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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. That would be Project Glint, which I think is going to be a standalone game that runs on the same engine as Vintage Story. Depending on what you are looking for, there are several fantasy mods already available for Vintage Story. I'd recommend taking a look through the database and trying a few out if you're looking to change things up from the standard gameplay.
  2. I will point out that one benefit of living in a warm zone is that the growing season is year-round, so players don't really need to store much in a cellar. Meat can be salted, veggies can be pickled, and fruit can be jammed if the player really needs foodstuffs that keep for a while, but otherwise it's just as easy to leave crops in the fields or leave livestock alive until one actually needs the food. Cellars in cold zones also aren't really optional, unless one wants to spend all winter hunting and foraging to avoid starvation. It can be done, but that's no easy task. One design feature of Vintage Story is that you can't necessarily produce everything in the spot you choose to settle. Certain things are unique to certain climates. Cooler climates get blue cheese(although I daresay you could potentially still produce this on mountaintops in the tropics, where the weather is cooler), and warm areas get things like olives, mangoes, and other tropical fruit.
  3. Shameless self-plug, but you might also consider using this mod in conjunction with HWI: https://mods.vintagestory.at/expandedstomach I wouldn't necessarily call Expanded Stomach a mod that increases difficulty, however, there is a "hard" difficulty setting in the config, as well as a "hardcore" option you can enable to cut stomach capacity in half on death(not that that matters if you only have one life). It does offer some useful utility, in that you can eat a big breakfast before working all day, or be a bit more insulated from cold provided that you have fat to do so. However, the drawbacks of bad habits can easily creep up on you if you aren't careful... In regards to limiting yourself to one life, you might consider using a mod like this instead: https://mods.vintagestory.at/temporallife Basically what it does, is still limits you to one life only, but if you have a temporal gear then you can use it to have one extra life. Still hardcore, but doesn't necessarily end the playthrough on the first death.
  4. Right, but are you playing singleplayer or multiplayer? If you're playing multiplayer, and using your machine to host the game, you may run into performance issues when running a lot of mods with other players. Otherwise, I would check to make sure your mods are up to date, or otherwise known to work correctly on the recent game version. In regards to mods that may hit performance, Better Ruins is known to be more demanding, and I think Real Smoke has caused some issues although I am not sure. My friend and I had issues with Food Shelves once, I think, so that one may need to be checked. Overall, mods that add a lot of items are more likely to cause issues, than mods that just add a thing or two.
  5. In fairness, my planning doesn't take into account the hunter running off with the last couple servings of food when I ask about it and leaving behind the empty cookpot either.
  6. I think they pretty much have to release some kind of early access version of it in order to maintain good will with their fans. Otherwise, it turns into yet another scenario of stuck in development, with no sign of release.
  7. In fairness, the stories, while funny things that actually happened, do get embellished a bit. And some of the drama you really don't want to witness given how thunderous the arguments can get.
  8. Possibly. The main hurdle I see to the idea, is that realistically, the player ought to have something to contribute to Nadiyan society in order to live there, aside from just being the token seraph, that is. An entire house is quite a bit of space, and space that could be used to house other Nadiyans. If the player isn't at that residence much, if at all, then logically they ought to be bringing in much needed resources from their expeditions as compensation. I would say the player could be part of the village defense, but that does require actually being present in the local area. Or it could be a Breezehome scenario, in that it's a reward the player unlocks sometime later after saving Nadiya from some immediate threat that they couldn't handle on their own. Or if you want some diabolical decisions to make... Make a fancy house the reward the player can get in some other settlement, perhaps one with questionable leadership. But to get that reward, the player needs to help a questionable NPC undermine Nadiya/other plot-relevant characters. Then the player gets to make a choice of whether they're one to prioritize riches, or trying to hold to a higher moral standard(and presumably getting a better reward for their efforts later on).
  9. While I do agree with most of this, they are actually kinda useful if you're waiting until iron or better for crafting arrows, and don't otherwise want to buy ammunition. Bone arrows do have a higher break chance than flint arrows, but they also do a bit more damage. If you need something cheap, that you don't care about finding after shooting, bone arrows are fairly useful in that regard. That being said... This is a good enough reason not to use them, in my book.
  10. LadyWYT

    Fishing

    Very possibly. The main reason I make that guess is that it's not uncommon to release things around that time to boost sales/let players enjoy the new content over the holidays while they presumably have more time. I'd wager it's also a little easier to relax a bit as a dev if there's not a nearly finished update pending, but a newly released update does come with its own set of problems.
  11. It also means that if you go planting a berry patch, you actually need to trim it every once in a while in order to get the full harvest. Otherwise, you'll end up with bush segments that are impossible to reach.
  12. That's when you use the steel axe to chop down the trees due to its speed, and the bronze axe to chop the resulting logs into firewood.
  13. LadyWYT

    Fishing

    It appears to be. If the player throws the boot back in the water after fishing it up, it could in theory be the same boot they catch every time.
  14. Why Most Blackguards Are Nearsighted There I was, hanging out with my hunter friend at the end of a long day, and discussing the finer points of combat. Specifically, ranged combat, in this case. I'm not entirely sure why, but for some reason I'm the better shot of the two of us, and often hit my targets at range while the hunter...erm...struggles a bit even on a good day. Perhaps it has something to do with the hunter's affinity for raiding the wine cellar, but it could also be the hunter's strange snacking habits, as I saw him munching on some pickled turnips the other day that were quite clearly well past their expiration date. In any case, there we were, discussing archery techniques, specifically, whether bows were better than spears. That lead to discussing how much faster the bow draws, with very little shot drift, and of course quite a bit of goofing around with drawing mock shots to test, but never actually firing them. Of course, this was about the time I glanced over at my hunter friend, only to witness the man standing there with a silly grin, giggling like a schoolgirl while aiming his bow in my general direction. And of course...this is also about the time his fingers slipped... Now I know I said earlier that his aim leaves a lot to be desired, however, this is one time he unfortunately didn't miss. Because the shot definitely hit the target he was aiming at. Unfortunately, that target also happened to be my face. I had always chalked up the saying "Watch out for the hunters, they'll shoot your eye out!" to be just standard Blackguard humor, but in hindsight, it seems perhaps the saying was rooted in truth.
  15. To paraphrase a comment I read recently: Hytale covers high fantasy. Minecraft covers low fantasy. Vintage Story covers dark fantasy. So basically, all three are somewhat in the same genre, but have very distinct flavors. What the player is in the mood for at the time determines which one they'll want to be playing.
  16. LadyWYT

