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Everything posted by LadyWYT
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Hmmm, could be a bug then. A very strange bug, but a bug nonetheless. Have you tried reinstalling the game, just in case a file was somehow corrupted?
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In addition to Hydrate or Diedrate, you may also want to enable the gamerule that prevents buckets from creating water source blocks. That way when you finally find a water source(which will probably be pretty small if you created a desert world), you can't just use buckets to irrigate massive farms or create water sources elsewhere. You'll need to rely on the rare rain, the magical watering can(since these don't exhaust water sources), or Hydrate's well mechanics to get more water. Another gamerule to consider enabling is allowing lightning to start fires. In a world with little rain, those dry thunderstorms suddenly become more dangerous.
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Are you only looking for the moon at night, or have you looked during the day as well? I'm not sure exactly what cycle Vintage Story's moon runs on, but it's more realistic than the other block game's moon, so it's not uncommon to see it during the day and not at night. If I'm not mistaken, it's only present in the sky a few hours out of each day as well. An additional factor to consider is whether you live in an area that has a lot of forest or mountains. If you do, it may be hard for you to get a clear view of the moon, since it can be lower in the sky depending on time of year.
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Did you wait for the ewe to calm down and then try again? It may take a few minutes, but they do calm back down and then you can try again. If you're doing that and she's still getting stressed, then I would chalk it up to bad luck, although if it keeps happening I might consider submitting a bug report.
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Welcome to the forums! I don't know what determines tiredness, but I know that your character will never be tired when you first log in. Being tired doesn't affect anything, aside from letting you sleep to pass the time. To get tired enough to sleep, I think you just have to stay logged in to that world for a few in-game hours; what you do during that time doesn't matter. As for whether there's a setting to control that in multiplayer...to my knowledge, there is not. There may be a mod that changes it, but I would hazard a guess that most players don't bother sleeping since there's no real downside to being an insomniac currently. Your best bet is just asking everyone to sleep in the chat for daylight to arrive faster.
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They do not, as of the time of this writing. I've had several bunnies roast themselves in my pit kilns, and I believe it's also a strategy to burn down a swath of forest to get large amounts of meat/deal with predators.
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/player yourname allowcharselonce That should bring up the character creation menu and allow you to change both appearance and class. There seems to be a method planned to alter your appearance in game without the use of commands, but I'm not sure about a method to change class. Class doesn't seem like something you should just be able to change organically on a whim. /worldConfig classExclusiveRecipes false Running this command will disable the class requirement for crafting certain items(like certain bows), so there's no need to change your class. The only thing that's specifically depending on your class(outside of some NPC dialogue) is the Clockmaker's locust hacking; you need to actually be a Clockmaker for the tuning spear to hack a locust.
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Any one else having problems with insects causing the game to freeze?
LadyWYT replied to BrimstoneTaco's topic in Discussion
Hmmmmm...have you tested without the mods to see if the game still freezes? If the vanilla game doesn't freeze then one of your mods is liking causing some kind of issue. -
I would imagine it's an oversight, and may be added later along with steel doors. Of course, it could just be for simplicity's sake, since iron is the cheapest material to make those items from(and you'll need iron anyway to acquire meteoric iron and steel). I suspect it's for balancing reasons. Not that iron ore is particularly hard to find, but it takes a bit more effort to locate and acquire than cave diving for scraps. That being said, it could also just be an oversight as well, and get added later as an option.
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Welcome to the forums! Lightning strike would be my first suspicion. If the option to allow them to start fires is turned on, one could've easily started a forest fire and caused something like this. Aside from that, it could have been a mod thing that a recent mod update might've caused. But I still suspect a lightning strike.
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Good luck! One thing I forgot to mention--you might want to bring a temporal gear with you and reset your spawn outside the Archive. Ideally, you won't die inside, but just in case you meet an unfortunate end it'll save you a lot of running.
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Given that hippos and crocodiles were teased in one of the recent news posts, I'd say that the tropical climates are about to get tougher to survive in. As it stands now, they're easy mode.
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Welcome to the forums! I'm happy with what's available so far. Yes, there could be a bit more variety with flora and fauna(which I use mods for), however, the game is also still very much unfinished. So I expect more variety to be added as time goes on. Minecraft went through similar growing pains in its early days, though one could argue that it's still going through growth pains in the present given some of the recent news. As for biome variety, Vintage Story is quite different from Minecraft when it comes to how things generate. Minecraft has patchwork biome generation, whereas Vintage Story aims for a more realistic approach by default. The more realistic approach means that instead of "biomes" you have climate bands instead, with colder regions at the poles and tropical regions at the equator. On default settings, the distance from the polar regions to the equator is quite large, so you'll be traveling for a few hours minimum real-time either north or south before you see a noticeable change in the climate. The benefit of that setup, aside from the immersion from a realistic layout, is that seasons feel properly immersive as well. The drawback is that you don't really see as much variety in the landscape since the flora and fauna are sourced from that particular climate band. Regarding Minecraft's patchwork biome generation, the strong point there is that you can easily get a large variety of stuff packed into a smaller region. If you don't like a certain biome, it's easy enough to find something different by running around for a few minutes. Of course, the main drawbacks with this kind of generation is that seasons aren't nearly as immersive, since you can rapidly shift from temperate to tropical to temperate to polar with relative ease, and going north/south doesn't necessarily mean finding more cold or warm biomes. I will note that Vintage Story does have a patchwork generation option. I've not played with it myself, but it's there for those who'd like that kind of experience(though it does warn you about breaking seasonal immersion).
