planks, which you can turn into building blocks as well. If you need a window, quartz glass can be crafted using clear quartz and sticks. Roof tiles can be made from clay, and thatch roofing can be created from thatch or haybales.
  6. It's a known bug in 1.22.0-pre1. Keep in mind that release candidates are unstable and very likely to contain bugs. Worlds created in release candidates may not be able to be upgraded to other releases due to changes implemented between rc versions and stable versions. If you're playing a release candidate though and find a bug that hasn't been reported on the bug tracker, make sure to go report it so it can be fixed.
  7. Welcome to the forums! With the changes to healing, it's now possible to heal in plate armor, though the bandaging process will be rather slow. I will note that while plate armor is the best at soaking up damage, it does not make the wearer invincible. High tier enemies definitely won't hurt as much, but the attacks will still chip away at your health so you won't be able to stay in combat indefinitely. In my opinion, steel plate is ideal for defending the base during a temporal storm, or delving deep into caves. For general adventuring use, steel chain tends to be the better option of the steel tier, as it offers good protection without sacrificing too much protection or mobility.
  8. Welcome to the forums! I think to balance it, the rapids could just switch to normal flowing water after a certain distance from the original source. That way players can have a bit of freedom when building watermills, with the watermills still being more limited than windmills when it comes to location. Basically, you could reasonably build a little aqueduct nearby for a watermill if you don't want to build right next to the source, but you're not building an aqueduct halfway across the local area or otherwise splitting the flow to power multiple water mills from a single source.
  9. Welcome to the forums! I think this is an intended change, though I could be mistaken.
  10. I'm guessing the issue might be related to the firepit changes. While each item still cooks individually in a firepit, the stack of items heats up as a whole and retains that heat, so the heating process isn't starting over from scratch.
  11. Nope! Look for a trapdoor. Some traders have their living quarters underground.
  12. Heh heh, nope! Crucibles seem to be crashing the game currently when smelting ore, and waterwheels also seem to be crashing clients when trying to place/click them. While there are some work-arounds I can do via creative, I'm somewhat waiting on a new rc before really going crazy.
  13. Like @Broccoli Clock already said, borax is borax and doesn't have an alternate name like some of the other ores do. That being said, it tends to be easier to run around examining surface stones in sediment rock biomes, given that many borax deposits tend to be surface deposits and thus won't show up on a density search.
  14. Yes hello, and welcome to the forums! I'm a little late to the party here, but I suspect that the website is also getting unintentionally stress-tested right now with the recent 1.22 news. I had some issues yesterday getting to the downloads page, but in my case just taking a few minutes to go eat lunch and then trying again was enough to solve the problem.
  15. Regarding TES6, I think of it kinda like Kitchen Nightmares. The food will arrive...eventually...and when it does it'll be cold, raw, spoiled, bland, etc. as well as being overpriced, and the atmosphere in which it's presented will feel dated compared to the competition. At which point players will start doing their best Gordon Ramsey impressions. I'd believe it, though I suspect he got hamstrung by corporate bureaucracy and wasn't really able to do what he wanted with the game. If that's true, that's gotta hurt from a creative standpoint, to see the thing you really wanted to make crash and burn like that, and have to pretend it's okay lest you lose your job.
  16. I think I've watched exactly one blind playthrough, but otherwise I agree for the most part about the crafting grid system. Having immersive options is nice, but isn't going to be what most players try to do first, and it's not ideal to frustrate new players so much to the point they quit the game. That's not just the loss of one player, but potentially more since they will certainly tell their friends about their experience. Of course, that's not to say that everything in the game needs to be easy for new players to accomplish either. Oh to be sure, but even the smartest person in the world can look dumb if you catch them at the right time.
  17. Given Bethesda's recent track record, the industry in general, and the fact that none of the people who created the ES setting seem to be involved in the development now...yeah I wouldn't get my hopes up either. One really good point I saw made recently is that Skyrim's Anniversary Edition speaks volumes about the current design philosophies. That is, instead of fixing bugs and polishing up cut content to add to the game, they just slapped on a bunch of community mods and called it a day. Skyrim itself was watered down a lot from its predecessors, so assuming the trend continues(I don't see what it wouldn't) I can only imagine how much more water will get added to the mix. Whether you love it or hate, if it got your attention, it's doing it's job now, isn't it?
  18. Given the recent patch notes, it looks like a lot of grid processes are getting ground options, so perhaps in the future those processes will remove the grid and rely on the ground process/whatever immersive process was added instead. The ore smashing, for example. Typically you do that in the crafting grid, because force of habit and it's quite easy and fast. But if you wanted to do that immersively, then you'd put the ore on the ground first and then actually swing the hammer to smash it.
  19. Ironically, that is one thing I am expecting players to complain about. Mainly because the footsteps are fairly soft, so unless the player actually stops to listen and take in their surroundings, they're likely to miss the sound cues and instead aggro the bear by charging wantonly through the bushes.
  20. Oh yeah, for sure. If the trader outpost is sitting in the middle of the bushes, it really ought to be a ruined outpost. I don't know that we'll get ruined outposts, but it would be an interesting rare find, similar to the ruined villages you can sometimes encounter in Minecraft. Except in the case of Vintage Story, there could be little clues scattered about the build that hint at what may have destroyed the outpost.
  21. Maybe, but I think that depends on the general audience that Project Glint is geared towards. Hytale, from what I've seen, seems to be aimed at a younger audience. Perhaps not little kids, but the early pre-teens and teens maybe. Project Glint, I'm guessing, will probably be somewhat similar to Vintage Story or even TES titles/other RPGs; that is, it doesn't necessarily contain adult content(outside of a clever joke or two), but the gameplay might be tuned to be more difficult than what a younger audience will really enjoy.
  22. The issue seems to be related to brown bowls and meals. I see that Culinary Artillery and Expanded Foods are both installed; neither mod has a stable release for 1.21, to my knowledge, so that would be my first guess as to the culprit. Other mods that affect bowls though could also be at fault, or there could be some strange interactions going on between mods. The easiest way to pinpoint exactly which mod is the problem is to disable all the mods, verify that vanilla works properly, and then re-enable the mods one by one, testing them as you go. It's tedious work, but it will be quite obvious which mod is the problem when the problem reappears. You might also consider checking to make sure that you're using the appropriate mod versions for your game version, as well as update your client and modlist for 1.21.6, given that the most recent stable versions will contain more bugfixes and whatnot. If using older mods, you'll want to make sure that they're working properly on newer game versions before adding them to worlds you intend to play.
  23. To my knowledge, no. The world file exists on the host computer only. If the drive containing that file died, then you're probably out of luck unless you have the tools and knowledge to recover data from a broken drive(assuming the data is even recoverable). While it is possible to make world backups, the backups are stored on the same drive as your other worlds, so unless you moved those files to a different drive yourself... I would say either be patient and try to salvage the data from the broken drive first, if you're really attached to that particular world. Otherwise, it's likely easier to just start over fresh. A fresh start means new scenery and the chance to improve your skills from previous worlds.
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