    Fishing

    Welcome to the forums! This video in question, for those wondering: It's still in development, but we should be getting very close to having a release candidate sometime in the near future. Which means an unstable release, but something playable. As for a stable release, my guess is that the team is angling(hur hur) for a stable release by Christmas, but depending on how many bugs they have to swat it could be shortly after New Year's that there's a proper stable release.
  17. Overall I do agree here, however, I would note that if it's intended to be a feature, it would be a good idea to make a note of it in the handbook somewhere. That way, the player not only knows that's an intended outcome, but they also know how to address the issue(helve hammer, or break down into bits and resmelt).
  18. Possibly--it'd mostly be a concern for lower end hardware, hence why I suggested included a toggle in the Graphics for such a thing. That being said, I also wouldn't want to chew up a lot of processing power making leaves look a little prettier, when those same system resources could be put to use elsewhere.
  19. I dig it. Though I would say that it's something the player should have access to only after actually integrating themselves into Nadiyan society...which means doing a lot of trade, or helping out the village in some fashion, as well as not otherwise being a jerk. That being said...I'd also say it's better to have a small guest room in a certain other location, rather than have a plot in the village. It doesn't really make sense to have unused space within the village like that, and the villagers make it clear that it's too dangerous to expand outside the village walls. Likewise, it's also a bit dangerous for the player to settle amongst the villagers, given certain connections that the player has. In any case, the player should be able to spend the night at the local inn...at least once whoever is renting the available room leaves!
  20. I'm also thinking potential performance issues. Forests are already a bit rough on performance, and I imagine it'd be much worse if all the leaf blocks had to be seasonally accounted for, even if it's just a texture. It could probably work, but it should also likely have some sort of a toggle in the Graphics menu, so that it doesn't crater performance on lower-end hardware to the extent that the game is unplayable. Yeah, I dunno about this one. I think it's better to just stick to the forest floor textures in the places where there's a lot of trees, and not worry about it otherwise. If there's actually leaf piles whenever the trees shed leaves, that is realistic, but that's also something that would need to be accounted for every single autumn. In which case, what happens when it's winter, or even spring/summer? Do all the dead leaves just disappear?
  21. Honestly, I have no idea. You've already opened a report for it, so that base is already covered. The only other thing I can think of is perhaps try backtracking the ridden route, and see if he's somewhere along it. Given you mentioned a server crash, it's possible that the server reset the elk to a previous point in time and he's just chilling back at the other location(you know the one) or something. You could also try spawning in another via creative, though I'm not sure this will work. Or rather, you'll certainly have an elk you can ride, but you may not be able to claim it if you had the original equipped with a medallion.
  22. It's a little hard to tell sometimes, but it can at least appear to rock gently back and forth in stable areas due to the teal fluid texture filling the gear itself. That being said, if the gear appears to be full and isn't spinning, it's most likely a stable area that you're standing in. At worst, it's a neutral area, where stability won't recharge, but it won't drain either. Ah yeah, if you notice the gear start to spin, it's a good idea to slow down and poke around the area more carefully. Sprinting is good for covering distance quickly, but sprinting also makes it much easier to miss details like stability borders, surface ore bits, and other things. It's also worth noting that temporal stability, while a simple mechanic, is a bit of an odd one, and it does take a little while to get used to it. After a while it starts to be second nature to casually glance at the gear every now and then to check your own status, as well as the local stability.
  23. This is probably what you're looking for. At least I'm fairly certain that Project Glint is what adventure mode is, but I could be wrong. In any case, to my knowledge, the Anego teams are still very much exploring the concept, and I've not seen any good reason for them to stop work on it. While I've seen the news as well, it's also something I would take with caution. From what I've seen, Hytale is still very much unfinished, and at best likely has some sort of early alpha prototype. I didn't watch the entire video they released the other day showcasing some of the gameplay currently implemented, but from the looks of it...it is very basic and mostly centered on RPG style action-focused combat. That's not a bad thing, but it may disappoint those looking to go wild in Hytale like they currently can in Minecraft and Vintage Story. It's also worth bearing in mind that Hytale still needs to actually release something playable, otherwise it's still just talk. That being said...I do think it's very promising that the Hytale's creator(Simon, I think his name is?) was able to buy back the rights from Riot. I'm not sure how much he had to pay to do so(maybe there was a loophole in the original sale contract?), but it's no small feat to get a large corporate entity to release the rights instead of just sitting on them to avoid competition.
  24. Time management is also one reason I tend to advocate just adding more interesting things for players to do at various levels of gameplay, instead of making the game loops themselves more difficult. Essentially, weaponize the player's own attention span! Which I mean...is also really dangerous if you have the playstyle of a caffeinated squirrel, like me.
  25. It's probably something best handled by a status effect system. That is, when your character actually gets chilled down, they get slapped with a debuff that will take a bit of time to recover from. No more just lighting a fire and waiting a few seconds to warm up before going back to whatever you were doing!
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