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Welcome to the forums! I think it's something best suited to a mod, really, given that the village(and presumably other civilized places as they are added) are meant to have their own distinct cultures. Being able to just change stuff like their attire on a whim like that destroys the intended immersion, at least for standard gameplay. Now as a creative mode feature, I could see that being a thing.
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For armor and weapons, it depends on your playstyle. Tier 2 is fine if you're fairly skilled, though iron is perhaps the best choice since it offers more safety for relatively little extra effort to acquire. I do agree with @Zane Mordien, plate isn't the most ideal choice in singleplayer as it will greatly dampen your healing ability and it can be a hassle to try to unequip a piece in the middle of combat in order to heal. You'll also want plenty of bandages. Honey poultices are the best, but horsetail poultice will do just fine. Bring the raw ingredients and craft a stack or two as needed to make optimal use of your inventory space. For food, pies are the best, since you can carry multiple slices in one stack. Just make sure to slice the pies before entering the Archive, as you won't be able to slice them inside. Crocks aren't bad either, but crocks do not stack and will take up more inventory slots. I'd also recommend bringing a trunk or two, depending on how much loot you want to take with you. If you want to take everything that's not nailed down, you'll need to make multiple trips, but the trunks will let you haul everything to the surface for easy retrieval later. Depends. It's not the same as Minecraft's elytra, but it may just save your life later in the story. If you have access to one, it's not a bad idea to bring it with you while exploring. Also depends heavily on what you're after. Lore books and fancy clothing items are the main things to find, though there are also several Jonas parts to find as well. If you're after unique knick-knacks, those are more found in chapter two of the story.
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Welcome to the forums! The prospecting pick's Density Search mode only gives you an idea of what could have spawned in the chunk, not what's actually there. Node Search will tell you exactly what there is to find, if anything, but has a very short search radius. And just because Density Search reports a chance of something having generated, doesn't mean it's actually present. Likewise, there may be ore present that's not listed in the Density Search--had that happen on more than one occasion. As for gold specifically, the best way to find it is to find a quartz vein and conduct a Node Search or two to see if there is any precious metal within. Oftentimes, there are bits of gold or silver mixed in with the quartz.
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True, but in the summer you can grow crops outside, so greenhouses aren't really needed.
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Hmmmm...out of curiosity, is it a vanilla server or a modded server? Reason for asking is that the mod Better Ruins adds its own type of "Resonance Archive" location(pretty sure), so that might be where the "mansion" bit is coming from if you have that mod installed.
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Welcome to the forums! Keeping in mind that aside from artstyle preferences, more particles often means more processing power required. Aside from that, I believe smoke effects received an update in 1.20, though that may be just for explosion effects specifically.
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Welcome to the forums! To my knowledge, the armor racks do not move on their own. They do, however, count as a solid entity, much like a creature corpse, meaning that they can be pushed around by players and other creatures. What's likely happening is that the room you've got your armor stands in is dark enough to spawn monsters, or otherwise has enough space to spawn them during temporal storms. The monsters run around and end up pushing the armor stands out of place before despawning, so it looks like the armor stand has a mind of its own.
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I figure you could probably just make a portion of the clay be returned in that case, rather than the entire supply used. That way you can store clay like that if you really want, but you'll end up losing quite a bit of material long-term. Or perhaps add some sort of exception to storing raw bricks in crates.
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Where Was My Spawn Point Again? Medium temporal storm rolls around; no big deal, I've got iron armor and plenty of supplies. What I failed to account for was the nightmare shivers. The first wasn't so bad, but the second proved a bit too much to handle, so I ran into the forge area and slammed the door behind me. Unfortunately, I wasn't fast enough, because the nightmare followed me inside. Okay, no big deal, I'll just respawn in my bedroom then and grab some healing supplies before returning to the forge and dealing with it. It would have been a great plan, except for one little detail... My respawn point wasn't in my bedroom, it was in the forge! Luckily the nightmare was damaged enough that a couple of whacks killed it, but it was certainly more excitement than I had bargained for!
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Welcome to the forums! The bugs are seasonal; once the weather gets cold enough they'll disappear. Outside of that, I don't think there's a way to get rid of them outside of removing them via mod(I'm not aware of such a mod that exists) or finding and deleting that portion of code.
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It's a neat idea, but I'd wager that the core reason it isn't a thing in the game is to make winter something that players need to account for if they live in a colder climate. Greenhouses extend the growing season, but under normal circumstances you'll still have periods where crops won't grow at all, meaning you'll need to preserve food. If you can just farm all year long then the winter is pretty much meaningless. For year-round farming regardless of climate, I'd gate that behind some sort of Jonas tech that you can upgrade a greenhouse with. That way players will still need to account for a few winters before having that kind of luxury.
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Do we really need a combat overhaul? What are your opinions on it?
LadyWYT replied to Josiah Gibbonson's topic in Discussion
I use spears for mid-long distance hunting, to make sure that the target either dies before it can get to me or is significantly weakened by the time it gets close. A sword is what I use for the dance of death, as I've found it much easier to wield in that circumstance than the spear. For really long distances, the bow is king, though I still prefer the bow for ranged combat in general. More shots and it fires a bit faster, while being a bit easier to fire while moving as well. If there's a small army of enemies nearby, the general idea is not to wade into the middle of them to begin with...for most games, not just Vintage Story. It's also generally bad to let yourself get cornered by enemies, even if there's not very many of them, as it increases the chance of taking damage. I mean, that's realistic combat in a nutshell. And depending on one's gaming preferences it can be fun; personally I find it fun in Vintage Story for the reasons you listed, especially the "environmental hazard" bit. The random rift activity really threw me for a loop when I first started playing, as I could never be sure what was going to be out there in the dark, and it still keeps me on my toes to this day.